Edward_R_Murrow
Arcane
Tags: Neverwinter Nights 2: Mysteries of Westgate
In <a href="http://www.gamesradar.com/pc/neverwinter-nights-2-mysteries-of-westgate/review/neverwinter-nights-2-mysteries-of-westgate/a-200906261454724078/g-20090626132523451044">under 500 words</a>, please make the most vague, contradictory review of Mysteries of Westgate possible. Go!<blockquote>The pacing problems carry over into the action: early confrontations quickly hit walls of difficulty that it can take an irritating degree of mid-battle party micro-management to scale.</blockquote>You mean I can't just put the game on auto-pilot? I actually have to play it? Also, this<blockquote>Basing the action in a technically safe city, Ossian have also reduced the number of combat opportunities</blockquote>Doesn't jive too well with this<blockquote>There are whiffs of artificially extended game-length, one particularly galling example coming later in the main quest, forcing you through hours of backtracking and drudgery</blockquote>Now I realize that "backtracking and drudgery" isn't always combat. In fact, traveling back and forth can be a pain. Oh wait...from our good friend Vault Dweller's <a href="http://www.rpgcodex.net/content.php?id=192">review</a>;<blockquote>In many games, including Baldur's Gate 2 and especially The Witcher, traveling between areas ranges from tedious to painful. It's definitely not the case here. Each area has several exits, so you are always close to one, and once you exit an area the travel menu will give you a list of all main locations and will teleport you next to a building you wish to enter.</blockquote>Great job Gamesradar! But hey...at least you've got <a href="http://www.gamesradar.com/f/the-100-sexiest-booth-babes-part-1/a-200710301402595024">your priorities down</a>...
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Spotted at: <A HREF="http://gamebanshee.com/">Gamebanshee</A>
In <a href="http://www.gamesradar.com/pc/neverwinter-nights-2-mysteries-of-westgate/review/neverwinter-nights-2-mysteries-of-westgate/a-200906261454724078/g-20090626132523451044">under 500 words</a>, please make the most vague, contradictory review of Mysteries of Westgate possible. Go!<blockquote>The pacing problems carry over into the action: early confrontations quickly hit walls of difficulty that it can take an irritating degree of mid-battle party micro-management to scale.</blockquote>You mean I can't just put the game on auto-pilot? I actually have to play it? Also, this<blockquote>Basing the action in a technically safe city, Ossian have also reduced the number of combat opportunities</blockquote>Doesn't jive too well with this<blockquote>There are whiffs of artificially extended game-length, one particularly galling example coming later in the main quest, forcing you through hours of backtracking and drudgery</blockquote>Now I realize that "backtracking and drudgery" isn't always combat. In fact, traveling back and forth can be a pain. Oh wait...from our good friend Vault Dweller's <a href="http://www.rpgcodex.net/content.php?id=192">review</a>;<blockquote>In many games, including Baldur's Gate 2 and especially The Witcher, traveling between areas ranges from tedious to painful. It's definitely not the case here. Each area has several exits, so you are always close to one, and once you exit an area the travel menu will give you a list of all main locations and will teleport you next to a building you wish to enter.</blockquote>Great job Gamesradar! But hey...at least you've got <a href="http://www.gamesradar.com/f/the-100-sexiest-booth-babes-part-1/a-200710301402595024">your priorities down</a>...
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Spotted at: <A HREF="http://gamebanshee.com/">Gamebanshee</A>