Tags: Lionheart: Legacy of the Crusader
<a href="http://gamespot.com/">GameSpot</a> has written up a <A href="http://gamespot.com/gamespot/stories/previews/0,10869,2898134,00.html">preview</a> of <a href="http://www.reflexive.net/">Reflexive</a>'s entry to the CRPG market, <a href="http://lionheart.blackisle.com">Lionheart</a>. Here's a sample:
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<blockquote>Each of these races has different bonuses and penalties for certain skills during the character creation process, so you'll have to pay attention to these differences when deciding on the type of character you want to have and how you want non-player characters to view him or her in the world. Of course, you'll also find some of the standard character creation elements in Lionheart. Your character has several base statistics, including strength, perception, endurance, charisma, intelligence, and luck. Endurance relates to the amount of hit points your character will have, while charisma determines his or her mana levels, and perception will help your character find hidden doors. In addition, you can give your character plenty of secondary skills such as a quick metabolism that processes poison quickly but also makes him or her more susceptible to it, or an agoraphobia trait that boosts to your character's perception skill whenever he or she character is indoors. You also have the ability to tag certain character skills so that whenever your character gains a level, a specific skill will receive two additional points as opposed to one, allowing you to focus on certain areas.</blockquote>
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Agoraphobia and claustrophobia traits? Who comes up with these silly ideas, anyway? Unless 50% of the game is indoors and 50% of the game is outdoors, there's hardly any balance with such things.
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<i><b>Update:</b> These traits have been pulled. They're no longer in the game.</i>
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Spotted this over at <a href="http://www.ve3d.com">VoodooExtreme</a>. Also, thanks to <b>Tim Geoghegan</b> for emailing me about it.
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<a href="http://gamespot.com/">GameSpot</a> has written up a <A href="http://gamespot.com/gamespot/stories/previews/0,10869,2898134,00.html">preview</a> of <a href="http://www.reflexive.net/">Reflexive</a>'s entry to the CRPG market, <a href="http://lionheart.blackisle.com">Lionheart</a>. Here's a sample:
<br>
<br>
<blockquote>Each of these races has different bonuses and penalties for certain skills during the character creation process, so you'll have to pay attention to these differences when deciding on the type of character you want to have and how you want non-player characters to view him or her in the world. Of course, you'll also find some of the standard character creation elements in Lionheart. Your character has several base statistics, including strength, perception, endurance, charisma, intelligence, and luck. Endurance relates to the amount of hit points your character will have, while charisma determines his or her mana levels, and perception will help your character find hidden doors. In addition, you can give your character plenty of secondary skills such as a quick metabolism that processes poison quickly but also makes him or her more susceptible to it, or an agoraphobia trait that boosts to your character's perception skill whenever he or she character is indoors. You also have the ability to tag certain character skills so that whenever your character gains a level, a specific skill will receive two additional points as opposed to one, allowing you to focus on certain areas.</blockquote>
<br>
<br>
Agoraphobia and claustrophobia traits? Who comes up with these silly ideas, anyway? Unless 50% of the game is indoors and 50% of the game is outdoors, there's hardly any balance with such things.
<br>
<br>
<i><b>Update:</b> These traits have been pulled. They're no longer in the game.</i>
<br>
<br>
Spotted this over at <a href="http://www.ve3d.com">VoodooExtreme</a>. Also, thanks to <b>Tim Geoghegan</b> for emailing me about it.
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