Tags: Lionheart: Legacy of the Crusader
Per <A href="http://forums.interplay.com/viewtopic.php?t=1190">this forum thread</a> on the <a href="http://forums.interplay.com/">Interplay Forums</a>, <a href="http://lionheart.blackisle.com">Lionheart</a> will backslide back to the typical <a href="http://www.blackisle.com">BIS</a> faire and impliment a <b>real time with pause</b> scheme. Here's the skinny:
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<blockquote>Here's an example of how a combat might go:
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I see a group of archers at the edge of the screen, so I pause the game and equip my bow and arrow, and place offensive and healing spells in the quick slot. I select 'head' on the critical targeting display, and then unpause the game and attack the enemy I want. After a few volleys, I pause again, and unequip my bow and arrow, and go to sword and shield, and place a potion of strength and healing in my quickslot. When I unpause, I drink a potion and rush in to attack. Pausing when necessary to change tactics or to be sure about my target.
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Hopefully, this comes as good news to the folks who were looking for some kind of pause to help slow down the action to their comfort level.</blockquote>
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Here's a wacky thought.. If the action needs to be <i>slowed down</i>, why not just make it turn based since the <b>SPECIAL</b> system was designed for turn based in the first place?
<br>
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Oh, wait, that just might make too much sense.
<br>
Per <A href="http://forums.interplay.com/viewtopic.php?t=1190">this forum thread</a> on the <a href="http://forums.interplay.com/">Interplay Forums</a>, <a href="http://lionheart.blackisle.com">Lionheart</a> will backslide back to the typical <a href="http://www.blackisle.com">BIS</a> faire and impliment a <b>real time with pause</b> scheme. Here's the skinny:
<br>
<br>
<blockquote>Here's an example of how a combat might go:
<br>
<br>
I see a group of archers at the edge of the screen, so I pause the game and equip my bow and arrow, and place offensive and healing spells in the quick slot. I select 'head' on the critical targeting display, and then unpause the game and attack the enemy I want. After a few volleys, I pause again, and unequip my bow and arrow, and go to sword and shield, and place a potion of strength and healing in my quickslot. When I unpause, I drink a potion and rush in to attack. Pausing when necessary to change tactics or to be sure about my target.
<br>
<br>
Hopefully, this comes as good news to the folks who were looking for some kind of pause to help slow down the action to their comfort level.</blockquote>
<br>
<br>
Here's a wacky thought.. If the action needs to be <i>slowed down</i>, why not just make it turn based since the <b>SPECIAL</b> system was designed for turn based in the first place?
<br>
<br>
Oh, wait, that just might make too much sense.
<br>