Tags: Bethesda Softworks; Elder Scrolls V: Skyrim
<p>Every new day another bit of juicy <strong>Elder Scrolls V: Skyrim</strong> news. I'm so excited. Today Gameinformer provides a four-part video interview with Mark Lampert, audio director at Bethsoft, about what it takes to make the most awesome sound imaginable. <a href="http://www.gameinformer.com/b/news/archive/2011/01/14/the-sounds-of-skyrim.aspx" target="_blank">For your pleasure</a>.</p>
<blockquote>
<p>In a sprawling role-playing epic like The Elder Scrolls V: Skyrim, good audio can make or break the experience. An out-of-place musical theme, a poor voice actor in a key role, or a goofy sound effect can ruin the immersion, pulling players out of the excitement of the game. At the same time, strong audio work can help a game soar, deepening every level of involvement in the world of the game. We talked with Mark Lampert, audio director and sound designer at Bethesda Game Studios, and the chief architect of the aural experience players will encounter in Skyrim. He revealed details on all the sound elements players will encounter in the game, and had some fascinating examples of his work to share.</p>
</blockquote>
<p>We really should do an interview with those guys over at Bethesda.</p>
<p> </p>
<p>Spotted at: <a href="http://www.gamebanshee.com/news/101103-the-sounds-of-the-elder-scrolls-v-skyrim.html">Gamebanshee</a></p>
<p>Every new day another bit of juicy <strong>Elder Scrolls V: Skyrim</strong> news. I'm so excited. Today Gameinformer provides a four-part video interview with Mark Lampert, audio director at Bethsoft, about what it takes to make the most awesome sound imaginable. <a href="http://www.gameinformer.com/b/news/archive/2011/01/14/the-sounds-of-skyrim.aspx" target="_blank">For your pleasure</a>.</p>
<blockquote>
<p>In a sprawling role-playing epic like The Elder Scrolls V: Skyrim, good audio can make or break the experience. An out-of-place musical theme, a poor voice actor in a key role, or a goofy sound effect can ruin the immersion, pulling players out of the excitement of the game. At the same time, strong audio work can help a game soar, deepening every level of involvement in the world of the game. We talked with Mark Lampert, audio director and sound designer at Bethesda Game Studios, and the chief architect of the aural experience players will encounter in Skyrim. He revealed details on all the sound elements players will encounter in the game, and had some fascinating examples of his work to share.</p>
</blockquote>
<p>We really should do an interview with those guys over at Bethesda.</p>
<p> </p>
<p>Spotted at: <a href="http://www.gamebanshee.com/news/101103-the-sounds-of-the-elder-scrolls-v-skyrim.html">Gamebanshee</a></p>