Tags: Brian Fargo; InXile Entertainment
<p>Gamasutra <a href="http://www.gamasutra.com/view/feature/6256/around_the_block_with_brian_fargo.php" target="_blank">interviews</a> veteran game developer and Interplay founder Brian Fargo. An excerpt:</p>
<blockquote>
<p><strong>It's interesting because you've had this past where you've been involved in these kind of groundbreaking games like <em>Bard's Tale</em>, <em>Wasteland</em>, <em>Baldur's Gate</em> and <em>Fallout</em>. Do you ever feel like that you have to live up to these big titles that you released in the past?</strong></p>
<p>BF: Well, I mean, yes and no. Look, on one hand, I've had recent success, <em>Line Rider</em> and <em>Fantastic Contraption</em>. So, it's not like I'm just focusing on those [previous accomplishments]. On one hand, I'll go on a press tour and I will talk with young guys on the blogs -- they've never heard of Interplay, forget <em>Baldur's Gate</em>. So, on one hand, I had to adjust. I was shipping games before these guys were born.</p>
<p>For those guys, there are no expectations. On the others, I don't know. There's certainly a "it better be good" kind of concept, but I just have to do what I think feels right. I look at the product, I have my own way of looking at things, my own sensibility of things that are important to me. I just keep applying them and hoping they line up with what people are wanting to see.</p>
<p>I think <em>Hunted: The Demon's Forge</em> definitely feels like something that I've been involved with. You'll feel my thumbprint on that game and it's going to have a lot of personality and a lot of depth. And at the same time, I'm recognizing it's the year 2011, so it's not about the feel like something that shipped in the mid-90s.</p>
<p>Some people beat on their own drums better than others, but I gave starts to Treyarch and BioWare and Blizzard and Black Isle. [My publicist] said we should probably get that out a little more at some point [laughs]. I don't really talk about that stuff, but I'm still in the frontlines doing things.</p>
</blockquote>
<p> </p>
<p>Spotted at: <a href="http://www.gamebanshee.com/news/101148-brian-fargo-interview.html">Gamebanshee</a></p>
<p>Gamasutra <a href="http://www.gamasutra.com/view/feature/6256/around_the_block_with_brian_fargo.php" target="_blank">interviews</a> veteran game developer and Interplay founder Brian Fargo. An excerpt:</p>
<blockquote>
<p><strong>It's interesting because you've had this past where you've been involved in these kind of groundbreaking games like <em>Bard's Tale</em>, <em>Wasteland</em>, <em>Baldur's Gate</em> and <em>Fallout</em>. Do you ever feel like that you have to live up to these big titles that you released in the past?</strong></p>
<p>BF: Well, I mean, yes and no. Look, on one hand, I've had recent success, <em>Line Rider</em> and <em>Fantastic Contraption</em>. So, it's not like I'm just focusing on those [previous accomplishments]. On one hand, I'll go on a press tour and I will talk with young guys on the blogs -- they've never heard of Interplay, forget <em>Baldur's Gate</em>. So, on one hand, I had to adjust. I was shipping games before these guys were born.</p>
<p>For those guys, there are no expectations. On the others, I don't know. There's certainly a "it better be good" kind of concept, but I just have to do what I think feels right. I look at the product, I have my own way of looking at things, my own sensibility of things that are important to me. I just keep applying them and hoping they line up with what people are wanting to see.</p>
<p>I think <em>Hunted: The Demon's Forge</em> definitely feels like something that I've been involved with. You'll feel my thumbprint on that game and it's going to have a lot of personality and a lot of depth. And at the same time, I'm recognizing it's the year 2011, so it's not about the feel like something that shipped in the mid-90s.</p>
<p>Some people beat on their own drums better than others, but I gave starts to Treyarch and BioWare and Blizzard and Black Isle. [My publicist] said we should probably get that out a little more at some point [laughs]. I don't really talk about that stuff, but I'm still in the frontlines doing things.</p>
</blockquote>
<p> </p>
<p>Spotted at: <a href="http://www.gamebanshee.com/news/101148-brian-fargo-interview.html">Gamebanshee</a></p>