Tags: CD Projekt; Witcher 2, The
<p>GameCritics critically critisize <strong>The Witcher 2</strong>, <a href="http://www.gamecritics.com/richard-naik/the-witcher-2-assassins-of-kings-review" target="_blank">rating it 5.5/10</a>.</p>
<blockquote>
<p>Then there's the actual combat, which is even more problematic than the potion-chugging prep work. Even with the simplified controls, Geralt's actions are extremely sluggish, and there's often a slight delay between when I press a button and when he actually does something. Such a delay can be a massive headache when being attacked from behind does 200% damage, or when I need to throw a bomb to stop an incoming group of Rotfiends.</p>
<p> </p>
<p>Worse still, the game has a nasty habit of spiking the difficulty, especially when facing multiple enemies. When up against a large group, there will inevitably be a <em>ton </em>of running around in circles using ranged attacks and bombs (a practice commonly known as kiting), which gets old very fast. I am generally a fan of games that challenge me as opposed to holding my hand,<em> </em>but <em>Witcher 2 </em>was one of the few games where I simply got too aggravated to continue on the Normal setting.</p>
<p> </p>
<p>A correctly-made "hard game" has to have mechanics that are smooth and easy to use, so that it can present a challenge to the player by asking him to master those mechanics. For example, I am an unabashed <em>Mega Man</em> fan, and when I die or mess something up playing one, it is because I failed, not because the game failed me. My experience playing <em>Witcher 2</em> was the exact opposite.</p>
<p>...</p>
<p>The story of the <em>Witcher 2</em> is a sleepy, tired, Tolkien-esque fantasy slog with some softcore porn thrown in. I had a hard time keeping an interest in the game's world (yes, including the porny bits), and it didn't help that the writers assumed a lot of familiarity on my part regarding its details. Based on a popular series of fantasy novels, <em>Witcher 2</em> presents a lot of people and places that a player won't necessarily be familiar with, and then doesn't do much to introduce them or provide illuminating context. I'm certainly the kind of player that loves digging into a game's lore, but even that didn't help much since the available lore doesn't shed much light on anything. It still feels like there's a lot of stuff that I'm just "supposed" to know. The massive gaps in exposition sapped most of the <em>Witcher</em>'s potential dramatic weight, leaving me scratching my head far too often.</p>
</blockquote>
<p>Poland - you know what to do.</p>
<p>GameCritics critically critisize <strong>The Witcher 2</strong>, <a href="http://www.gamecritics.com/richard-naik/the-witcher-2-assassins-of-kings-review" target="_blank">rating it 5.5/10</a>.</p>
<blockquote>
<p>Then there's the actual combat, which is even more problematic than the potion-chugging prep work. Even with the simplified controls, Geralt's actions are extremely sluggish, and there's often a slight delay between when I press a button and when he actually does something. Such a delay can be a massive headache when being attacked from behind does 200% damage, or when I need to throw a bomb to stop an incoming group of Rotfiends.</p>
<p> </p>
<p>Worse still, the game has a nasty habit of spiking the difficulty, especially when facing multiple enemies. When up against a large group, there will inevitably be a <em>ton </em>of running around in circles using ranged attacks and bombs (a practice commonly known as kiting), which gets old very fast. I am generally a fan of games that challenge me as opposed to holding my hand,<em> </em>but <em>Witcher 2 </em>was one of the few games where I simply got too aggravated to continue on the Normal setting.</p>
<p> </p>
<p>A correctly-made "hard game" has to have mechanics that are smooth and easy to use, so that it can present a challenge to the player by asking him to master those mechanics. For example, I am an unabashed <em>Mega Man</em> fan, and when I die or mess something up playing one, it is because I failed, not because the game failed me. My experience playing <em>Witcher 2</em> was the exact opposite.</p>
<p>...</p>
<p>The story of the <em>Witcher 2</em> is a sleepy, tired, Tolkien-esque fantasy slog with some softcore porn thrown in. I had a hard time keeping an interest in the game's world (yes, including the porny bits), and it didn't help that the writers assumed a lot of familiarity on my part regarding its details. Based on a popular series of fantasy novels, <em>Witcher 2</em> presents a lot of people and places that a player won't necessarily be familiar with, and then doesn't do much to introduce them or provide illuminating context. I'm certainly the kind of player that loves digging into a game's lore, but even that didn't help much since the available lore doesn't shed much light on anything. It still feels like there's a lot of stuff that I'm just "supposed" to know. The massive gaps in exposition sapped most of the <em>Witcher</em>'s potential dramatic weight, leaving me scratching my head far too often.</p>
</blockquote>
<p>Poland - you know what to do.</p>