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Review IWD2 review at GIN

Saint_Proverbius

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Tags: Icewind Dale 2

<A href="http://gameindustry.com">GIN</a> has posted a <A href="http://www.gameindustry.com/reviews/021016icewinddale2.asp">review</a> of <a href="http://icewind2.blackisle.com">IWD2</a>, giving it a <b>4.5/5</b> diamonds. Here's a clip about what he didn't like, since the game scored so highly:
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<blockquote>The one main complaint I have with the game is that sometimes the gameplay can get to be repetitive. A lot of maps in the game seem to be designed to make your characters walk around a lot. You will be in a cave with more S-turns than Lombard Street in San Francisco. Sometimes you even have to go all the way to one side of the map and then something opens up and you have to go all the way back and walk another direction. This would not be too much of a problem if the AI pathfinding was any good at all. Almost every time I told my party to cover a large distance across a twisty map, four of them would go the right way and two others would either go the wrong way for a long time before coming back, or just wander around lost. I even went into the setup file and turned pathfinding way up so they could plot better paths, but it did not help. If developers are going to make these twisty maps, at least they should teach their AI how to navigate them.
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The other repetitive thing is combat itself. After a while you will be dreading yet another charge by 20 or more low-level combatants. I know the emphasis is combat, but it just gets to be a bit much with fight after fight after fight, especially on long missions outside of towns.</blockquote>
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So, basically, the game is mostly combat, and after a while, you dread the combat. <b>4.5/5 DIAMONDS</b>! Makes sense to me!
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