Tags: Age of Decadence; Iron Tower Studios; Vault Dweller
<p>Another monthly development progress update on The Age of Decadence <a href="http://www.irontowerstudio.com/forum/index.php/topic,2272.0.html" target="_blank">is available</a>. Seems like they've been working on the issues raised by the beta-tester feedback.</p>
<blockquote>
<p><span>Improvements:<br /><br />- Improvements to the character screen looks, plus now has descriptions for all stats and reputations.<br />- Now you get a description overhead text when you are near an important location.<br />- When you enter an important building for the first time, you get a description of it.<br />- Camera can zoom closer and tilt a little more.<br />- Made walking and running speed faster.<br />- New shadow distance algorithm, with sharper shadows at no performance loss, plus better performance at tilts higher than 45º and it's more fexibile, allowing other camera angles without graphical artifacts.<br />- Added a new model for Feng's house, making it stand out more.<br />- Improved the looks of the area around Feng's house and the inn.<br />- Made it clearer in the loremaster vignette that a night passes.<br />- Made better transitions in TG1.<br />- Expanded the loremaster vignette, adding the option to buy an artifact of the olden days.<br />- Added the option to go to Feng in Assassin Vignette.<br />- Added an extra conversation with Feng about guilds if you are his apprentice.<br />- Improved the look of the terrain in the Plaza.<br />- Added some ambient sounds (thanks to GhanBuriGhan). More to be added.<br />- Added a storyteller at the inn, who fleshes out the lore of the game.<br />- Configured HDR and SSAO. Enable and disable them using these commands in the console: SSAOPostFX.enable(); SSAOPostFX.disable(); HDRPostFX.enable(); HDRPostFX.disable();<br />- Added some extra sounds. Will add more later.<br />- New Intimidate checks: They include checks to body count, combat reputation and stats like strength, dexterity and constitution.</span></p>
</blockquote>
<p>Another monthly development progress update on The Age of Decadence <a href="http://www.irontowerstudio.com/forum/index.php/topic,2272.0.html" target="_blank">is available</a>. Seems like they've been working on the issues raised by the beta-tester feedback.</p>
<blockquote>
<p><span>Improvements:<br /><br />- Improvements to the character screen looks, plus now has descriptions for all stats and reputations.<br />- Now you get a description overhead text when you are near an important location.<br />- When you enter an important building for the first time, you get a description of it.<br />- Camera can zoom closer and tilt a little more.<br />- Made walking and running speed faster.<br />- New shadow distance algorithm, with sharper shadows at no performance loss, plus better performance at tilts higher than 45º and it's more fexibile, allowing other camera angles without graphical artifacts.<br />- Added a new model for Feng's house, making it stand out more.<br />- Improved the looks of the area around Feng's house and the inn.<br />- Made it clearer in the loremaster vignette that a night passes.<br />- Made better transitions in TG1.<br />- Expanded the loremaster vignette, adding the option to buy an artifact of the olden days.<br />- Added the option to go to Feng in Assassin Vignette.<br />- Added an extra conversation with Feng about guilds if you are his apprentice.<br />- Improved the look of the terrain in the Plaza.<br />- Added some ambient sounds (thanks to GhanBuriGhan). More to be added.<br />- Added a storyteller at the inn, who fleshes out the lore of the game.<br />- Configured HDR and SSAO. Enable and disable them using these commands in the console: SSAOPostFX.enable(); SSAOPostFX.disable(); HDRPostFX.enable(); HDRPostFX.disable();<br />- Added some extra sounds. Will add more later.<br />- New Intimidate checks: They include checks to body count, combat reputation and stats like strength, dexterity and constitution.</span></p>
</blockquote>