Spazmo
Erudite
Tags: Freedom Force versus the Third Reich; Irrational Games; Ken Levine
With the release of the superhero RPG sequel-ish Freedom Force vs. The Third Reich approaching fast, <a href="http://www.gamespot.com/pc">Gamespot PC</a> have got an <a href=http://www.gamespot.com/pc/rpg/freedomforce3rdreich/preview_6119421.html>interview</a> with Ken Levine, executive producer and general bigwig on the game.<blockquote>Ken Levine: In order to keep the team-based aspect of the single-player game, we opted for two- to four-person multiplayer in all our modes. Besides the fan-created mods, the original game was very basic in its multiplayer modes and execution. We knew we had to change that for the sequel. We did that first by conceiving eight different multiplayer modes. They include: arena, team arena, deathmatch, team deathmatch, massacre, team massacre, and tag.</blockquote>Massacre <i>and</i> team massacre, folks--that's quality.
With the release of the superhero RPG sequel-ish Freedom Force vs. The Third Reich approaching fast, <a href="http://www.gamespot.com/pc">Gamespot PC</a> have got an <a href=http://www.gamespot.com/pc/rpg/freedomforce3rdreich/preview_6119421.html>interview</a> with Ken Levine, executive producer and general bigwig on the game.<blockquote>Ken Levine: In order to keep the team-based aspect of the single-player game, we opted for two- to four-person multiplayer in all our modes. Besides the fan-created mods, the original game was very basic in its multiplayer modes and execution. We knew we had to change that for the sequel. We did that first by conceiving eight different multiplayer modes. They include: arena, team arena, deathmatch, team deathmatch, massacre, team massacre, and tag.</blockquote>Massacre <i>and</i> team massacre, folks--that's quality.