Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Interview "Most people thought this was a porn game": Swen Vincke Interview at Gamers.de

Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
Jan 27, 2010
Messages
15,048
Location
In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
Tags: Larian Studios; Swen Vincke

The same Germans who recently interviewed Josh Sawyer have now done an interview with Larian Studios' Swen Vincke. In the interview, Swen mostly reveals his love for the winking emoticon -- but not just that! Have a snippet:

G: Was the success of the game unexpected? Was the redundant title maybe helpful in the long run? And retrospectively, was the release of “Beyond Divinity“, the buddy-movie of the series, maybe a little too early after the original game?

Swen: I’m pretty sure the title hurt us a lot in the beginning – most people thought this was a porn game. ; )

I guess the success indeed did take me by surprise – not because I doubted the concept, but because the game wasn’t finished when it shipped. I was very very very angry then ; )

With "Beyond Divinity", what we should’ve done is stick to the original formula rather than wanting to introduce so many new things, but you have to realize that at that time the only way you could score publisher interest was if you had “new” stuff. Another problem was also that we were so traumatized by all the development problems we’d had with "Divinity 1" that we didn’t dare take any risk anymore, and that showed in the world design. And of course, we also made it on a shoestring budget – that didn’t help things when we figured out that we’d made some mistakes ; )

G: In regards to LMK, Guido Henkel, who was one of the founders of Attic, your former publisher at that time, worked on a Kickstarter-campaign not too long ago. Unfortunately, it failed. But how is your opinion about crowd funding-campaigns? Do you, as an indie-developer, see a chance for the industry there?

Swen: I actually never worked with Guido when working with Attic – he’d already left then, but I was sorry to see his campaign fail. In general, I think Kickstarter is a fantastic platform, but given that there’s more and more competition on it, as a developer you’ll need to start thinking of it as any other distribution platform i.e. you need to figure out how to attract attention, how to present your message well and how you can help players imagine what you’re trying to make. That’s not that easy. I think Larian is going to give it a shot eventually, but I’m not sure if we’ll manage given how fast the platform is maturing and the types of investments that are being made in the pitches. But we’ll try.

G: Top-down or third-person in RPGs? You used both perspectives in the past. But do you have a preference?

Swen: Depends on the game. I loved "Ultima VII" and "Ultima Underworld" equally ; )​

Click here for the full interview. There's also a video at the end of the interview -- but you should see it for yourselves.
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
So they will try crowdfunding. Pretty cool. They have the credibility and a pretty good history of games to make it work. Let's just hope they'll try pitch something interesting.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,250
Location
Seattle, WA USA
MCA
Yeah, if Larian wanted to do something old school (that a publisher would not touch with a 1000 foot pole) I'd totally back them. <3
 

Black

Arcane
Joined
May 8, 2007
Messages
1,872,644
There's also a video at the end of the interview -- but you should see it for yourselves.

Why didn't you link to it, jealous?:smug:

MvBwF.png


UNF UNF UNF
 
Joined
Mar 13, 2012
Messages
3,438
Location
Lost Hills bunker
Larian is great. I would support them if they started a kickstarter. And of course, pitched the kind of game I would like. I'm still waiting for their Divinity Original Sin, seems like it will be great. Anyone know release date?
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom