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Game News Wasteland 2 Kickstarter Update #29: Inventory System Demo

Infinitron

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Tags: Chris Keenan; InXile Entertainment; Wasteland 2

In this month's Wasteland 2 Kickstarter update, we finally get to see how the game's inventory is going to work, via a new gameplay video narrated by design director Chris Keenan. Check it out:

In this update, you’ll find a relatively quick video detailing some features of our inventory screen. Our top design goal with inventory is to make sure it is functional and easy to navigate. We considered the positives and negatives of things like grid vs. list backpacks, weight-based or “tetris” style along with navigation details to see which elements will work best with our design. Being that Wasteland 2 is a party-based game, you will essentially have between 4 and 7 inventories to access at any one point. This could become tedious if the design doesn't promote easy management and trading. To reduce this nasty element, we added things like double-click to equip/use, column-based sorting for major characteristics, hot keys for trading, and our smart-loot favorites system.

Check out the video below (in 1080p for best viewing) and let us know what you think! We want to hear your thoughts on improvements to functionality that could be made before release. Please feel free to do so as a reply to this update, on our Facebook page, and our forums and blog. The more vocal you are, the better chance you have of being heard!

Before you get to the video, here are a few things on our task lists that aren't shown in the video. These weren't fully implemented yet but will be prior to release.
  • Key bindings for menus and commonly used items. You’ll have the ability to designate hot keys for quick navigation of things like trading items to a specific party member or entering into various menus.
  • Mouse-overs for all relevant icons and backpack items to give detailed stats. Each of the icon details on the item pictures and inventory slots will have mouse-overs that show all of the granular stats you've come to expect from hardcore RPG's.
Please be gentle. I was sick when I was recording the video earlier this week...



In before complaints about consolized list inventories. But hey, at least it's faithful to Fallout 1 & 2's inventory system. :smug:

There's also this small screenshot from one of the game's areas - Damonta, "a makeshift village built from the remains of over five thousand airplanes". I'm sure it's nothing like Megaton:

bItgqPz.jpg

According to the update, the game is currently in a "fully playable alpha-ish state" and is on schedule for beta in a few months. How about giving one of us alpha access, inXile?
 

Roguey

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I think it's keen how the screenshot has colors other than brown and puke green.
We’re happy to say we've pretty much hit that milestone. "Pretty much?” you ask? We hit what would satisfy the letter of that milestone. While we had all encounters blocked in, there were still issues that needed to be cleaned up and sorted before a full playthrough was really possible.
You're sssssssssssssslipping... a technicality here, a technicality there. Then it's all over Jerry.
 

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I think it's keen how the screenshot has colors other than brown and puke green.
We’re happy to say we've pretty much hit that milestone. "Pretty much?” you ask? We hit what would satisfy the letter of that milestone. While we had all encounters blocked in, there were still issues that needed to be cleaned up and sorted before a full playthrough was really possible.
You're sssssssssssssslipping... a technicality here, a technicality there. Then it's all over Jerry.

All over? Hey, inXile has cash to spare. Not sure if Obsidian does. I'd be much more worried about schedule slippage in Project Eternity.
 

Roguey

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Well by all over I mean they'd have to delay it. I was paraphrasing that Seinfeld cast playing a D&D game image. When you die you can just roll another character.
 

Zed

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I think it looks very good in terms of functionality. Pretty decent appearance-wise too. It needs some anti-aliasing magic though.
 

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It looks super low budget, kind of like Dead State's demo did. No offense to Dead State.

I sincerely prefer inventory tetris but I guess this system is passable.
 

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Should have been grid.

The info box with the picture and description is excellent, and the favourite system sounds solid.
 

BobtheTree

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I like the idea of favoriting items so that it goes to that party member. Seems like such an obvious idea for a squad based games, but I can't think of a single instance of anything quite like it. I've no problem with list inventory, as long as there's a weight limit, which there is.
 

Branm

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Looks decent I find. Its functional....I do agree a grid system would of been better but meh I think its fine.
 
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Is that a mariachi suit?
Ha ha ha ha, yeah. I was going to point that. I hope that's not a mockup and they'll keep the mariachi suit in the final game. If he sings "Cielito Lindo" it would be a bonus.

I like the inventory but it needs more polish. The different elements (paper for the descriptions, metal, LCD-like for the inventory and the analog TV somewhat clash because the different styles used.
 

UnknownBro

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This looks like shit, I want my money back!

:troll:

No grid? No paper-doll? Fallout3-like inventory with an attached photo (paperclip included)?

Seriously, this looks like shit.
 

Cyberarmy

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Is that a mariachi suit?
Ha ha ha ha, yeah. I was going to point that. I hope that's not a mockup and they'll keep the mariachi suit in the final game. If he sings "Cielito Lindo" it would be a bonus.


I think its from the movie " Three Amigos" :D

I like the Uİ btw, but I hope they change the font and notepad thingy.
 

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Fallout 1 & 2 had list based inventories. Just sayin'.

And are shit,no scroll roll makes it even worse.At least here it will have it,but still hassle to use,why make all these unnecessary clicks to find the items you need when it can be just in front and fast to access.You can still make different sections for weapons,armor and other stuff.Replaying now Fallout and simultaneously this new Sword of the stars:The Pit where inventory is miles better:

ScGbIWD.jpg
 
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Looks awesome!
You mean it looks like fucking shit!

Fallout's inventory is about the size of a modern cellphone screen and conveys more information than that one

Fallout 1 & 2 had list based inventories. Just sayin'.
Yes, a small list of huge icons, the worst of both types of inventory. And still shows more competent design than this thing.
 

Alex_Steel

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I think that paper thing looks kinda out of place, theme wise. Other than that, I just deleted all my porn. Give me these games already! :bounce:
 

Abraxas

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I found the electricity running through all the screen a bit distracting, apart from that it looks fine.
 

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Functionalities are perfect, but visuals must be reworked to make the UI feel cohesive...
 

Ismaul

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I like it a lot the way it is, looks like an improved Fallout interface. They might need to change the note card with something that fits more with the rest.
 
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Functionalities are perfect, but visuals must be reworked to make the UI feel cohesive...
Are you drunk? This is anything but functional except for the listing categories and favourites ( and if your inventory really needs all this shit it's time to reevaluate looting in your RPG).

Maybe we could make a MS paint challenge to design better inventories than InXile's full paid designers. Must include pointless shit that even make each other redundant like paperdolls and gear slots because why not.
vhMDuR.png
 

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