Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Harebrained Schemes is hiring writers - new Shadowrun Returns expansion on the way?

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,437
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tags: Harebrained Schemes; Shadowrun Returns

One of our users spotted this new job opening on Harebrained Schemes' website, which they also tweeted about two days ago.

Writer (Contract)

Harebrained Schemes seeks a freelance game writer to work onsite in their Kirkland, WA studio contributing to the next HBS title. This writer will be responsible for conceiving of and executing upon well-written, engaging game dialog using Harebrained Schemes’ proprietary editor while collaborating with the Creative Director, Lead Writer and design team.

This freelance contract will begin immediately and run through the end of December, 2014 with the potential for work in the future. Candidates must deliver a short audition piece using the Shadowrun Editor to be considered for this position.

REQUIREMENTS
  • 1-3 years professional writing experience in the game industry.
  • At least one shipped digital game title.
  • Outstanding talent for crafting dialog. Character conversations flow naturally with good diction and grammar.
  • Deep understanding of RPG dialog design – dialog trees, variables, best practices.
  • Technically proficient – able to quickly master in-house tools for creation of RPG conversations.
  • Attention to detail – high accuracy with grammar, spelling and punctuation is critical.
  • Able to match the style and tone of our previous Shadowrun campaign writing.
  • Strong creative collaboration and communication skills – game writing takes iteration.
  • High-energy, self-motivated, and flexible.
BONUSES
  • Experience with the Shadowrun Returns Editor or with the Aurora Game Editor.
  • Working knowledge of the Shadowrun game setting a big plus.
  • Prior experience writing in the style and tone of the Shadowrun world.
  • Has played Shadowrun Returns or Shadowrun: Dragonfall.
If you’re interested in this position, please send your resume and writing sample to jobs@hbs-studios.com.​

Are they making a new Shadowrun Returns campaign? It certainly looks like it! Plus, the stated length of the contract (through the end of December) should give us some idea of what its release date is going to be. Great news - just don't call it "DLC" this time, guys.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,394
This is good news, with Dragon Fall they were going on the right direction. An Arcology Shutdown campaign or one in Hong Kong would be great.
 

Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
Jan 27, 2010
Messages
15,048
Location
In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
I hope they improve the formula even further. Dragonfall was a step in the right direction and the combat was more or less okay, but I found too much about it lacking and just outright boring (though still better than the OC).
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,083
Location
Azores Islands
I think the limitations of their engine wont allow for anything too complex, like a persistent world and exploration. As it stands, any additional campaigns will just be some combat vignettes thrown together.

Not that Dragonfall wasnt fun to play, i actually enjoyed it, but i think it's time we got a proper rpg out of this instead of what Harebrained has managed to produce so far.
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
Hope they make a proper sequel with more out-of-combat interactions, proper inventory/item system and more (including optional) content in general. Oh, and world map travel, with non-linear progression. Mmm.
 

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
I think the limitations of their engine wont allow for anything too complex, like a persistent world and exploration. As it stands, any additional campaigns will just be some combat vignettes thrown together
Why do people keep insisting on exploration in a shadowrun game? You play as a shadowrunner, not a fucking tourist.
 

ghostdog

Arcane
Patron
Joined
Dec 31, 2007
Messages
11,085
I think the limitations of their engine wont allow for anything too complex, like a persistent world and exploration. As it stands, any additional campaigns will just be some combat vignettes thrown together.
More like the limitations their programmers. Having such a hard time implementing a save game feature speaks volumes about their skill. I don't think Unity has anything to do with the simplistic nature of the hubs, the small detail in the world and the linearity. It's a goddamned 2,5D isometric game for fucks sake, Fallout/BG complexity and non-linearity is easily achievable with Unity.

And apart from having sub-par programmers, it was obviously their design choice. They would have never finished the game so quickly if they had more complex design in mind.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,437
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Those sub-par programmers did manage to release two games + editor in significantly less time than it's taken certain other companies to release one. :M
 

Decado

Old time handsome face wrecker
Patron
Joined
Dec 1, 2010
Messages
2,562
Location
San Diego
Codex 2014
I do not get all the SRR hate. Especially around Dragonfall. Can't decide if it is stupidity or failed edginess.
 

twincast

Learned
Patron
In My Safe Space
Joined
Feb 10, 2013
Messages
232
They should've coded, released and marketed Dragonfall as an alternative stand-alone base game. It baffles the mind that they didn't.
But apparently it still sold enough after all. Seriously hoping for a Hongkong campaign, because A) that's an interesting setting and the runner-up in the poll, and B) given 2050's Japan, it's unlikely they'll ever release a Tokyo campaign, but combined with what we already have, those should be enough assets to craft one myself (if I find the time for it).
 

ghostdog

Arcane
Patron
Joined
Dec 31, 2007
Messages
11,085
I do not get all the SRR hate. Especially around Dragonfall. Can't decide if it is stupidity or failed edginess.
I hope this isn't aimed at me. I don't hate SRR, in the contrary, I like it. My post was about why it was less complex and more linear than most of us would have wanted.
 

PatataFamilia

Novice
Joined
Nov 13, 2013
Messages
33
Huzzah, maybe they can they can fix the in combat/out of combat bug that made exploring somewhat cumbersome. That said, I would definitely buy / play some more SRR if it's like Dragonfall. I hope they go to China or Japan this time.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
They should've coded, released and marketed Dragonfall as an alternative stand-alone base game. It baffles the mind that they didn't.

IIRC, there wasn't even a good bundle offer (buy Dragonfall + DMS together at a lower price) targeted towards new customers.
There was talk about it before (and much butthurt from some codexers because it would have meant that newcomers woud have paid 5 bucks less or so), but I don't think it happened.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,437
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Like I said before, there may be a licensing issue involved. Ie, they only got the license to make one Shadowrun game.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Like I said before, there may be a licensing issue involved. Ie, they only got the license to make one Shadowrun game.
Surely they could still work around this so you could buy whichever campaign you wanted as the base campaign.
 

Whisky

The Solution
Joined
Feb 22, 2012
Messages
8,555
Location
Banjoville, British Columbia
Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
I do not get all the SRR hate. Especially around Dragonfall. Can't decide if it is stupidity or failed edginess.

I should give it another chance. I actually was slightly enjoying myself until I read the Codex comments. Usually I'm not effected by edginess though, so I probably was legit disappointed.

It was way, waaaaaay more linear than I wanted though.
 

Morkar Left

Guest
I do not get all the SRR hate. Especially around Dragonfall. Can't decide if it is stupidity or failed edginess.

I actually was slightly enjoying myself until I read the Codex comments.

This is RPGCodex.


Anyway they're obviously improving. Going from a 4/10 vanilla to a 6/10 DF, they could really make something great if they expand their scope a bit (realistically) after the next expansion.

My only complaints are the inventory system and not providing different approaches/choices in a mission with actual consequences (but was better in Dragonfall compared to none in DMS) AND the difficulty was way, way too low (a stitch in time has good balancing).
It would have been nice if the expansions would allow you to choose your char from the last game you played. But would only make sense if your char can't get maxed out in a single campaign. SR is about doing jobs and getting paid for it (most of the time at least) and works well with mission modules.
This way you could make other missions/campaigns more attractive to players by digging out their old chars again (think about NWN).
Could be solved with a real hardcore mode where you get less karmapoints (only half or even a third of it).

Anyway I'm curious and I'm pretty sure I will get the new one, too.

EDIT: Oh and I forgot cyberware needs a major boost to become really useful.
 
Last edited by a moderator:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom