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Preview Witcher lookings at RPGDot

Saint_Proverbius

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Tags: Witcher, The

<a href="http://www.rpgdot.com/">RPGDot</a> has a nifty <A href="http://www.rpgdot.com/index.php?hsaction=10053&ID=1150">preview</A> of <A href="http://www.thewitcher.com/witcher.asp">The Witcher</a>. Here's something I thought was neat:
<br>
<blockquote>Another important aspect of the The Witcher is the Alchemy system. Components can be gathered from fallen monsters and combined in different ways to produce elixirs. CD Projekt hinted at a large number of recipes and far-ranging optional sidequests to obtain more obscure recipes and components. In an interesting twist, every elixir has a poisonous side effect, with each consumed adding to the level of poison in Geralt's system - and ultimately fatal. Meditation in a tavern or safe area cleanses the effects but players will have to weigh the benefits of elixirs against the increasing danger.</blockquote>
<br>
That's kind of neat. I always liked the effects of the drugs in the Fallout games such as coming down off them, addiction, and so on. More games need things like that.
<br>
<br>
Thanks, <b>Dhruin</b>!
 

jiujitsu

Cipher
Joined
Mar 11, 2004
Messages
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Project: Eternity
What's with the news title? "Witcher lookings"; "Witcher gazings". Why?
 

Excalibur

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Jan 7, 2004
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Saint_Proverbius said:
<a href="http://www.rpgdot.com/">RPGDot</a> has a nifty <A href="http://www.rpgdot.com/index.php?hsaction=10053&ID=1150">preview</A> of <A href="http://www.thewitcher.com/witcher.asp">The Witcher</a>. Here's something I thought was neat:
<blockquote>Another important aspect of the The Witcher is the Alchemy system. Components can be gathered from fallen monsters and combined in different ways to produce elixirs. CD Projekt hinted at a large number of recipes and far-ranging optional sidequests to obtain more obscure recipes and components. In an interesting twist, every elixir has a poisonous side effect, with each consumed adding to the level of poison in Geralt's system - and ultimately fatal. Meditation in a tavern or safe area cleanses the effects but players will have to weigh the benefits of elixirs against the increasing danger.</blockquote>
That's kind of neat. I always liked the effects of the drugs in the Fallout games such as coming down off them, addiction, and so on. More games need things like that.

Thanks, <b>Dhruin</b>!


Oh thats cool, its kinda like after a night of boozing or mushrooms when u feel like shit the next day and have to go into a coma for the rest of the weekend to recouperate!
 

jiujitsu

Cipher
Joined
Mar 11, 2004
Messages
1,444
Project: Eternity
It was repetitive. The last two Witcher news posts have the same title with one word changed. They are uncommon words too. Both posted by Saint. I found this peculiar and asked about it.
 

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