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In Progress A celebratory Let's Play of X-COM: UFO Defense, Superhuman Ironman

UncleJimb0

Educated
Joined
Sep 16, 2012
Messages
86
Location
Tropical Kwanzania
February continues with more callsignments.


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UFO 5 is brought down over Eastern Europe and is not much to speak of. A few floaters are evicted without incident. Rtard and Desk Commander score notable long-range kills and Desk's direct midair floater hit with an AC HE round is quickly becoming the stuff of myth and legend.


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Scraps and leavings.

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England is turning into quite a hotspot. Another small craft is shot down and team dispatched.

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These guys.


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These guys snipe Drog right off the ramp! Azira and Rtard pop smoke and the exit team scrambles to cover.

:salute:Drog. Death is not the end (of your LP presence, anyway.)

An unnamed rookie takes fire and bites it, but fire teams quickly eliminate several floaters attempting to hold the area around the bran next to the Ranger.

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The merits of rookiedom. Pelvis is nominated to be first in the UFO door and manages to kill the last Floater.
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Command is still debating letting new soldiers know where their Callsign comes from. It is generally accepted that leaving the details to one's imagination are a very effective...motivational...tool.
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Research is wrapped up and these bad boys are loaded up on the Ranger. Bout goddamn time. Research on Alien Alloys commences with a view towards personal armor.
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Sid watches Drog the 2nd take fire from a nearby hill.
:salute: Geez, Drog. You're starting to be the kiss of death.
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Sid tries to bring down the floater and hits it, but doesn't kill. Now he's dead, too. ...do we still get to play X-COM in October?
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Dropsite gibbing is becoming par for the course, so the Codexians take it in stride. They kill the offending floater and sweep the UFO exterior and surroundings for a couple of more.
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Now it's time for everyone's favorite UFO entry. Lightbane, having sustained wounds in the outside skirmish, is first in.
Apparently Floater tactical doctrine applies to craft interior defense encounters as well. It's brought down and the entry team piles in and huddles in terror against walls.
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No floaters to be found in the halls or control room. Lightbane enters the power core and kills to floaters! Yay! Mission over! Sweet sweet Elerium! Promotions for--
Alien turn? Lightbane eats a plasma bolt from behind the power source. Pope avenges him, but damn.
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:salute: Lightbane. Your UFO entry prowess will be retold over and over. Similar to Grimm's fairy tales.
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Names are drawn. Numbers are up. Somebody has to use these recycled nametags.
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More scout UFOs slipping the radar net and landing in Europe. This one takes off before the Skyranger can reach it and is shot down.


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Pope Amole and Zombie Sid are brought down in to the usual dropsite sniping. Floaters again.

:salute:Pope Amole. Don't worry...Storyfagowicz used your Heavy Plasma on the floater that killed you.

Drog the Third goes on a killing spree in vengeance for his namesakes. 2 long range laser kills.

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Floaters are eliminated piecemeal. The team never spots the UFO before the mission ends...Operation Floater Forward Defense is a fail.


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And that's February. Due to my having to recompose the first couple of missions and piece together the rest while grappling with uncooperative Codex forumware and Imgur/Irfanview tactics, this post was a little discombobulated. I'm figuring this out though, and I think I'm getting into a groove.

The number of enemies, but not their survivability or aim, is concerning me. I THOUGHT the difficulty bug is fixed in the Steam version or, if not, that Ufo extender would fix it. What do you think?
 

eklektyk

Erudite
Joined
Feb 12, 2010
Messages
1,777
Location
mexico of europe
well...well...well...

this calls for a sacrifice:
eklek volontires for duty aboard DOOM<tm> mobile...

he likes to play with them 'nades and boom stuffies
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,158
Lightbane. Your UFO entry prowess will be retold over and over. Similar to Grimm's fairy tales.

Let's hope that unlike what happened to Grim's fairy tales, this one is not sweetened until it becomes total shit :rpgcodex:

Moar!
 

UncleJimb0

Educated
Joined
Sep 16, 2012
Messages
86
Location
Tropical Kwanzania
March begins with our first catch.

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But first, some fresh boots to stash in empty lockers. Personal effects are divvied up amongst the scavengers survivors.


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Floaters in the drop zone.


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Lightbane, Jr is blasted trying to pop smoke. Drog the Third returns fire and is also gunned down before the smokescreen deploys.
:salute:Lightbane, Jr. You didn't even make it off the Skyranger.
:salute:Drog the Third. Hope the Fourth has life insurance.

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This Floater is not playing around. It dies anyway.

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Perhaps this one is inspecting damage.

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I've always loved the explosive effects in this and TFTD.

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Pelvis leads the charge into the wrecked Large Scout.

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The team thought the two Floaters in the command center were the last. The third surprises Storyfagowicz Mk2 with a plasma pistol. The others gun it down and finish the mission.
:salute:Storyfagowicz Mk2. UFO entry is a hazardous hobby.

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Lots of good stuff to sell. X-COM is rolling in the dough these days what with all the Mind Probes and floater corpses sold on the market, so a third base is planned.

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Research on soldier armor progresses rapidly now that 50 lab coats are working around the clock.

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More dropsite floaters following SOP. Pelvis knot pops smoke but one of them turns around on its turn and shoots him down on the Skyranger.
:salute:Pelvis Knot. Command is investigating the merits of remote operated smoke grenade launchers at the rear of the Skyranger.

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Nice shot Captain.

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Some Floaters just want to watch the world burn. This one killed Eklek while he was advancing out of the drop zone a second ago.
:salute:Eklek. Floaters hate new Codex initiates. Your replacement will cost us a cool 40k plus funeral flowers.

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IDtenT's first kill. Long range rookie fire FTW.

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Command makes the decision to storm this intact Large Scout with stun rods in hand. This rookie manages to subdue this floater with his rod from behind. ;)

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Holy fuckshitgoddamn.


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No need to invent profanity, however. The floaters are quickly stunned, ending the mission. Researchers determine that they are Navigators and Engineers. Command is hopeful that interrogating the Navigators will lead to new training methods to help green-ass pilots avoid landing the friggin' Ranger in a field full of aliens.


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Command is giddy with the possibilities! Alien loot! Alien tech! Alien prisoners! A hidden R&D base is planned in Antarctica at great expense.

It's only halfway through March and these Floaters are getting their asses handed to them. Command reflects that if this is all the aliens have got then we've already won. We can go ahead and start planning a sequel. Maybe an underwater one. Or even a first person shooter.

In fact--
...
...
...
...
...

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I guess Floaters mount rescue operations?


 

Gragt

Arcane
Patron
Joined
Nov 1, 2007
Messages
1,864,860
Location
Dans Ton Cul
Serpent in the Staglands Divinity: Original Sin
The difficulty bug isn't fixed by UFOloader because it is already fixed in the Windows version, which the loader uses and modifies in memory. As far as I know, that bug only occurs with the DOS executables, but if you use the Windows executable (which you do if you use the loader) then it is already taken care of. Or that's what I read anyway. Maybe some option you enabled in the loader made it a bit easier, you're just good or lucky?
 

UncleJimb0

Educated
Joined
Sep 16, 2012
Messages
86
Location
Tropical Kwanzania
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X-COM readies itself. The Codexians are confident in their defenses, and when surplus heavy plasma weapons and ammo are broken out of stores morale soars. X-COM has been ganking UFO after UFO for two months now; time to show these bug-eyed brahs what's good.

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This will be the Tunnel O' Death for invaders. Captain Ess Vee readies a crack team of experienced Codexians armed with plasma and lasers with the rocket HWP ready to take the fight to the enemy. Command is already planning how to manage the loot drops from these invaders.

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...purple streak, rounds the corner...WTFWTFWTF--

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...

:salute: ...ummm, let's see. This might take a while.

:salute:Ess Vee,
:salute:Brazi Slaughter,
:salute:IDtenT 2,
:salute:Azira,
:salute:Pelvis Knot 2
...and some rooks are all dead. So is the 500k tank that got used once.
Blown to bits in X-COM's first encounter with an alien tactical nuclear smart missile.


Earth's finest react predictably to the loss of their Captain and other rankers.

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Ace Flashear freaks and starts blowing shit up...and maybe an unnamed rookie or two.

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The route continues. Weapons are tossed on the ground. Soldiers run away and spray fire at walls.

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After a turn or two, things settle down enough for a few soldiers to regain their senses. Rookies Storyfagowicz 3, Pope Amole 3, and Eklek 2 manage to form some sort of half-assed defense while the remaining sergeants and squaddies continue to lose their minds. A few other soldiers are moving up behind them to try and stop whatever is coming. Still no enemies sighted.


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These must be Floaters of the pissed-off variety. Storyfagowicz makes the first kill of the defense.

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First time spotting one of these. The big carnivorous brute is brought down by plasma fire before anybody finds out what it does (which, if I remember correctly, is run towards and away from soldiers and only occasionally biting one).

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While Command initially thought this base layout was very advantageous for defending against attacks, defenders without high explosive weapons have the same problem as the enemy...only one corridor to advance and maneuver in. After the first wave of Floaters is gunned down by Storyfagoicz, Eklek, and an unnamed rook, Pope Amole (already wounded) moves forward to scout.

And is gunned down instantly by a hidden ambusher.
:salute:Pope Amole 3. You had 3 mortal wounds and weren't gonna make it anyway.

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The Floater advance continues.

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Eklek kills a couple of Floaters with accurate plasma shots. Things are looking up and the survivor's morale is improving. Some semblance of order is restored.

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"We got this!"
Storyfagowicz is credited as calling out as he pushes forward to keep the Floaters on the defensive. Then another rookie accidentally shoots him in the back during reaction fire. Eklek continues knocking Floaters down with plasma fire until he eats a plasma bolt of his own.

:salute: Storyfagowicz 3. Leading from behind is an effective strategy, too!
:salute: Eklek 2. You held the line.

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Ace drops his explosive AC and grabs a laser rifle so his teammates will actually stand near him now. He arrives and tries to organize the dwindling defenders as the last of the reserve moves up behind him.


Fire teams pick their way through the wreckage, corpses, and liquified bomb victims. They eliminate an enemy or two on their way through the devastated elevator halls. Lightbane is sniped at distance.

:salute:Lightbane 3. You're in good company (like, practically everyone.)

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GRENAAAAAAAAADE!

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Dammit.

:salute: Ace Flashear.
:salute: Desk Commander.
:salute: Drog the 4th.


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Rtard keeps his wits as panic once more ensues. He spots a floater with a big ass missile launcher thingie and somehow manages to kill it at long range with only a laser pistol. Then he is plasma blasted back to the LP respawn roster.

:salute:Rtard. Your last ditch laser feat probably just saved X-COM.


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An unnamed rookie kills the two Floaters that just eliminated half the surviving Codexians. There is almost noone else left that isn't panicked and/or actively dying.

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...

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A Pyrrhic victory (/ˈpɪrɪk/) is a victory with such a devastating cost that it carries the implication that another such victory will ultimately lead to defeat. Someone who wins a "Pyrrhic victory" has been victorious in some way; however, the heavy toll or the detrimental consequences negates any sense of achievement or profit. (from Wikipedia.)

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And we aren't done with March 1999.

Lindblum ; Would you care for a beer with your bodycount?
 

Lindblum

Augur
Joined
May 3, 2011
Messages
659
:thumbsup:
:troll:
Oh well good thing Ace Flasheart is known as the "Ravisher of Married Women" just find one of his many offspring to carry one the war.


Did the floaters really use an Endgame weapon?
 

UncleJimb0

Educated
Joined
Sep 16, 2012
Messages
86
Location
Tropical Kwanzania
I'm pretty sure alien Leaders (and maybe Commanders) on battleships and in bases carry the b-bombs. I do not believe they carry them to terror sites. Conceivably if an x-com base was invaded in Januray 1999 one of the Leaders might have a b-bomb, since battleships are the landing force carrier.
 

eklektyk

Erudite
Joined
Feb 12, 2010
Messages
1,777
Location
mexico of europe
now this is what we -here- call a PROper XCom LP!

on a smaller note:
"On his first mission idealistic recruit died accidentally stumbling on landing ramp and stabbing himself with plasma blast.More tragic news come a little later when his brother, equally commited to defending all thats holly on Holly Terra, was pronounced dead in on as yet undisclosed "chemmical spill". Annonymous spurces tell us he eat a full plasma charge.And in China Panda in Pekins zoo ...."
[this is first draw so dont expect Nobels Prize level...M:]
 

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