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Editorial A Tribute to Two Worlds

Discussion in 'News & Content Feedback' started by VentilatorOfDoom, Apr 23, 2010.

  1. VentilatorOfDoom RPG Codex Staff

    VentilatorOfDoom
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    Tags: Reality Pump Studios; Two Worlds

    From all the games that sucked Two Worlds seems to be the best one, <a href="http://www.oxm.co.uk/article.php?id=18761">according to OXM.</a>
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    <p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">There have been many guilty pleasures. On the OXM team we have Baja (Mike), Bulletwitch (Ben), Wet (Gillen) and Mortal Kombat vs DC Universe (myself). But Two Worlds stands tall as the game that has managed to get so much wrong and yet provide strangely high amounts of entertainment. If you haven't tried it yourself and you're really bored and you see it second-hand and you fancy something different from the norm, then you know what to do. Go on. Just don't get on the damn horses.
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    I guess being the best of all bad games is kind of an achievement.
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    Spotted at: <A HREF="http://www.gamebanshee.com/news/97635-a-tribute-to-two-worlds.html">GB</A>
     
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  2. Markman da Blitz master Patron

    Markman
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    Serpent in the Staglands Codex USB, 2014 Shadorwun: Hong Kong
    It wasnt all that bad, the game just lacked challenge. I played through half of a game with a wooden club as a weapon cause anything better would kill almost any enemy in 1 or 2 hits. I stopped playing at about level 45 cause I totally lost interest.

    The most disappointing thing about it is when you dedicate 30-40 hours to it, you try to enjoy it but the game gives you nothing in return.
     
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  3. Volourn Pretty Princess Pretty Princess Glory to Ukraine

    Volourn
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    The game is pretty damn good. Fuck this bullshit article with its pathetic premise.
     
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  4. Paula Tormeson IV Scholar

    Paula Tormeson IV
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    The balance was overhauled in the last official patch. It's more difficult now. My first playthrough was with the final version on hard; also the latest playthrough, except I wasn't able to beat the final boss that time ... was trying to beat the game as fast as possible ... the boss was too hard ... didn't feel like grinding.
     
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  5. poocolator Erudite

    poocolator
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    I don't get it. This game's no worse than Oblivion. Oh, aside from the lack of FP-view and "NPC schedules."
     
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  6. Volourn Pretty Princess Pretty Princess Glory to Ukraine

    Volourn
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    FP view sucks, and 'npc schedules' are overrated.
     
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  7. Phelot Arcane

    Phelot
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    Yeah I remember the reviews for it stating it was an Oblivion clone and that it wasn't as good as Oblivion. As if that were a bad thing...

    It is another example of how grossly influenced journalists are with big name games. I certainly believe that hyped games get an automatic bonus of at least one full letter grade.
     
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  8. Castanova Prophet

    Castanova
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    Oblivion does sound better on paper though. An epic storyline involving political intrigue, realistic NPCs, several towns, factions/guilds, fluid character system, soil erosion, various LARP-baiting features, etc. Now, all these features nonetheless added up to a bad game while Two Worlds, a far less ambitious title, was significantly more fun. I can still see why a journalist would give better reviews to Oblivion regardless of the influence of Bethesda and their brand.
     
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  9. reaven Educated

    reaven
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    I didn't play a lot, but had fun with it.
     
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  10. Heartwarden Educated

    Heartwarden
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    Out of the Xbox360 RPGs list, Two Worlds is by far the most fun one to play (not including any j here.). It's so quirky and charming. Like a foreign guy mish-mashing everything he tries to do but bugger it I can't help but love that goofy, innocent smile he's wearing.

    I'm scared of Two Worlds Two being better handled - While it might be a technically better game, I fear that it will be just a dull sandbox experience.
     
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  11. Fat Dragon Arbiter

    Fat Dragon
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    Only thing I remember about this game is the fucking hilarious voice acting. Could never figure out if it was intentional just to be funny, or if it was just seriously that awful.
     
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  12. Morkar Left Guest

    Morkar Left
    I got the game with the latest patch. Nice graphics with a good compromise between look and performance. The game reminded me a lot of Divine Divinity in 3D (without the environment interaction) instead of oblivion or gothic.
    Riding was a bit clunky but acceptable and useful in the early game hours. If you got stuck with your mount it was usually in a place where you shouldnt ride a horse anyway.
    The voice acting in german was excellent (sometimes even better than the Gothic-series). All in all a very good action-rpg with some balancing-exploits.
     
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  13. Paula Tormeson IV Scholar

    Paula Tormeson IV
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    Two Worlds has several towns and villages, like Oblivion, but the differences in their cultures make the game seem closer to Morrowind in terms of looks than to Oblivion.

    Two Worlds has, indeed, a far more interesting world to explore, than either Oblivion or Morrowind, if you discount the dungeons, which are pretty good in Morrowind, and crap in Two Worlds, although fortunately only a tiny part of the main quest-line in the latter.

    Oblivion doesn't have factions, it has "guilds" that each exist in their own world quite apart from any consequences of their own actions. Two Worlds has seven factions, and their relationships are much more realistic (to begin with, they actually HAVE competing interests, and the game world changes depending on your faction actions).

    The world of Oblivion is rather empty. Sure it's big, but there's nothing in it except generic ruins and random dungeons. You have the feeling that you're continually jogging beyond the proper borders of the game world, and keep checking your map that you're actually still within the intended area where there should be some action there. (That feeling is even much worse in Fallout 3.)
     
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  14. Paula Tormeson IV Scholar

    Paula Tormeson IV
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    Oh, and Two Worlds has zero level-scaling, and a nice variety of monsters, from which Morrowind, and not just Oblivion, could have learned something if it hadn't been an older game. (It's one of the main reasons why exploration in Two Worlds is much more fun than in Morrowind. Another reason is that, while Vivec beats any town or city in Two Worlds so easily it's not even polite to mention it, the inter-city game world in Two Worlds is actually more varied, not just in terms of monsters.)
     
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  15. poocolator Erudite

    poocolator
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    Yuuuuuuurkk
    [​IMG]
     
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  16. poocolator Erudite

    poocolator
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    With the amount of fucking hentai and japanime they stuff into Oblivion, you'd think one of those fools would have created a world map to fit the theme better.

    ffs
     
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  17. Clockwork Knight Arcane

    Clockwork Knight
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    I like how the rightmost catgirl has the smallest boobs so shes showing off her ass

    clearly some thought was put into this shooting
     
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  18. kris Arcane

    kris
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    I tried two worlds for a short while yesterday. almost as much as I tried on oblivion. I couldn't fail to notice how much more living the world of two worlds was. I could see fields with farmers working on it and it looked qutie natural. Still it suffers just like the ES game of a world that is 90% hostile, which makes it very unrealistic. Also after my maybe two hours of playing I was yet to see a single woman or child.

    (Will likely not play it anymore, got awful motion sickness. The horse killed me totally.)
     
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  19. aleph Arcane

    aleph
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    I actually like how horses are implemented in TW. Feels more like riding a living animal and not like driving a hover bike or motorcycle like in oblivion. I have only played TW with the latest patch though, maybe it was worse before.
     
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  20. Paula Tormeson IV Scholar

    Paula Tormeson IV
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    My initial impression of Two Worlds was pretty negative as well. What helped me get into it was realizing that you could try to avoid blows by back-jumping. It's just a general, all-purpose dodge move, but it makes the combat OK, with potential for excitement, which I experienced rather often.

    Quite right. The Gothic games avoided that feeling by making all the monsters, apart from the orcs, lizardmen, skeletons, and demons, growl or hesitate before attacking, and if you could run far enough while they waved around their dicks, they'd continue to eat grass or whatever. Even if they ran after you, they'd eventually stop to thump their chests and you could escape them. (Not that avoiding the blades and bites of enemies was ever very easy in, at least, NotR.)

    Still, Two Worlds is an excellent Diablo 3D.
     
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  21. fizzelopeguss Arcane

    fizzelopeguss
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    Stop being dumbass faggots, two worlds was fucking horrendous.
     
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  22. Serious_Business Best Poster on the Codex

    Serious_Business
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    I don't know what the fuck this is all about, but this sounds like the voice of reason in this shitty thread
     
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  23. Paula Tormeson IV Scholar

    Paula Tormeson IV
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    It wasn't fucking horrendous, so obviously you don't really know what you're talking about.
     
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