THats only when you think in terms of getting ambushed in the woods. Regular adventurer needs to sleep, eat, drink at the tavern.In a True RPG(tm), players will rightly demand the ability to be able to anticipate and prevent their own abduction.
Generic way would be like you enter a town with 4 criminal bosses and each taking turns in abducting you to learn what did you tell the other and so on. PC would just keep making jokes like "not again" or "you have my phone number you know".
If its to be recurring theme you cant have it as serious theme.
How has no one mentioned Fallout 1? Being abducted by Super Mutants on my first playthrough, being imprisoned in their base, then having to fight my way out with ungodly amounts of saving and reloading was what made me fall love with Fallout and cRPGs in general.
I missed this, but, I'm pretty sure the reason they do this in games like FC5 is to drive the plot along. It's a huge open world game, but they want to tell a somewhat linear narrative, so they need a way to move the player from point A to point B in order to have the plot advance; it also allows "stuff" to happen in between when you are abducted and when you go free, so they are able to change the gameworld in a way that seems natural. This was done in FC2 as well for the same reason; in other FPS games like FEAR or Crysis the player character is often knocked out, reason being that they in the interim they can alter the level in some way or have time advance in way that is meaningful to the plot. Being knocked/abducted is like the equivalent of a cut in film editing. It's not well suited to cRPGs because narratives in a cRPG are, or should be, more freeform, with the player choosing to advance the plot at their own pace. The game Fable did have a section where the protagonist is imprisoned, causing a 1 year time skip to occur and subsequently some changes to occur in the gameworld.guys let me clarify again. Its not about starting a story in abducted state - bg2, bethesda games and so on.
Its also not about getting abducted once, nor side quests counts like in skyrim breaking out of prison or assassins guild. Reason being: together they dont from a consistent story.
Im talking about PC being abducted few times as part of main story line and it being crucial to narrative.
Like which? In Wizardry 4 and Dark Sun you start out in prison but that's not really the same.How has no one mentioned Fallout 1? Being abducted by Super Mutants on my first playthrough, being imprisoned in their base, then having to fight my way out with ungodly amounts of saving and reloading was what made me fall love with Fallout and cRPGs in general.
Because that's the kind of encounter you only love once, and (contrary to thread), the "entire party gets kidnapped and loses all their fucking gear (sometimes for a chapter, sometimes forever)" was a fairly regular occurrence in pre-infinity engine 90s crpgs.
Yes, now Viata is ready for greater things. 15 years in hell, what an amazing character backstory right there.what if you were abducted and had to bake amazing loaf to break freeWorst job ever. I'll never work in a bakery again. Almost 15 years working on that hell.Delterius i think Jarl is talking about path of illusionist.Better switch jobs and become a baker
You must be extremely adept at adventuring if you wish to pursue the Path of Yeast and Salt. Imagine, civilians facing off against the Fire of St. Anthony. It would be a massacre.
from the bottom of a transvestite's well?
guys let me clarify again. Its not about starting a story in abducted state - bg2, bethesda games and so on.
Its also not about getting abducted once, nor side quests counts like in skyrim breaking out of prison or assassins guild. Reason being: together they dont from a consistent story.
Im talking about PC being abducted few times as part of main story line and it being crucial to narrative.
I dont think such a thing exists.it being crucial to narrative.
those jokes tire me.Maybe OP is that guy.
Its same as saying you want to kill people in rpgs because you want to kill people in real life.
interesting. I understand its in constant development. Is it enjoyable in current state?World's End