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Game News Age of Decadence Combat Demo - the Remix

Discussion in 'News & Content Feedback' started by Jason, Dec 30, 2009.

  1. Gylfi.Fenriz.Conquests Augur

    Gylfi.Fenriz.Conquests
    Joined:
    Mar 13, 2008
    Messages:
    285
    2 days i've been stuck with the trio which i suppose is the final match.

    Too hard... i reload everytime i don't get to knock out the leader. And even when i knock out and kill the leader, the other 2 fuck me.

    I hate this game :D
     
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  2. Melcar Arcane

    Melcar
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    I assume you mean the Triarii? You got a ways to go for the end.
     
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  3. Gylfi.Fenriz.Conquests Augur

    Gylfi.Fenriz.Conquests
    Joined:
    Mar 13, 2008
    Messages:
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    hell.
    Too hard. And only for allocating 45 miserable points in etiquette. Can i cheat and re-allocate those points, messing with the savegames?

    did i mention too hard?
     
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  4. Nick Iron Tower Studio Developer

    Nick
    Joined:
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    Location:
    Over the hills and far away
    So, Flatlander, did Melcar's prefs make any difference for you?

    Let's see exactly what's causing this. Tell me what building is this, come to the entrance (but stay outside), press and hold Ctrl+F8 for 5 seconds. Then enter the building, and when it slows down, do Ctrl+F8 thing for a couple of seconds again. Then send me a console.log - upload somewhere, or post it at ITS forums.
     
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  5. Melcar Arcane

    Melcar
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    The inn near the entrance of the town. You can notice a slight slowdown (slight on my hardware). Even the mouse acts more sluggish than usual.
    How do you get a console log?

    Okay, here's mine. Entered the inn, did ctrl+F8 for 5 secs., went outside and did ctrl+F8 again.
    http://www.mediafire.com/?wthj0ozm3yj
     
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  6. Black_Willow Arcane

    Black_Willow
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    Location:
    Borderline
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  7. Nick Iron Tower Studio Developer

    Nick
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    Location:
    Over the hills and far away
    Wow, there are like hundred profiler reports in your log. Do you have any kind of software that enforces keypress repeat rate? The log is more than megabyte of text, just can't find two to profiler reports to compare =)

    EDIT: oh, wait, you're on Linux and Wine. Only god knows what's happening there with keypresses.

    And Black_Willow's log is "temporarily unavailable" on MU =\
     
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  8. Melcar Arcane

    Melcar
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    Yeah, WINE tends to fuck up shit like that.
     
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  9. Black_Willow Arcane

    Black_Willow
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  10. Nick Iron Tower Studio Developer

    Nick
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    Got it, will try to do something.
     
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  11. Flatlander Liturgist

    Flatlander
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    Nope. It's almost as if the prefs settings didn't have any effect at all... Just to be sure I replaced all the prefs.cs files I could find in the installation directory.
     
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  12. Melcar Arcane

    Melcar
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    The biggest performance gains I got was form disabling shadows, terrain details, and enabling triangles.
     
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  13. MetalCraze Arcane

    MetalCraze
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    Fixed
    One of which is just a patch
     
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  14. Arcanoix Scholar

    Arcanoix
    Joined:
    Dec 12, 2008
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    574
    "Soft Release", Alganon. "New Shit", BioWare. "Combat Beta", Iron Tower Studios.



    :decline:
     
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  15. GarfunkeL Racism Expert

    GarfunkeL
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    If you have a block-build, it would be better to go for the hammer wielder first, while maneuvering to keep the axe-wielder far enough so his AI prefers to throw daggers at you. That way you can block some/most of the attacks from the scimitar-wielder and hammer-guy while whittling them down.
     
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  16. Rhett Butler Scholar

    Rhett Butler
    Joined:
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    I'm not sure if this is a problem with Wine or not, but there is no sound. Does the demo have sound? Also I can't talk to any of the shopkeepers, should I be able to?

    It also crashed my computer after a while. I think I'll install windows seven soon and try it again.
     
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  17. deuxhero Arcane

    deuxhero
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    Only combat has sound and only the 3rd from the left stall speaks with you.
     
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  18. Awor Szurkrarz Arcane In My Safe Space

    Awor Szurkrarz
    Joined:
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    Codex 2012
    I didn't have crashes under Wine yet. Sound works too. Try changing the sound driver in Wine configuration.
     
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  19. GarfunkeL Racism Expert

    GarfunkeL
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    There is sound in main menu and combat. The only shopkeeper available is the one next to the arena master, on your right side if you are facing him.
     
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  20. Silellak Cipher

    Silellak
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    Did you even try the demo, or are you just bitching for bitching's sake?
     
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  21. Elhoim Iron Tower Studio Developer

    Elhoim
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    He is correct, though. It's only one demo, we never claimed otherwise. We uploaded the whole thing again because we made some changes to the folder structure.
     
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  22. Gragt Arcane Patron

    Gragt
    Joined:
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    Location:
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    Serpent in the Staglands Divinity: Original Sin
    Are you crazy? Never tell Skyway he is right or you will hear him for months.
     
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  23. denizsi Arcane

    denizsi
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    Honestly, I'm disappointed by the lack of options in combat. Pretty elementary. Not much to spice things up. No shield bashing, no pommelling, no grappling. No hand-to-hand options while equipped with a weapon. Not even blocking/deflecting with a weapon. No "fake/surprise" attacks (for the lack of a better term). No "I'll charge on my opponent and hope he won't strike me before I hit him to ground" (in before "too complicated"). Characters don't ever seem to lose turns on the ground, knocked down (possible this is in but never happened to me). That said, I'm not sure if it's possible to get knocked down without being killed at all. I do remember being knocked down by a crossbow shot once, but I can't recall whether that was when/because I died. There also seem to be distinction/differentiation issues between weapons. How's a short spear different than a sword? Or a sword than a dagger? Other than AP costs of course.

    Why I'd expect such things? I don't know. Maybe because this demo, being indie and all that, didn't seem like something that would be much different than what you'd possibly get from a mainstream title. Combat, at least with multiple opponents, is challenging alright, but challenge alone isn't all that interesting, especially with broken & non-adaptive AI. When you discover what works for any given opponent, it never fails, which cheapens/negates every other attack option because you never need them any more against the same opponent. Against single opponents, combat is very static and dull.

    I guess I'm at least happy/hopeful that the released game won't be combat-centric.
     
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  24. Melcar Arcane

    Melcar
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    I don't think combat was ever a selling point for AoD. Story and character development are the main strengths of the game. Knowing that in no way did I expect intricate combat from the game. The way it is seems good enough; just needs to be tweaked and balanced a bit more.
     
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  25. denizsi Arcane

    denizsi
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    We're talking about combat demo, right? Since they took the trouble of making a combat demo where these other things are supposed to be the main strengths of the game, I, perhaps subconsciously, did expect some intricacy, and let's not even call it intricacy as, shall we, there's nothing intricate about a little more depth.
     
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