There is more to it than that. I am not sure if you know, but AoD was a project during the worst time for RPGs where real C&C had literally become unthinkable for even AAA games and Turn Based mechanics was considered Gauche and retrograde by most popular sources. AoD was that one ray of light that some of us clung to in the Age of Decadence of video games. It was really something some of us held to be worth waiting for until the Thursday.
Remember
this classic interview at Rock, Paper and Shotgun? Vault Dweller was brutal back then:
When you have time, Kieron, how about writing an article explaining the difference between RPGs and shooters to your audience? Or maybe an article mentioning that the first computer games were real-time, not turn-based, and disputing the popular opinion that RT is more advanced than TB? I mean, it’s nice that your site tries to attract morons and makes them feel at home, but shouldn’t you be educating them too? It wouldn’t take much to double their IQs, so if you want, I can give you a hand there.
And believe you me, AoD team had very lofty goals which from standards of the day and the toys they were playing with looked impossible. I can attest that they achieved all of them. A deep and difficult combat mechanic, great C&C and a lot of character options to choose from.
It is their first game too. They were all newbies. Not many people can make a game of that caliber in their first try.
Turn based game mechanic no longer a rare thing in gaming. In general, the Kickstarter revival took away a lot of glamour associated with AoD. It should really have been held as a great milestone but was buried under a shower or mediocre releases which had the same taglines, such as Wasteland 2, PoE etc.
Which is why this cRPG renascence thing is a lie. The games that took the media spotlight were made by veterans who never wanted to make traditional cRPGs in the first place. They milked our nostalgia, dumbed down the genre with shallow combat mechanics and C&C, and left many new players spoiled and confused. The real renascence is a silent one, and it revovles around a few titles that never got the accolades they deserve.
Are you implying aod has deep combat mechanics other than max your stats
In wasteland you can use cover and positioning to make up for a lack of combat skill, in aod you literally just get raped and no amount of positioning or tactics can save you, it's on the level of jrpgs in combat depth
Every no name beggar fucktard and bandit has 10 in weapon skill dodge and critical strike, somehow vendors never restock so if you used your bolas or bombs to beat the arena grand champ who uses cheat codes to get multiple turns guess what you're shit out of luck, throwing doesn't do shit, you're expected to just max one thing like a retard