Putting points in guns and perception (you needed both for ranged combat) didn't help in Bloodlines and you have visual proof, eh? You're an idiot.
http://www.rpgcodex.net/forums/inde...-truth-with-rpgnuke.87355/page-3#post-2930325
OK. You're obviously incapable of getting the point, probably because regurgitating all that Sawyer drivel all the time made you dizzy.
The amount of skillpoints invested in firearms/perception DOES directly correlate with your efficiency in using firearms in Bloodlines. Certain firearms require a certain level of skill to be used in any decent manner at all. Having ranged combat maxed enables you for instance, to use a sniper rifle that will oneshot most mooks. Try to use that thing with ranged 6 or 7, it's practically impossible. Same with the Steyr Aug, you can kill the Kuejin boss by just unloading a few Steyr Aug mags with sufficient ranged skill.
(kinda like "useless" firearms in Bloodlines if you put only 2-3 points in it)
It's great that you went boldly ahead posting that image to "prove" something, whatever it was, but that sentence here doesn't mean "the spread of the first two weapons in Santa Monica becomes smaller if I put more points in firearms". It also doesn't mean that each and every firearm will absolutely rock if you have only enough points in the skill. Instead, it refers to what I just explained above (raising skill->being able to use better firearms efficiently->kick ass with firerarms) and is an absolutely true statement. And before you ask, the above sentence also doesn't mean "Bloodlines had the best implementation of firearms ever and could in no way, shape or form ever be improved by, for example, also tying the spread of the weapon to the skill level".
I hope I could help you comprehend the obvious. Besides,
Doing more damage doesn't help much when you can't hit the broad side of a barn with any of the guns available in the first two hubs.
Judging by your picture you seem to have a pretty weird view on what "not being able to hit the broad side of a barn" is. What do you want? Each bullet needs to hit the exact same spot like in real life, eh?