Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
No, Elhoim is Oscar, the artist/designer working on both games.
isnt he Vince? stop trying to confuse me you agents of chaos.See, Vault Dweller is Brian.
How many times do I have to repeat that all it does is increase damage and slightly decrease the time it takes for the reticule to shrink after you fired a bullet? How about I quote from the document Troika provided:The amount of skillpoints invested in firearms/perception DOES directly correlate with your efficiency in using firearms in Bloodlines.
The following is an in-depth explanation to how combat and damage is calculated in the game.
Every weapon in the game has specific attributes given to it. These attributes are the following:
Ranged Combat Requirement - This is the minimum ranking at which the PC can use the weapon effectively. The PC can use weapons if his Feat is below the requirement. However, this will mean that he will be causing less damage. Conversely, if the PC's combat Feat is higher than the minimum, then he will cause more damage.
Damage Potential- Damage Potential is the maximum potential damage your character can do with this weapon at your character's current skill levels. The actual damage might vary if the opponent can defend against bullets (i.e. if they are supernatural, or if they have body armor).
Lethality -This is how much damage the player can cause with the weapon per die.
Feat Adjustment - This is the difference between the weapon requirement and the character's combat Feat. This can be either positive or negative.
Base Damage- This is the minimum amount of damage that the weapon can cause.
Whenever there is a hit, the damage is then calculated in the following manner –
Damage Potential = Base Damage X (Lethality + Feat Adjustment)
So, if the PC, who has a Melee combat Feat of 5, uses a Knife which has a Melee Combat Requirement of 4, Lethality of 7, and Base Damage of 3, then the Damage Potential is
24 = 3 X (7+1) .
Now if the player's Melee combat skill is 3, then the Damage Potential is 18 = 3 X (7-1)
It's important to realize that a player is only deadly effective once his combat Feat is above the requirement of the weapon.
Note, the target's defense and soak can absorb the damage and lower the Lethality number. For example, if a ghoul has heavy armor, which has a Defense of 2, there is a chance that 2 Lethality dice can be removed from the player's roll. So, in the first example, if the PC hits a ghoul with the knife and the ghoul makes both Defense rolls, then the Damage Potential is
18 = 3 X (7+1-2)
So, while a player can achieve a high damage potential with any weapon, the damage can be negated if the target has a high defense or Soak Feat.
The type of weapon and the defender plays and important role in what type of soak dice are being used.
Attack Type
Defender
Dice Pool
Blunt Melee
All
Defense + Soak Bash
Blade Melee
All
Defense + Soak Lethal
Firearms
Humans
Soak Lethal
Firearms
Defense
Defense + Soak Bash
To successfully defend or soak an attack, a roll is made behind the scenes. When there is a chance to soak or defend, a roll is made on a d10 (ten sided die). If the number is 7 or above, the defender successfully negates one die.
No it isn't. You can use a gun with any skill. Having less skill than the requirement only results in having a number subtracted from the lethality, as mentioned in the thing I just quoted. You can and should kill any endgame boss using the steyr aug and a flamethrower regardless of your skill because trying to whittle down Ming Xiao through melee would be absurd and wear out your mouse even with your unarmed or melee feats maxed.Certain firearms require a certain level of skill to be used in any decent manner at all. Having ranged combat maxed enables you for instance, to use a sniper rifle that will oneshot most mooks. Try to use that thing with ranged 6 or 7, it's practically impossible.
When people are given a choice to put points into ranged combat-skills at character creation, they expect to be rewarded. But no, investing 10 xp to meet the ranged requirements of the starter pistol results in something that sometimes does 14 damage at best whenever a bullet is gracious enough to hit the target. Meanwhile, your fists reliably do 16 damage per hit without any additional investment whatsoever. With blood buff, which everyone gets, you can temporarily increase that to 24 per hit. You'd have to be some kind of masochist to even want to bother with guns in Santa Monica or Downtown.It's great that you went boldly ahead posting that image to "prove" something, whatever it was, but that sentence here doesn't mean "the spread of the first two weapons in Santa Monica becomes smaller if I put more points in firearms". It also doesn't mean that each and every firearm will absolutely rock if you have only enough points in the skill. Instead, it refers to what I just explained above (raising skill->being able to use better firearms efficiently->kick ass with firerarms) and is an absolutely true statement. And before you ask, the above sentence also doesn't mean "Bloodlines had the best implementation of firearms ever and could in no way, shape or form ever be improved by, for example, also tying the spread of the weapon to the skill level".
Games shouldn't be a simulation of reality because that's a stupid goal. The guns that are available starting in Hollywood have a decent base spread value.Judging by your picture you seem to have a pretty weird view on what "not being able to hit the broad side of a barn" is. What do you want? Each bullet needs to hit the exact same spot like in real life, eh?
No it doesn't.Not to mention a little side-point that most people miss (for good reason - the gun is obsolete for other reasons by then, particularly if you're investing in firearms/perception). The 1st gun that Roguey thinks can't hit the side of a barn (plenty have guns in 2nd hub have good accuracy with high firearms, so I can only assume she means the initial pistol), actually has really superb ranged accuracy (equal best long-range accuracy out of all the pistols) once your firearm skill is high enough for that to be useful.
So this is what 'tactical combat' means eh? Now I understand! Backtrack all the way with a two-handed weapon (using the most powerfull build so far: assasin + dodge + spear) against enemies with one-handed weapons.
That looks cool mang! Way too go! Far out!
Next why don't you upload your Call of Duty videos, I'm sure you'll have a lot more tactics to show us.
In the meantime try winning that fight (and others) with a mercenary + sword + shield without reloading 66 times in the process.
Guess I'll have to stick to assasins and spears until they fix this broken mess.
LOL, guess it's yet another reason why Lovecraft sucks. Nothing says 'tasteful' in writing like ridiculous onomatopeias. Reading stuff such as "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn" completely immerses you in. Totally not written by a 10-year old. Also where is this from?Moron. Read Lovecraft.
PS. For the record, there are no demons in the game, from "Thor-Agoth" or anywhere else.
He has a quest? Some other quest then getting him into the city?
LOL, guess it's yet another reason why Lovecraft sucks. Nothing says 'tasteful' in writing like ridiculous onomatopeias. Reading stuff such as "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn" completely immerses you in. Totally not written by a 10-year old. Also where is this from?
But whatever. Even then, this is still funny coming from a guy that hated Fallout 2's pop culture references. If you're going to put references in, and in no way humorous, at least don't quote ridiculous crap like this. It's just as bad as quoting Star Wars and Star Trek as if they actually were good source material.
1ek has been posting in every AoD thread for years. He must be the game's biggest fan.You so want to be noticed, don't you?