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RTS Age of Empires IV - Medieval Again - coming October 28th

Discussion in 'Strategy and Simulation' started by Martius, Aug 21, 2017.

  1. AgentFransis Arbiter Patron

    AgentFransis
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    On the one hand yes. On the other hand AoE2: DE averages 25K concurrent players on Steam today. Between that, all the streamers and constant tournaments the game is probably as popular as it's ever been.

    That said I looked up the article the quote is taken from and it's from a paragraph making an explicit comparison with Total War. He doesn't list it as a negative point, merely as a point of comparison perhaps for the benefit of total newfags.
     
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  2. Zboj Lamignat Arcane

    Zboj Lamignat
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    Yeah, I know, I'm playing it regularly. But it's largely based around (competitive) multiplayer community and expecting a modern journo to know much about that is even more fabulously optimistic.
     
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  3. Young_Hollow Learned

    Young_Hollow
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    Sorry for the late reply. Mass conversion is a bad idea, IMO since current conversion is cheesy enough as it is. It unfairly favors archer / castle heavy playstyle in order to defend from it and adds more RNG to the game. If given an opportunity to make an entirely different game, why keep the old game's shittiest elements?
     
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  4. It just looks overwhelmingly shit, but I am grateful to them for one thing. Making it a medieval setting again means there's absolutely no reason to abide by its shittiness as AoE 2 already exists. It can be safely ignored.
     
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  5. Preben Savant

    Preben
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    In real world a cavalryman would never fucking fence with guys who hold long pikes. Nobody was that suicidal.
    He would either charge though them and then cut down them from the flank or rear or bounce off and try again in hope of finding a weak point.
     
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  6. Mr. Pink Travelling Gourmand, Crab Specialist

    Mr. Pink
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    PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire
    Cavalry does not charge into sufficiently motivated groups of spearmen because warhorses are not suicidal. Cavalry charges in pre-industrial warfare are done at a moderate pace and can stop and turn around right before impact if they feel that the enemy will not immediately break to try again later.

    Also, the more gameplay details I read about Age of Empires 4, the less interested I am. AoE2 is an elegant game because the factors that influence the outcome of battles are relatively few and tied directly into the core gameplay. Aside from civilization bonuses and blacksmith upgrades, there are no global "buffs" or "debuffs" that have are applied to soldiers by a wizard like a Blizzard game. Civilizations have very subtle economic bonuses that compound into meaningful differences in gameplay rather than tacked on civ-exclusive mechanics like dynasties or nomadism. Choosing the correct globally applied bonus every once in a while doesn't sound fun to me.

    Differentiating civilizations by giving them their own unique mechanic as opposed to just tweaking aspects of their economies or military options strikes me as something someone who doesn't understand why people still play AoE2 would do.

    In AoE2: All civs work mostly the same and it's up to you to use your skill to leverage the seemingly small bonuses into a big advantage. For example, one of the most boring civ bonuses: Japanese resource collection buildings cost 50 wood instead of 100 wood. This isn't very exciting until you realize that it opens up the opportunity to build your barracks a couple seconds faster than your opponent, which in turn gives you a 1-2 militia lead if both of you choose to do a dark age rush at the same time. You could also leverage this bonus by using that saved wood to make two docks at the start instead of the usual one (most civs can only afford one dock in dark age) to boost your food fishing ability. Another way to leverage this bonus is to double up your resource collection buildings for efficiency and defensive reasons. A tiny 50 wood discount becomes huge because AoE2 is a game of compounding interest from decisions you make in early game. As a player, you are constantly looking for ways to exploit the bonuses you get.

    In AoE4: If you play as Chinese you are given a popup with the option to get a bunch of eco upgrades or a bunch of military upgrades. You pick eco because the game just started and you are not retarded. You play the game the way the developer intended you to play it.


    [​IMG]
    Obviously I can't judge yet because it hasn't come out, but everything listed here seems too straightforward and linear. It's clear which dynasty is for which phase of the game.

    [​IMG]
    So both the Chinese and English are confirmed to have ways of generating infinite gold in the late game. In AoE2, resource scarcity makes the late imperial age interesting because gold becomes increasingly more valuable to both players as time goes on. Despite being the same age, imperial age and post-imperial age (after all easily obtainable gold is exhausted) feel completely different. Imperial age will feature the coolest unique units, paladins and other high quality units while post imperial is like a ww1 meat grinder but everyone is a halberdier, elite skirmisher, hussar or champion. I wonder how they designed the terminal stage of AoE4, if they thought of it in the first place.

    tl;dr: AoE4 seems more like a game you'd lose interest in a couple months like Company of Heroes or AoE3 rather than a timeless classic like AoE2
     
    Last edited: May 16, 2021
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  7. Tacgnol Shitlord Patron

    Tacgnol
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    Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    I bet they'll abandon it within a year of release and just keep making expansions for AOE 2 DE.
     
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  8. vota DC Liturgist

    vota DC
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    Mongols generate Stone........but they don't have walls. It Is a very strange choice.

    In vanilla aoe2 only Goths with their lack of walls were different (and sucked since huskarls couldn't reach archers and no huskarls from barracks).
    With the expansion they added huns that had no houses and meso civs that lacked cavalry and their Eagle Warrior line was the opposite of a scout cavalry being very good early but really bad late game because gold heavy.
     
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  9. Young_Hollow Learned

    Young_Hollow
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    Hopefully they leave AoE2 in peace instead of releasing new civs and fucking up the balance every 6 months. I think they've done everything possible within the limitations of the AoE2 framework and releasing more civs would require them to use either more retarded bonuses or something lame they did with the Huns(ie lacking houses).
     
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  10. Preben Savant

    Preben
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    Or they will shut down support for AoE2 in order to force people to move onto AoE4 where they can be milked properly with cosmetics DLCs.

    I agree that AoE4 sounds like crap. Departure from the source in order to make something more Warcraft 3-esque. I suppose there will be just a handful of civilization, each with its own unique mechanics. Somehow they failed to see that Warcraft 3 is dead (regardless of the Reforged fiasco) while people still played AoE2 even without the Definitive Edition.
     
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  11. AwesomeButton Personally falsified the US election results Patron

    AwesomeButton
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    PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    So, apparenty they are giving it the Company of Heroes treatment, but indeed why the childish graphics?

    A good game made solely by white men? Impossible!
     
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  12. Infinitron I post news Patron

    Infinitron
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    RPG Wokedex Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker


    https://www.pcgamesn.com/age-of-empires-4/leaks-screenshots

     
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  13. Infinitron I post news Patron

    Infinitron
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    Last edited: Jun 13, 2021 at 8:46 PM
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  14. Young_Hollow Learned

    Young_Hollow
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    Camels still look bugged as fuck. They should've removed them instead of keeping them as some kind of cavalry counter like in AoE2. The battle section at 1:30 shows units walking over a hill but the hill isn't easy to see for the player. They should make elevation more obvious since its probably going to offer a damage bonus / weakness. In Pre-HD(2013) times, players would often set the graphics quality to the lowest setting since that would allow elevations to show more clearly. Seems to have a momentum system for charging cavalry, though that seems to be the only good addition.

    EDIT: system requirements according to the steam page:

    • MINIMUM:
      • OS: Windows 10 64bit
      • Processor: Intel Core i5-6300U
      • Memory: 8 GB RAM
      • Graphics: Intel HD 520
      • DirectX: Version 12
      • Storage: 50 GB available space
     
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  15. Infinitron I post news Patron

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