So this new DLC called Immortal Pillars seems to be some Chinese thing. Is it a reimagining of the Tale of the Dragon (2016) expansion for the original Age of Mythology?
Is it a reimagining of the Tale of the Dragon (2016) expansion for the original Age of Mythology?
The original Tale of the Dragon was an obvious bid to get into the Chinese market, and as an official part of the first AoM remaster, it was expected for the second remaster to receive a Chinese civilization and campaign too.It's more likely a bid to get into the Chinese market while claiming it's a remake/reimagining/whatever of Tale of the Dragon.
It does. But Microsoft has been incapable at producing quality content for these games for a long time. The first attempt at the Chinese was awful, I expect this to only be marginally better.Does this DLC come with a campaign?
Nah, it's a massive improvement. It's similar in quality to the Freyr DLC except expanded to a full pantheon/campaign.It does. But Microsoft has been incapable at producing quality content for these games for a long time. The first attempt at the Chinese was awful, I expect this to only be marginally better.Does this DLC come with a campaign?
The Celts are right there too.I played the first mission of the Chinese and it's immediately obvious it's a modern RTS mission ;d In a good way, I think. There's some emphasis on micro and ability usage, which I like. As far as the Chinese go, they aren't as over the top as I had imagined them to be, but I'm still on the fence whether they fit the entire rest of the game. I would've preferred some other ancient civilizations that would've realistically made contact with Egypt and Greece. As it stands now, the Chinese are just hanging in the air a little bit. To be fair, I said the same thing about the Norse when I played AoM for the first time. My opinion about them has mellowed out a tad (and it helps that Retold has made them more engaging to play), but I still would've preferred a geographically closer civ. Assyria, Babylon, Persia, Canaan, Carthage, Hatti are all underrepresented and underused.
I was thinking more on the underrepresented and geographically closer side of the argument. Mesopotamia would have been a much better choice, like you said.I wouldn't say the Celts are on "the same level" as the big/influential empires I listed because they were essentially tribes. Just like the Scythians, Thracians, Goths, Numidians, and so on.
The Norse are cool because they have one of the most recognizable mythologies. Chinese are fine too, those were obviously intended as a cash-in on the Chinese market back when AoM Extended Edition got its Chinese DLC, but now they actually turned them into a cool civ.I played the first mission of the Chinese and it's immediately obvious it's a modern RTS mission ;d In a good way, I think. There's some emphasis on micro and ability usage, which I like. As far as the Chinese go, they aren't as over the top as I had imagined them to be, but I'm still on the fence whether they fit the entire rest of the game. I would've preferred some other ancient civilizations that would've realistically made contact with Egypt and Greece. As it stands now, the Chinese are just hanging in the air a little bit. To be fair, I said the same thing about the Norse when I played AoM for the first time. My opinion about them has mellowed out a tad (and it helps that Retold has made them more engaging to play), but I still would've preferred a geographically closer civ. Assyria, Babylon, Persia, Canaan, Carthage, Hatti are all underrepresented and underused.
The norse, bronze age egyptians, and ancient greeks do not exist during the same timeframe either.Maybe Maya. The Aztecs did not exist during the time frame of this game. I was hoping for one of the civs I listed before (Hatti, Babylon, Persia, Assyria, Carthage, etc.)
I finished the Chinese campaign. The last mission is "inspired by" Warcraft 3's last mission. Overall, I liked it. It's not as good as the original campaign, but what is? The story is kind of meh. It felt a bit homosexual due to one of the main characters rejecting the hot witch in order tocross swordsbuddy up with the other main character and frolic in the woods together in the end. The maps are the most beautiful out of any of the other campaigns. My biggest problem with it is the same as all other campaigns of this game - it's all mirror matches all the way down. It makes sense in this campaign since there 0 chance the ancient Chinese are realistically going to battle ancient Greeks or Egyptians, but that just goes to show how alien the Chinese are to this game. Don't get me wrong, it's a well made civ with its own quirky mechanics and unique myth units and shit, but it just feels like a bid to get into the irl Chinese market. if I were to ignore that fact and critique the civ on its own, I'd say the mortal units are a little bit too samey looking. I literally can not tell the difference between them at a glance with the exception of the Chu Ko Nu. I have no idea how balanced they are compared to the other civs because surprise, surprise, there are only mirror matches and there's 0 way to tell unless you play skirmish or multiplayer.
The 3v1 scenarios are brutal.Some of the scenarios in the Arena of the Gods mode are more difficult than anything any of the campaigns have to offer ¯\_(ツ)_/¯ The Prometheus twist with the slowly building titan gate cripples your economy.