razvedchiki
Erudite
adding a campaign where you capture whole planets is nice and fitting with the setting but where are the ai empires?!!
I know right?adding a campaign where you capture whole planets is nice and fitting with the setting but where are the ai empires?!!
There were Tier 4 summons, but they were all secret spells you had to get from either a lucky ruin or the Sage empire quest from the Golden Realms expansion (or of course T4 summons from your class). Warlords could also effectively summon Tier 4 Krakens back when Global Assault affected summoned Baby Krakens as well, but those units are water-bound, unlike every other unit, so unless your map has heavy naval warfare they're worthless anyway. If you want to summon T4s you were either diving ruins for a rare spell like Summon Phoenix or playing a class with T4 summons.Some really important stuff in that. No tier 4 summons was so lame.
When I looked at videos of people playing WH40K there were soldiers hiding behind terrain. Big heavily armed tanks that were able to obliterate most things in theirs fields of fire, including necron infantry. And there were teleportations and artillery barrages.Ironically, I suspect the AOW3 system would have been pretty good for a WH40K game.
Actually that small part wasn't captured in WH40K Gladius at all. Losing well done plan because enemy was lucky, or wining hopeless situation because troops somehow pulled through.
I am not so sure: There has been a ton of vocal criticism about NuXCOM dice, but most of the attempts that tried to "remedy" this failed miserably.Actually that small part wasn't captured in WH40K Gladius at all. Losing well done plan because enemy was lucky, or wining hopeless situation because troops somehow pulled through.
Gamers that aren't used to tabletop stuff tend to be pissy about bad luck (see, people playing Xcom), mostly because they don't understand the dice rolls, whether literally or just can't internalise them.
And that's why I don't play AoW.I wanted to play this a bit in the empire mode to maybe write a final epitaph for it, but it seems horribly bugged after the big patch. My first game in the empire mode I ran into a bug where I can't issue a move order to any of my stacks and I cannot end turn. Never happened previously. Oh well.
AoW3 system can't represent well fields of fire and automatic weapon squads. Or artillery firing from off map positions.
ELEX withdrawalOne strange thing is a number of the entities in the game seem to have tardive dyskinesia, frequent minor convulsions, or at least major body tics, because they are constantly twitching, shuddering, quivering, jerking, or otherwise making small but unnerving movements all the time. Somebody put a lot of 3D graphics work into making half the creatures in the game look like they're going through some kind of withdrawal. Odd graphics decision
I think when you fire from cover at overwatching unit, overwatch isn't guaranteed to fire first. There might be similar shenanigans with overwatch as in XCOM.Funny thing is that, despite playing PF for way longer than I should've, I'm still not nearly 100% sure how overwatch and flanking works. There are often situation where I'm certain it should happen, but doesn't. Meh, despite there being abilities and skills for overwatch and whatnot you cannot really build your strategy around it so it's just another undercooked, superfluous feature.
I recently got back to AoW3 and it's both amazing and depressing how much better that game feels.
They killed close combat when they nerfed Spartan.Is it just me or is melee screwed up in this game? It's been years since I played AoW3 but I don't remember melee being so bad there. Or maybe I'm doing something wrong, dunno.
Seems to me the only marginally useful melee in Planetfall are high-level heroes in a beefy tank with high armor/shields that still have to be additionally buffed or obscured. And they still don't survive for long in any tougher battle. Maybe it's because due to a multitude shield-bypassing mechanics or maybe because ranged in Planetfall is overwhelmingly more beefy and frequent than in AoW3 (understandably so). That said I've used maybe two melee units in the 30+ hours I've put in this game and eventually I've retired both.