TemplarGR
Dumbfuck!
Why you guys keep playing this shitty game?
Power-wise melee can be very OK for some race/tech combos when it comes to theorycrafting. Void assembly, for example, let's you stack lots of evasion, stagger resistance, life steal, teleport, kinetic res debuff and that's early on, later you get things like damage reflection and autoressurection. When it comes to actually playing the game, you just don't want to do it for two main reasons:Is it just me or is melee screwed up in this game? It's been years since I played AoW3 but I don't remember melee being so bad there. Or maybe I'm doing something wrong, dunno.
Seems to me the only marginally useful melee in Planetfall are high-level heroes in a beefy tank with high armor/shields that still have to be additionally buffed or obscured. And they still don't survive for long in any tougher battle. Maybe it's because due to a multitude shield-bypassing mechanics or maybe because ranged in Planetfall is overwhelmingly more beefy and frequent than in AoW3 (understandably so). That said I've used maybe two melee units in the 30+ hours I've put in this game and eventually I've retired both.
Just like everything in this game: whatever. You unlock stuff while completing planets so that you can tackle more difficult planets with more unlocked stuff. For whatever weird reason you unlock pre-researched tech for your race, but if you want to buy your actual racial units for a given planet that's a complete nono and you can buy only stuff from other races. Best thing is probably unlocking neutral units so that you can actually use them, but it's nothing mindblowing.Opinions on the Empire mode that they've added - just a gimmick or does it improve 'replayability' as it were (as opposed to just playing multiple single scenarios)?
I would argue that it's less about the dice rolls and more about the dice results. The one glaring thing I've noticed about Ye Olde Xcom is that the hits and misses simply don't look and feel realistic. Without ever even looking at the actual percentages, there's just something deeply off about how shots go. Characters firing out of windows miss by hitting the edges of the windows, a symptom of shots that miss going in decidedly wrong directions. This just isn't a kind of miss you'd realistically see in real life. When characters miss, their shooting looks worse and more absurd than a Stormtrooper's. When they hit anything, their shooting is suddenly something that would put Simo Hayha to shame. I've seen a guy thread the needle with a bazooka shot through 5 different windows, a shot which would realistically have been just downright near impossible, but hey, 24%. A guy can hit a BIRD with a bazooka from across the map.Gamers that aren't used to tabletop stuff tend to be pissy about bad luck (see, people playing Xcom), mostly because they don't understand the dice rolls, whether literally or just can't internalise them.
I liked it quite a bit with all the patches and expansions. Still prefer AoW3 (with everything) a bit more but I did like Planetfall a lot.Because I mentioned this gaem in the Gladius thread, has this actually become even a fraction as good as AoW3?
Nope. If you weren't blown away by the release version (and why would you) then the dlc are extremely poor deal compared to what AoW3's post-launch support did and don't really improve the game much:Because I mentioned this gaem in the Gladius thread, has this actually become even a fraction as good as AoW3?
SNIP
They haven't revealed anything yet. I was hoping for some news at this year's Paradox event but nada (my disappointment was quickly forgotten though coz apparently Surviving Mars is getting a new expansion - a game I've been p. much obsessed with this year).Speaking of Triumph - what's up with them? Are they making something new? Why did they shit the bed with this game? How is the budget low when they were bought by Paradox?
It's more than likely they're working on AoW4 right now. Their reputation among the core fanbase must've taken quite a hit with PF so maybe they don't want to make a reveal too soon.Speaking of Triumph - what's up with them? Are they making something new?
Maybe it wasn't too low, but the opposite - the cash injected from the snowjews made them focus and waste it on pointless things, like the ubiquitous shit-tier voice acting. I really don't know, I don't have explanation for stuff like basic mechanics missing or the absolutely broken/hilariously bad animations. What seems almost certain is that the funding was cut as soon as the overlords noticed the poor reception the vanilla release got. The final AoW3 dlc has objectively more/better content than all the PF dlc put together.Why did they shit the bed with this game? How is the budget low when they were bought by Paradox?
Have over 550 hours in the game and have enjoyed it quite a bit, just playing the campaign, haven't even gotten to the random maps or empire mode yet.
:big lebowski opinion meme:I guess it's a shame that PF doesn't have scenarios and its campaigns are rng with preset objectives as well then. But honestly, campaigns in PF are just plain bad, definitely worse than vanilla AoW3 that already were bland, boring and often poorly designed.