Jesus I still have nightmares about that fucking map. Took ages to attrition my way to a miserable victory.Then it turns out the second map of the Syndicate is these tiny islands on a huge map that also have teleporters on them.
My point is that races have mods that support their own damage channels in the same way, so there is no synergy between the mods of different races because they are either literally the same mods or don't support the damage channel.Each race uses two damage channels and their secret tech units may use a third so I am puzzled by your remarks here.
Because they have the exact same mods if you play that other race. NPC factions are something else entirely and not relevant to this discussion.It means if you get units from another race, or an NPC faction, which uses one of your damage channels, those units can make use of mods you have researched. How is that not synergy?
in 4x games the only true victory condition is "i'm bored of wiping the floor with these enemies, let's start another game". maps smaller than the biggest size available shouldn't exist. ipse dixit.Both Assembly 2 and Syndicate 2 are borderline unplayable. I get what they are going for, but they should've made the maps waaaaaaaaaaaay smaller.
Sure, but that doesn't work when the campaign has to keep going ;d I might just use cheats to skip Assembly 2 and Syndicate 2. Or only Syndicate because I want to play them in the last mission. Either them or the Vanguard.in 4x games the only true victory condition is "i'm bored of wiping the floor with these enemies, let's start another game". maps smaller than the biggest size available shouldn't exist. ipse dixit.Both Assembly 2 and Syndicate 2 are borderline unplayable. I get what they are going for, but they should've made the maps waaaaaaaaaaaay smaller.