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TBS Age of Wonders: Planetfall - AoW gone to space

chuft

Augur
Joined
Jun 7, 2008
Messages
476
Beware of morale problems from fighting your own race. Tenets of Tranquility is a very useful mod here.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
16,449
Pathfinder: Wrath
I dropped that map. You can't traverse lava and the teleporters were situated in the worst possible places for what I was going so I said fuck it. Then it turns out the second map of the Syndicate is these tiny islands on a huge map that also have teleporters on them. I'll see if I can handle it, if not I'll just play the Vanguard on the last mission.
 
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Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
16,449
Pathfinder: Wrath
Both Assembly 2 and Syndicate 2 are borderline unplayable. I get what they are going for, but they should've made the maps waaaaaaaaaaaay smaller.
 

chuft

Augur
Joined
Jun 7, 2008
Messages
476
Yes I did not finish everything. In fact I did not finish the last map either, which is unfortunate because I was hoping for some actual lore from it, but I couldn't take the brutality of it.

All in all I should have just done random maps/Empire mode after doing the tutorial/Vanguard maps. I was hoping to get some lore from the campaign, but ended up knowing almost nothing by the end.

Someone on the Discord found a lore dump on a Russian wiki which I have been reading. Learned more in fifteen minutes of reading it than I did from hundreds of hours of play in the campaign.
 

chuft

Augur
Joined
Jun 7, 2008
Messages
476
By the way I think Syndicate's way around those maps is Wraith tanks with leaders also in Wraith vehicles. You just fly over everything rather than bother with the teleporters. But yeah I think it was just too big of a map. I think I may have done a Doomsday Device victory on one of them rather than bother with the immensity of the map.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
16,449
Pathfinder: Wrath
I also have no idea what's happening or why ;d I can say for sure that the campaign is worse than AoW3 base campaigns. It not being coherent is the least of its problems. Maybe the expansion campaigns are better, we'll see. The one thing I liked, however, is that you get different secret techs on the second mission depending on what choices you made in the first one. More of that and less of everything else, please.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
16,813
Location
Kingdom of Bohemia
Oh some AoW3 campaign maps can be a right honourable pain in the ass too.

It's not a Planetfall problem, it's Triumph problem.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
16,449
Pathfinder: Wrath
So, anyone care to explain Empire mode to me? I'm willing to test it out, but I seem to have had other ideas of what it was. I thought you get planets with a fixed amount of opponents and teams, but it seems to be that I choose the number? What is the difference between chaining different random maps together and Empire mode? You get more freakishly overpowered on Empire mode? ;d
 

Zboj Lamignat

Arcane
Joined
Feb 15, 2012
Messages
4,993
You get different modifiers, like starting at war, and different bonus objectives that give you "empire currency". You can re-roll the planets if you wish, afair. You use the currency to get access to mods from different factions and also neutral units that you normally don't have. I was mostly interested in it so that I could build and test "summoned" unit for each faction normally, like valkyrie for vanguard. Apparently you can't do that, lol.

It's mostly a thing that will help you get more mileage out of the game if you like it already. Not something that will radically change your perception of it.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
16,449
Pathfinder: Wrath
My main issue with the game at this point, having played through almost the entire campaign, is that the races are bland and somewhat one-dimensional. Even my beloved Syndicate gets old fast. Since all races use a unique damage channel, most mods are worthless for the vast majority of units, with too few exceptions, so there's not much of a point to trying out difference race/secret tech combinations even just to try out different mods. This is obvious in the Empire mode UI where you get to choose what kind of units/operations/mods you get from other races. The *only* synergy is with kinetic mods because more than one race uses that damage channel. Everything else that can potentially be synergistic (i.e. arc or biochemical) have the problem that the two races which use them have the exact same mods for them anyway.
 

chuft

Augur
Joined
Jun 7, 2008
Messages
476
Each race uses two damage channels and their secret tech units may use a third so I am puzzled by your remarks here.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
16,449
Pathfinder: Wrath
Each race uses two damage channels and their secret tech units may use a third so I am puzzled by your remarks here.
My point is that races have mods that support their own damage channels in the same way, so there is no synergy between the mods of different races because they are either literally the same mods or don't support the damage channel.
 

chuft

Augur
Joined
Jun 7, 2008
Messages
476
It means if you get units from another race, or an NPC faction, which uses one of your damage channels, those units can make use of mods you have researched. How is that not synergy?
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
16,449
Pathfinder: Wrath
It means if you get units from another race, or an NPC faction, which uses one of your damage channels, those units can make use of mods you have researched. How is that not synergy?
Because they have the exact same mods if you play that other race. NPC factions are something else entirely and not relevant to this discussion.
 

chuft

Augur
Joined
Jun 7, 2008
Messages
476
They don't have the exact same units. If you conquer their cities you can research and build their units and they can use your mods because they share a damage channel with your race. That's synergy.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
16,449
Pathfinder: Wrath
But they don't play differently regardless of what race you chose because the mods they have are the same for each damage channel. I don't know whether you are being obtuse or I'm not explaining it well enough. Even if you say "well, that's synergy because they have the same mods so they can use each other's units", then the problem becomes "only races which share channels can effectively use the other's units" (which is the exact same problem, just looked at from the opposite side), which is not much better, let me tell you.
 

chuft

Augur
Joined
Jun 7, 2008
Messages
476
I guess I have no idea what you want. Maybe I'm just less picky than you.
 

chuft

Augur
Joined
Jun 7, 2008
Messages
476
You don't think having a Disassembler in the same army as a Laser Tank, with the Disassembler able to leverage your Vanguard kinetic mods, is unusual and otherwise unavailable? How about having multiple versions of a secret tech unit, like some flying Amazon Lightbringers joining your Vanguard Gunships that have Celestian mods to make a cool flying army as your mobile force? I love capturing Dvar cities because then I can research the op that lets me turn mountain sectors into habitable ones. If you don't see the advantages and fun of having multiple racial units/ops available to your forces, units which can leverage your mod research and bring their own abilities into play to combo with your racial units, and different versions of your secret tech units from other races, I don't know what to say.
 
Joined
Mar 3, 2010
Messages
7,930
Location
Italy
Both Assembly 2 and Syndicate 2 are borderline unplayable. I get what they are going for, but they should've made the maps waaaaaaaaaaaay smaller.
in 4x games the only true victory condition is "i'm bored of wiping the floor with these enemies, let's start another game". maps smaller than the biggest size available shouldn't exist. ipse dixit.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
16,449
Pathfinder: Wrath
Both Assembly 2 and Syndicate 2 are borderline unplayable. I get what they are going for, but they should've made the maps waaaaaaaaaaaay smaller.
in 4x games the only true victory condition is "i'm bored of wiping the floor with these enemies, let's start another game". maps smaller than the biggest size available shouldn't exist. ipse dixit.
Sure, but that doesn't work when the campaign has to keep going ;d I might just use cheats to skip Assembly 2 and Syndicate 2. Or only Syndicate because I want to play them in the last mission. Either them or the Vanguard.
 

chuft

Augur
Joined
Jun 7, 2008
Messages
476
To paraphrase the computer from War Games, the only way to win is not to play, by using cheats. I did to get past certain unfun scenarios.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
16,449
Pathfinder: Wrath
chuft why did you find the last map unfair? I'm on turn 25 and 2 of the 6 enemy commanders are already dead. The fact that CORE summons autonom armies towards you is a bit of a dick move, but since I'm synthesis and autonom armies are garbage in general it hasn't been much of a problem. The empress also swallows their capitols at one point and they neither make a new one, nor is any of their other cities as built-up, so they are easy pickings once you find their leader.
 

chuft

Augur
Joined
Jun 7, 2008
Messages
476
Maybe it's random or it depends on whose side you picked. In my case the empress, my enemy, was taking out my allies with those void nukes, not taking out my enemies. I was not Synthesis and large armies appearing in the middle of my empire made it impossible to campaign away from home for any length of time. The whole thing was an exercise in frustration.
 

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