first two posts the images are .png, may be a lot of slow down, too lazy to go back and change it. Future posts images will be jpg, pages should load faster
I played this game a while ago, my pc at the time could barely run it, and there were too many women in the game (which didn't fit the time period at all) so I dropped it. Wrote it off as another shitty pozzed up kickstarter game that was gonna break my pc even though it had shit graphics (fuck unity games).
Really though, it's a fine game men... A fine game with very little content in the way of faqs, forum posts, or LPs. I can fix that a bit.
a menu screen huh, yeah ok. Seen a few of those before
We'll be doing both the Hispaniola and Mexico campaigns on Insane difficulty. Ironman, of course. Any game that gives an option for ironman should be played ironman.
Insane difficulty is really not all that insane, giving enemies more sensible AI, and doubling their crit rate, also decreasing available resources in the world. Sounds worse than it is. If we don't turn the difficulty up we'll be tripping over loot and combat will be very very boring (and combat in this game is otherwise quite good I aim to show you!)
They name the difficulty setting after various conquistadors (easy: colombus, normal: cortez, hard: pizzarro)… Insane is named after Aguirre, a guy who sounds like he'd post on codex.
We don't enable sudden death, it wouldn't make much difference if we did, I don't think, but losing units is a big deal and the tool tip makes it sound kinda unbalanced, I never tried it.
we create our expedition leader, Capitan mutt de la America Codexia, a fine men, he lacks any knowledge of basic ettiquitte, medicine, probably never washes his hands after he poos... but skilled in war and the leadership of men, as well as hunting and scouting. Our brave Capitan will never actually take to the grid in combat, but will kill people in dialogue sometimes.
He will be a fair and noble leader, but if a few subhumans die along the way
A leader needs men to lead and to this end we select our crew with a mere two requirements in mind:
1. They must not be womyn, trannys, etc. Only men!
2. They must not be cucks!
Since half the crew is female and thus unusuable, our men have a few more undesriable traits then we'd like. Near half the crew is narcissistic, which is bad for morale. Also one of our scouts is a bit of a cuck, but the other available scout looked like a fag, which is worse. Indeed, we have chosen the best men available.
A summary of our crew selection follows below, given in great detail, forwith, etc.
We have
1 (one) doctor, but for the hispaniola campaign you don't need extra doctors very much, and for the mexican campaign we will be able to recruit a second fairly early on. Still, he will be strained, as the only guy who can craft, invent, and create medicine with any efficiency, he's also the only crew member who can tend to injuries (aside from our capitan, and god help you if you fall into his "care")
3 (three) hunters, this will give us more reliable means of obtaining meat, which we will need playing on insane. Hunters can also handle themselves in combat quite well, being the only accurate ranged combatants Spaniards possess.
0 (zero) scholars, they are shit, SHIT!!! they are essentially non combatants that are also of no help at the camp. They give a boost to your diplomacy skill if you take them along but we're brave men packing Spanish steel not diplomats ok
2 (two) scouts, very good combatants, they lack heavy armor and ranged weaponry but hit hard and move fast, good use of scouts will allow us to seize initiative and kill the enemy quickly. They're also used in a lot of non-combat cyoa situations.
4 (four) soldiers, we need at least 4 soldiers to camp safely. They'll be the core of our fighting force.
Our final stat line, each unit under your command buffs related stat by 2.
And that's about it. Capitan mutt de la America Codexia packs his bags, readies his crew, and boards his ship.
Destination: Santo Domingo
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