Official RPG Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Alien: Isolation

Discussion in 'General Gaming' started by Morgoth, Oct 21, 2013.

  1. J_C One Bit Studio Patron Developer Sad Loser

    J_C
    Joined:
    Dec 28, 2010
    Messages:
    16,735
    Location:
    Pannonia
    Project: Eternity Wasteland 2 Shadorwun: Hong Kong
    :necro:
    Finally got to this game in my backlog.
    I can just echo the comments which were written before me. I really wanted to like this game, and I liked it in the first 5 hours. The graphics, the Alien, the sounds are fantastic. But I am 6.8 hours in, and I'm really forcing myself to continue the game. I think I call it a day and finish it here. It's just unimaginative and boring. Yes, the Alien is lurking there, I hear it, but I am tired of sitting in the locker room every time the script sends him my way. And after the nth time, it is not scary, it is frustraing. Every time it kills me, I just roll my eyes and reload. And of course I can't save anytime I want, so I have to start from an earlier part.
    And the objectives are always just go to point A, then from there go to point B, then point C, without any thought. I can't take this for 22 hours.
     
    • Agree Agree x 4
    • Bro, do you even lift? Bro, do you even lift? x 4
    • Yes Yes x 1
    • Despair Despair x 1
    ^ Top  
  2. Outlander Custom Tags Are For Fags. Patron

    Outlander
    Joined:
    Nov 18, 2011
    Messages:
    4,133
    Location:
    Valley of Mines
    Divinity: Original Sin Wasteland 2
    Your mistake was playing without the Unpredictable Alien Mod.
     
    ^ Top  
  3. orcinator Liturgist

    orcinator
    Joined:
    Jan 23, 2016
    Messages:
    1,240
    Location:
    Republic of Kongou
     
    • Funny x 2
    • Agree x 2
    • Disagree x 2
    • Yes x 1
    • Prestigious x 1
    ^ Top  
  4. J_C One Bit Studio Patron Developer Sad Loser

    J_C
    Joined:
    Dec 28, 2010
    Messages:
    16,735
    Location:
    Pannonia
    Project: Eternity Wasteland 2 Shadorwun: Hong Kong
    Ok, I give it another shot using that mod.
     
    ^ Top  
  5. Machocruz Arcane

    Machocruz
    Joined:
    Jul 7, 2011
    Messages:
    3,700
    Location:
    Hyperborea
    After a while, dealing with the androids was more fun/interesting than the alien, who was just a nuisance most times.
     
    • Agree Agree x 2
    ^ Top  
  6. Morgoth Arcane Patron

    Morgoth
    Joined:
    Nov 30, 2003
    Messages:
    29,669
    Location:
    Apple Strudel Food Inspection GmbH
    I found playing with the Unpredictable Alien Mod made the game easier and the Alien less annoying. It's an Easy Mode cheat.
     
    • Brofist Brofist x 1
    • Participation Award Participation Award x 1
    ^ Top  
  7. Multidirectional Arcane

    Multidirectional
    Joined:
    Mar 18, 2009
    Messages:
    6,213
    Unpredictable AI + Hard difficulty is the way to go. I don't think it makes the game too easy, just less tedious. Having Alien be close to you all the time gets old very fast, I definitely preferred using the mod over vanilla.
     
    • Brofist Brofist x 4
    • Agree Agree x 1
    • Interesting Interesting x 1
    • Bro, do you even lift? Bro, do you even lift? x 1
    ^ Top  
  8. J_C One Bit Studio Patron Developer Sad Loser

    J_C
    Joined:
    Dec 28, 2010
    Messages:
    16,735
    Location:
    Pannonia
    Project: Eternity Wasteland 2 Shadorwun: Hong Kong
    I'm continuing the game with the mod and I enjoy a lot more. Unfortunately the difficulty is stuck on medium (unless you can change it midway), so the game is a bit easy, but I don't want to restart the game.
     
    • Bro, do you even lift? Bro, do you even lift? x 3
    • Friendly Friendly x 1
    • Absolutely Haram Absolutely Haram x 1
    ^ Top  
  9. T45 Paladin Literate Patron

    T45 Paladin
    Joined:
    May 13, 2021
    Messages:
    9
    Strap Yourselves In
    Did the game not sell well enough or something? I mean, it certainly seemed pretty popular. How come no one's planning a sequel or a prequel or a spiritual successor etc?
     
    • Despair Despair x 1
    ^ Top  
  10. mastroego Arcane

    mastroego
    Joined:
    Apr 10, 2013
    Messages:
    8,707
    Location:
    Italy
    "Videogame journalists" is the answer you're looking for.
     
    • Despair Despair x 1
    • Disgusting! Disgusting! x 1
    ^ Top  
  11. Zombra An iron rock in the river of blood and evil Patron

    Zombra
    Joined:
    Jan 12, 2004
    Messages:
    9,659
    Location:
    Black Goat Woods !@#*%&^
    Make the Codex Great Again! RPG Wokedex Strap Yourselves In
    I guess making sequels to anything good is de rigueur but I can't really picture why they would make one. Isolation pretty much nailed it and its biggest shortcoming was that it ran too long. What the hell would Isolation II even look like? More of the same? Add a jet ski level?
     
    • Agree Agree x 2
    ^ Top  
  12. Multidirectional Arcane

    Multidirectional
    Joined:
    Mar 18, 2009
    Messages:
    6,213
    Yeah I think another game that plays like Alien Isolation would be too much. Best thing they could do is to make a sequel that is what "Aliens" was to "Alien" and make it more action oriented.
     
    • No No x 4
    • Acknowledge this user's Agenda Acknowledge this user's Agenda x 1
    • Agree Agree x 1
    • Disagree Disagree x 1
    ^ Top  
  13. Zombra An iron rock in the river of blood and evil Patron

    Zombra
    Joined:
    Jan 12, 2004
    Messages:
    9,659
    Location:
    Black Goat Woods !@#*%&^
    Make the Codex Great Again! RPG Wokedex Strap Yourselves In
    Yeah, it's funny, I was thinking the same thing. And look what released just a week ago



     
    ^ Top  
  14. Multidirectional Arcane

    Multidirectional
    Joined:
    Mar 18, 2009
    Messages:
    6,213
    Full action co-op shooter is not what I had in mind though. Sequel could still have some of the same stuff, like you could still have a reason to hide occasionally, due to limited resources. You could be much better equipped than in first game, making xenos actually killable but not to the point of you actually killing them left and right. They should still remain really tough enemies, just not unbeatable.
     
    • Agree Agree x 5
    ^ Top  
  15. Razor Arcane

    Razor
    Joined:
    Sep 22, 2014
    Messages:
    925
    Didn't you have a headset? It has the best non premium VR mod out there. Its like walking around on the Nostromo as the ship was the design basis for Sevastopol.
     
    Last edited: Sep 4, 2021
    ^ Top  
  16. Morgoth Arcane Patron

    Morgoth
    Joined:
    Nov 30, 2003
    Messages:
    29,669
    Location:
    Apple Strudel Food Inspection GmbH
    The devs spoke briefly after A:I launched about ideas they had for a sequel. Basically a space station, with everything that made AI already great amped up. Size, Levels, Complexity, Artifical Intelligence, etc.

    The inept marketing of Sega, the Aliens Colonial Marines fiasco, the idiot millennial game journos nitpicking over some bullshit they don't udnerstand, and Sega putting the game on 75% sale after 3 months of launch (which was still usual in 2014 'cuz Gaben said that's cool) killed the game. The game proved to be a slow burn seller, but that wasn't good enough for Sega, so they never greenlit a sequel. Core team left, and the rest was offloaded to Microsoft's payroll to make some Halo Wars 2 bullshit or whatever.
     
    • Despair Despair x 4
    • Interesting Interesting x 2
    • Brofist Brofist x 1
    • Rage Rage x 1
    ^ Top  
  17. gerey Arcane Zionist Agent

    gerey
    Joined:
    Feb 2, 2007
    Messages:
    1,784
    If they were to make a sequel, I'd genuinely wish for them to take the immersive sim approach. Isolation was already halfway there, all it needed was less restrictions in terms of exploring the station (and yes, I know you can backtrack, but it's usually neither required not worth the bother), a proper inventory system, fleshed out combat and ways to improve skills and attributes.

    Issue is that Isolation was already too long to begin with, to the point it stopped being scary/tense and became tedious around the halfway mark. The alien was less of a threat and more a way to force the player to just walk/crawl everywhere - which already made a needlessly long game feel all the longer.

    A sequel would require them to go back to the drawing board and figure out a way to structure the game in such a way that the alien isn't constantly glued to your ass.

    I think something akin to the remake of Resident Evil 2 or the original Resident Evil 3 would work - actually limiting the exposure to the alien to specific parts of the station or plot chapters and introducing sections where the player is allowed to explore and combat regular enemies.
     
    • Agree Agree x 2
    • Brofist Brofist x 1
    • Prestigious Prestigious x 1
    ^ Top  
  18. mastroego Arcane

    mastroego
    Joined:
    Apr 10, 2013
    Messages:
    8,707
    Location:
    Italy
    It wasn't perfect but it didn't deserve to get killed by soy "journalists".
     
    • Agree Agree x 2
    • what? what? x 1
    ^ Top  
  19. Generic-Giant-Spider Arcane

    Generic-Giant-Spider
    Joined:
    Feb 11, 2018
    Messages:
    5,741
    Location:
    Every fantasy game ever.
    So is this any good?
     
    • meh x 1
    • Yes x 1
    • No x 1
    • it is a mystery x 1
    • Balanced x 1
    ^ Top  
  20. Zombra An iron rock in the river of blood and evil Patron

    Zombra
    Joined:
    Jan 12, 2004
    Messages:
    9,659
    Location:
    Black Goat Woods !@#*%&^
    Make the Codex Great Again! RPG Wokedex Strap Yourselves In
    Eh? Kotaku upvoted it, Eurogamer gave it the "recommended" stamp and PC Gamer gave it an outstanding 93%. Of the sites I checked only IGN and Gamespot crapped on it. They're lowest common denominator sites with big audiences to be sure, but is that really enough to kill a game?
     
    ^ Top  
  21. mastroego Arcane

    mastroego
    Joined:
    Apr 10, 2013
    Messages:
    8,707
    Location:
    Italy
    Ok I admit I didn't run statistics on the actual articles. I remembered the press coverage being an issue back then.
    And no, probably not enough to kill it, by itself.
    But it didn't help for sure, and I don't hold game journos in high regard, you see.
     
    • Informative Informative x 1
    ^ Top  
  22. J_C One Bit Studio Patron Developer Sad Loser

    J_C
    Joined:
    Dec 28, 2010
    Messages:
    16,735
    Location:
    Pannonia
    Project: Eternity Wasteland 2 Shadorwun: Hong Kong
    Silly me, it turns out that you can change the difficulty midgame, it is on the options menu. So I turned it up to hard, while using the Unpredictable AI mod, and I'm having a blast. This mod should be mandatory for the game. Using this mod the Alien is not rubber banded to my character all the time, I encounter it just enough to keep up the tension.

    And after I acquired the flamethrower, it is payback time bitch!
     
    • incline incline x 2
    • How about this as a button How about this as a button x 1
    • Informative Informative x 1
    ^ Top  
  23. udm Arcane Patron

    udm
    Joined:
    Aug 14, 2008
    Messages:
    2,063
    Thas right. Keep using the flamethrower on the xenomorph when you get it later. Absolutely nothing will go wrong ;)
     
    • Thanks! Thanks! x 1
    • Peaceful protest Peaceful protest x 1
    ^ Top  
  24. Morgoth Arcane Patron

    Morgoth
    Joined:
    Nov 30, 2003
    Messages:
    29,669
    Location:
    Apple Strudel Food Inspection GmbH
    [​IMG]
     
    • Funny x 3
    • Brofist x 1
    • Prestigious x 1
    • Friendly x 1
    • sheeple x 1
    ^ Top  
  25. J_C One Bit Studio Patron Developer Sad Loser

    J_C
    Joined:
    Dec 28, 2010
    Messages:
    16,735
    Location:
    Pannonia
    Project: Eternity Wasteland 2 Shadorwun: Hong Kong
    Ouch. Fucking bitch rammed me!

    No biggie, it was still satisfactory to roast her ass.
     
    • Funny Funny x 1
    • not sure if serious not sure if serious x 1
    ^ Top  

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.