- For some reason the developer thought it would be a good idea to make combat much more involved than it was in older horror titles. Not only the game doesn't have autoaim (RE2 on PC didn't have one either and it wasn't a big deal for me), but in addition to not having autoaim "Alisa" also features a free aiming (both horizontal and vertical). That's right, it's not just "hold aim button" like in SH, and not "hold aim button and either aim straight, upward or downward" like in RE - you must tap up and down to adjust your aiming, and you can't score headshots by simply pointing a gun into a ceiling.
- Bossfights are a lot more actiony than in older horror games, to a mixed result. Some of them aren't that bad, but the first one is fucking horrible - the boss randomly knocks you on the ground, and you must fight him while standing on a rotating platform with constantly changing camera angles. Some bosses can stunlock you to death if you were unlucky with positioning, and almost every boss was designed in such way that you can't reliably avoid getting hit. In a game about conserving limited resources, having mandatory and lousy combat is a big NO.
- Like i've said earlier, the game is quite janky. The movement is slow and unresponsive, and the game suffers from the usual indie jank like inconsistent controls (like you can't exit inventory by pressing Esc and must use backspace, etc etc). This, combined with a rather high difficulty, makes combat very frustrating. Although, I was playing on a keyboard, so there's a big chance that the game actually plays fine on a controller.
- The game has a lot of cut content: there are some doors that cannot be examined and lead to nowhere; there's a door that teases you with a possible puzzle, but the game never gives you a key to open it; there's an NPC which can either die or survive, but it's never brought up again and it doesn't affect the ending. The story ends quite abruptly and leaves a lot of loose threads too, although it may be intentional.
- There's quite a lot of minor technical issues. The game is fully playable from start to finish and i never experienced a game-breaking bug, but i had to Alt-F4 out of the game on numerous occasions - a few times the game decided not to show "you died" screen and just continuted showing protagonist's dead body, one time the game got stuck on an inventory screen. Nothing too major, but still annoying.