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Kickstarter: https://www.kickstarter.com/projects/inbetweengames/all-walls-must-fall-a-tech-noir-tactics-game/
http://www.allwallsmustfall.com
http://www.allwallsmustfall.com
A hipster tactical game?
https://www.rockpapershotgun.com/2016/04/18/all-walls-must-fall-pc-game/
Description
All Walls Must Fall is a tech-noir spy thriller set in Berlin 2089 where the Cold War never ended. A game in the isometric action tactics genre, you command secret agents using time travel, social stealth and combat. Prevent nuclear annihilation. Bring down the Wall. Love, kill, and remix reality to explore the meaning of freedom in a parable reflecting upon current global issues in the mirror of a fantastic future past.
History
Berlin, November 2089 - For 150 years of Cold War both sides have used temporal technology to counter each other's every move. But this deadly love is finally coming to an end as a rogue nuclear strike has both sides sending agents back in time to find out who did it and how to prevent it before everything turns to ash forever. Over the course of a journey that jumps and loops through a single night in the city, players will unravel the conspiracy keeping East and West locked in struggle and oppression. As lines between factions become blurred, choices become difficult. Which side to play? Who to side with? When both time and free will are an illusion - who can you really trust? Will your actions tear down the wall, bring stability, or perpetuate a cycle of war and terror? In the end all walls must fall.
Features
- Isometric action tactics game for download on PC and Mac
- Procedurally generated levels and campaign that plays different every time
- Developed by a team of former AAA professionals using Unreal Engine 4
- Sci-Fi noir Berlin as a divided city in which the Cold War never ended
- A parable that reflects on free will, moral ambiguity and the meaning of freedom
- Mixed 2D/3D art style of a propaganda poster brought to life
- Mind-bending time manipulation abilities
- Pausable real-time tactics with actions on the beat of the music
- Synaesthetic nightclub environments and audio
- A simulation sandbox featuring crowd simulation and destructible objects
- A focus on player agency and expression fostering different play styles including combat, hacking and social stealth using specialized secret agent characters
- An inclusive representation of the people of Berlin including their diverse cultural, sexual and gender identities
https://www.rockpapershotgun.com/2016/04/18/all-walls-must-fall-pc-game/
Cold War Tech-Noir: All Walls Must Fall
All Walls Must Fall [official site] is the first commercial release from inbetweengames, the indie studio founded by former members of Yager, developers of Spec Ops: The Line. It’s a “tech-noir tactics game” set in Berlin 2089. This is a Berlin still divided by a wall and a world where the Cold War never ended. To navigate its perils and its nightlife, you’ll use a combination of social stealth, time travel and combat. It looks delicious, like a propaganda-powered, post-Syndicate dream.
Almost everything that inbetweengames have said about the game makes me hungry for more. Here are the basics though: it’s a pausable real-time tactical game with procedural levels, actions performed to the beat of music, simulated crowds and destructible objects, and a story that involves time travel, geopolitics, love and oppression.
Over the course of a journey that jumps and loops through a single night in the city, players will unravel the conspiracy keeping East and West locked in struggle and oppression. As lines between factions become blurred, choices become difficult. Which side to play? Who to side with? When both time and free will are an illusion – who can you really trust? Will your actions tear down the Wall, bring stability, or perpetuate a cycle of war and terror? In the end all walls must fall.
I’m pleased that nightclubs seem to play a big part in the setting, not only because that fits with my memories of actual Berlin but because I’d quite like every action scene to take place in a nightclub. The finest scene in the very fine John Wick is a good, recent example of the form. All Walls Must Fall will have “synaesthetic nightclub environments and audio”, apparently, which sounds like an excellent thing to include in a game.
It’s not yet clear how the time manipulation mechanics and social stealth will play out but I’m keen to see more. And I’m just as excited to see what inbetweengames will pull off with the plotting and setting. I liked Spec Ops: The Line well enough but it felt like an interesting piece of characterisation and commentary straining against the structure and realities of a big budget third-person shooter. In some ways that was the ideal vessel for the story but All Walls Must Fall looks like it’s taking some of the ideas – from investigation of politics and social structures to the use of graffiti, posters and propaganda – to far more interesting spaces.
Early Access is set to begin in Autumn. For more info, point your browser and face at this devblog post.
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