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Incline ALPHA PROTOTYPE OF WORLD'S GREATEST GENERIC RPG BLOBBER ENGINE : COMPLETE

Discussion in 'Golden Era Games' started by Cleveland Mark Blakemore, Jul 25, 2021.

  1. Cleveland Mark Blakemore Golden Era Games Übermensch Developer Sad Loser

    Cleveland Mark Blakemore
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    I've thought about it for ten years and now I've got it running in Unity. I ditched 2D art for the encounters when I realized in a blast of inspiration how to make it all work in 3D.

    A truly generic data driven RPG designer architected purely to put out blobbers of all different genres on a monthly basis.

    Editors working, prototype working, combats working, inventory working, summoning working, spellcasting working. Not quite 100% FUDGE rules but working on that too.

    Biggest mistake I made in Grimoire was poor organization of summoned creatures versus skill of summoner. This time I have figured it out all in advance. I am limiting feature creep by permitting just 9 creatures to be summoned and custom editing the data of each of them to be perfect.

    The game has six slots for party characters, another two that can be reserved for the party's PET (!) and one slot for recruited NPCs like EYE OF THE BEHOLDER. You have to keep a slot open if you want to summon monsters in combat. You cannot dismiss your original party (investment in your characters from start to end) and the only party characters that can be dismissed are the pet and a recruited character.

    Watch this forum for screenshots coming soon. Still trying to make the dungeons extra special and keep polycount very low for mobile device ports.

    Summoned.jpg

    P.S. I got stuck into coding POST-ATOMIC and made so much headway I decided I might as well use the engine to first release a semi-reboot/sequel to GRIMOIRE with a vastly improved design to everything and in 3D. I also have such a wealth of assets to use for Fantasy that I thought it would be best to do the traditional route first before continuing on the post apocalyptic flavor. POST-ATOMIC was about 75% on the engine when I switched out the portraits and GUI for a fantasy theme.

    50 Portraits male and female this time around, I only picked the wildest and most exotic for the game to convey the excitement of the original Grimoire all over again for a new generation.

    portraits.png

    Necromancers are now WARLOCKS
    Clerics are now EMPIRICS
    Metalsmiths now just plain SMITHS
    Pirates now called CORSAIRS

    Naga, Leonar and Rhattu have stayed.
    Giants are now OGRES.
    Saurians are now GOBLINS. (Plenty of new abilities over the Lizardmen)
    Many other changes to streamline and maximize the balance of the parties and emphasize the unique capacities of the individual classes.
     
    Last edited: Jul 25, 2021
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  2. rusty_shackleford Arcane

    rusty_shackleford
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    :popcorn:
     
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  3. Bladderfish Augur

    Bladderfish
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    I await screenshots with baited breath. Which means I may develop breathing problems over the many years to see said screenshots, but I'll bait my breath anyway.
     
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  4. Morblot Aberrant Member Patron

    Morblot
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    PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In
    Does this mean I can delete my save from when I won Grimoire?
     
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  5. rusty_shackleford Arcane

    rusty_shackleford
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    Save it, give it to your grandkids to hold onto.
     
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  6. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Would you consider allowing players to upload portraits?
     
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  7. <3sRichardSimmons Arcane Patron

    <3sRichardSimmons
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    Bated. “With bated breath” means you’re so excited about something that you’re having trouble breathing. “With baited breath” means that your breath is so foul you’re intending to use it as a trap or trick on someone unsuspecting.
     
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  8. sigard Learned

    sigard
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    Codexers it is butthurt time!
     
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  9. sigard Learned

    sigard
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    UNITY+3D
    WHAT SAY YOU CODEX?
     
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  10. Netch Novice

    Netch
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    Sounds very cool; I'm definitely looking forward to seeing screenshots. I hope Post-Atomic isn't put on the backburner for too long though, that game has me excited.
     
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  11. Kaivokz Arcane

    Kaivokz
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  12. Techno Union Obvious alt

    Techno Union
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    Elves are now FAIRIES.
    Cows are now BURGERS.
    All bears are now TOYS.
     
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  13. Gargaune Cipher

    Gargaune
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    But... there's multiple Fridays in a month.
     
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  14. Alter Sack Learned

    Alter Sack
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    Cleveland Mark Blakemore

    How long do you think will it take to port Grimoire to the new engine?

    Will it be a lot of work?

    Great, I always wanted my party to have a PET (or maybe two).
    Show Spoiler
    [​IMG]
     
    Last edited: Jul 26, 2021
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  15. Fluent Scholar Patron The Real Fanboy

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    Cleve, this is excellent news! Wow. I am very much looking forward to blobbers made with this engine, and the sheer possibility of many of them being made by others, too! You really hyped me here, this is going to be SWEET! Thanks for your efforts in this most important but often overlooked genre of RPGs: The Blobber! :)
     
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  16. Cleveland Mark Blakemore Golden Era Games Übermensch Developer Sad Loser

    Cleveland Mark Blakemore
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    Your mind will reel when you see some of the genres I am going to fit into the blobber format, each with radically different themes and artistic design.

    (Lovecraft themed game portraits are all already done and they are incredible)

    (Vivisectionist and Innsmouth recruits below)

    (Still collectiing Lovecraft themed monsters from asset store and elsewhere, only have about 5 right now which is not enough for a game but could pad this with gangsters, rats and common RPG creatures like slimes, etc.)

    P.S. The character creation screen is standardized and is entirely data driven with no hardcoded values for ANYTHING. Even the abilities themselves in a particular RPG (Spellcasting, summoning, etc.) are all data driven from tables. So for example, adding a new ability is as simple as giving it a few categories, describing it's limitations and requirements, then its effect ... all in tables. This is all a result of finally figuring out exactly how Unity Scriptable Objects work and what they are capable of. Very powerful programming paradigm. It all came to me in about 40 seconds how to do it all after I drank three cups of bulletproof coffee with coconut oil.

    3d44cf1360da327a69d2_small.jpeg
    8e54bcac7fcde38cc512_small.jpeg
     
    Last edited: Jul 26, 2021
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  17. mondblut Arcane

    mondblut
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    These were the last words of Fentanyl Floyd.
     
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  18. Cleveland Mark Blakemore Golden Era Games Übermensch Developer Sad Loser

    Cleveland Mark Blakemore
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    Fairies are now called SLYPHS
    Durendil are now called SERAPHIM

    ... this is part of naturally trimming my IP down to a system which is unique or at least uniquely named and distinct so no butthurt companies can try to sue me for D&D infringements etc. etc. ... I believe if I turn this into my unique market niche as an indie, people will come sniffing for money at some point, so making certain I am not derived from Wizardry or from D&D or any other RPG design. FUDGE is open license with no restrictions and it kicks ass, I could not have gotten those logarithmic curves to work that well with ten years to tweak them.
     
    Last edited: Jul 26, 2021
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  19. Techno Union Obvious alt

    Techno Union
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    D&D owns pirates?!
     
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  20. Cleveland Mark Blakemore Golden Era Games Übermensch Developer Sad Loser

    Cleveland Mark Blakemore
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    Guarantee you that you will not be disappointed in the final product! I also made sure usability was designed right from the start, no manual needed to play these games just jump in and wait to be prompted for your orders etc. so no more autistic crybabies on Steam whining about how hardz it iz. Eliminage Gothic is the way to go for mass marketing of blobbers for the flow of the UI, it is just the graphics and format that sucks.
     
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  21. Cleveland Mark Blakemore Golden Era Games Übermensch Developer Sad Loser

    Cleveland Mark Blakemore
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    ... no but a Corsair is more of a specialized thief with more combat skillz as well as a pirate.
     
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  22. Fluent Scholar Patron The Real Fanboy

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    Sounds great, man! Portraits look great, and I'm really looking forward to the more traditional RPG stuff, like a continuation of Grimoire and the like. I'm also up for any setting though, as long as it's a cool blobber! :D

    It does sound great, though. I don't mind reading manuals but that functionality will definitely garner you some new fans (probably a LOT of them, honestly.) So everybody wins! Going to keep my eye on the thread for more updates. When a module is ready to go, do you mind if I do a Let's Play for it for my YouTube channel?

    Also, I still have yet to play Grimoire. I know, I'm late, but it's on my short list of games to play next. I'm currently playing a Wizardry game, some vintage FRUA designs and Dark Sun, but once one of those wraps up it's Grimoire time. :D Anyway, keep up the excellent work, brother! You're going to be pleasing a lot of fans and finding new fans for your wonderful creations. Cheers! <3
     
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  23. Cleveland Mark Blakemore Golden Era Games Übermensch Developer Sad Loser

    Cleveland Mark Blakemore
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    No. Every byte will map into the new system seamlessly with a little translation code and tables. Even the spells. It's a low priority for this game but a certainty for the next Grimoire installment and it will likely be patched on this one by then, too.
     
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  24. Cleveland Mark Blakemore Golden Era Games Übermensch Developer Sad Loser

    Cleveland Mark Blakemore
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    I've got enough of the prior rules converted over that you can already see in combats that the math (from FUDGE) results in superb performance over my original engine in C++. As your skillz and attributes increase, the bell curve bulges on the right side and everything becomes not evenly distributed but is more and more like to succeed every time at every action but even the highest skillz can fail once in a while or the toughest monster can still be hit even by a level one noob swinging a wet towel. Way better texture to the combat turns and it just "feels" right which many people have said about FUDGE & FATE. I've got a debug HUD running too, which is something that was desperately needed in Grimoire which I tried to insert with the cheat codez. I can actually interrupt a combat, bump up a skill by one FUDGE point then watch the battle progress with better results instantly. I should have built this substructure on day one for Grimoire but I was still learning.
     
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  25. mediocrepoet First disciple of Mediocrites Patron

    mediocrepoet
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    Codex 2012 MCA Project: Eternity Divinity: Original Sin 2
    I can't wait to upload my consciousness into a robot body to see its release.
     
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