Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Amnesia: The Dark Descent (makers of Penumbra)

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
Weren't they bemoaning their lack of sales a couple of months ago and pondering whether or not they could stay afloat? Nice to see they did it without a publisher, though. I really wonder why a lot of indie outlets fork over percentages of their profit to ally with a publisher who invariably dictate what platforms they can release on and when... not like it's really necessary in this age of digital distributorship. You can probably get by with a couple of in-house PR people to spread the word at conventions or, hell, just selling your game on Steam brings it some degree of publicity.
 

MapMan

Arcane
Joined
Aug 7, 2009
Messages
2,330
Good for them. Another humble bundle with amnesia and they will get a lot more $$ for another game.
 

Bubb

Barely Literate
Joined
Jan 28, 2011
Messages
295
Anyone managed to play this on a laptop with an intel express 4 video card? I have read it is somewhat possible, but I haven't managed to do it so far.

I updated the drivers and everything.
 

Wolfus

Arcane
Joined
Jan 22, 2011
Messages
2,117
Location
Slovakia
I don't recommend it. You'll have to lower all the details and thus you'll lose whole atmosphere.
 

Aldebaran

Erudite
Patron
Joined
Aug 12, 2011
Messages
618
Location
Flin Flon
Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
Ed123 said:
What am I doing wrong bros? This isn't a I'M SUCH A BADASS THIS GAME THAT EVERYONE SAID WAS SCARY WAS TOTALLY TAME TO ME thread, just my honest impressions. I bought it months ago and I've still only played about 2 hours (currently in the cellar archives with the water monstahs). The game was absolutely terrifying for the first twenty minutes or so, but now it just seems so ridiculously over-scripted. There's such a limited repetoire of ambient scares (creaking floorboards, dust dropping from the ceiling, generic screaming) that it's too easy to tell the difference between when there's actually a monster about, and you're just hearing some if the aforementioned .wav files being looped. :roll: Plus when there actually are monsters about, they're preceded by comically obvious visual/auditory cues and seem to be deleted from the level entirely once avoided. I was struck with rather unfavourable comparisons to the comparatively lightly-scripted undead levels in Thief/2/fan missions, where the monstahs have proper patrol routes etc. Also, I get the reason for the dark/light sanity mechanic, but it's more irritating than anything else. Should I keep powering on, or is just another linear sequence of scares?

I never found it boring, but if you do, you might want to quit now. The final level is a disappointment for providing an obvious "safe zone," among a few other things--easily the weakest part of the game from a gameplay perspective. The twist is kind of nice if you haven't been spoiled already, though.

The biggest problem with the game that I found was what you mentioned: monsters disappear after you avoid them (if I recall, they disappear if they kill you too).

Still, I really liked the game. One of the few recent horror entries (in movies or video games) that realized that something is not frightening when you can mow down thousands of them by using your IR-24K plasma rifle with built in automatic target requisitioning.

If you want the full experience, you really have to do as the game says. Turn the lights off and wear headphones.
 

barker_s

Cipher
Patron
Joined
Mar 1, 2007
Messages
807
Location
Poland
Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut
I loved the whole game. Now if they only made one in science-fiction setting, similar in atmosphere to Alien...

Ed123 said:
What am I doing wrong bros?

You won't be scared if you really don't want to. You have to immerse yourself, forgive some of its flaws and just enjoy the game instead of nitpicking and its analysing mechanics.
 

xemous

Arcane
Joined
Aug 6, 2004
Messages
1,107
Location
AU
i liked it prefer the castle elements than the stupid last half of the game,

i like games where u explore a large castle of mansion full of secrets and ambiance and threat or some horror and uncovering some mystery

not enough of those games released

once the the human race emancipates itself from slavery imagine all the culture and art and happiness and shit that'll be around it'll be delightful
 

hoopy

Savant
Joined
Oct 12, 2011
Messages
1,547
Location
Suspended in a ghost jail
If a monster kills you, you just respawn and the monster is usually gone (or you respawned ahead of it). So the monsters may as well not be there.

And yeah, it's really easy to tell the difference between scripted scares and monsters.
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,850
Location
Fiernes
Ed123 said:
What am I doing wrong bros? This isn't a I'M SUCH A BADASS THIS GAME THAT EVERYONE SAID WAS SCARY WAS TOTALLY TAME TO ME thread, just my honest impressions. I bought it months ago and I've still only played about 2 hours (currently in the cellar archives with the water monstahs). The game was absolutely terrifying for the first twenty minutes or so, but now it just seems so ridiculously over-scripted. There's such a limited repetoire of ambient creepiness (creaking floorboards, dust dropping from the ceiling, generic screaming) that it's too easy to tell the difference between when there's actually a monster about, and you're just hearing some if the aforementioned .wav files being looped. :roll: Plus when there actually are monsters about, they're preceded by comically obvious visual/auditory cues and seem to be deleted from the level entirely once avoided. I was struck with rather unfavourable comparisons to the comparatively lightly-scripted undead levels in Thief/2/fan missions, where the monstahs have proper patrol routes etc. Also, I get the reason for the dark/light sanity mechanic, but it's more irritating than anything else. Should I keep powering on, or is just another linear sequence of scares?
Get Call of Cthulhu: Dark corners of the earth instead.
 

Gragt

Arcane
Patron
Joined
Nov 1, 2007
Messages
1,864,860
Location
Dans Ton Cul
Serpent in the Staglands Divinity: Original Sin
I guess it's different for anybody but I know that I need to be in the right mood for that kind of game, play it in the dark and with headphones on (actually I always play with headphones on). I've been reminded of it recently with the old AvP from 1999 and I could zip past the levels on hard during daylight with noises from the street outside, but when I tried the same levels in the dark during night, I simply felt very nervous and loved it.

Granted, Amnesia doesn't have constantly respawning monsters that keep the pressure on you, but that's because it's not just about dealing with monsters but also exploring the environments and solving the puzzles, many of which do not involve any threat at all. Perhaps it's main problem is the large amount of scripting, but at the same time it develops some nice atmosphere.
 

Satan

Educated
Joined
Dec 9, 2010
Messages
635
I found it pretty boring as well. It had some atmosphere, but it wasn't tense enough. That was just "there's a monster somewhere that might kill you, you'd better be careful!" instead of real fear or just atmosphere. And I consider Pathologic a highly atmospheric game.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
How many games actually scare people anymore? How many movies? Or any type of media?
 

Tel Velothi

Cipher
Joined
May 12, 2011
Messages
778
Location
beneath a lonely desert sun
Don't worry, I played Amnesia at night with headphones and I didn't "get it" too. Don't get me wrong - it's a good game but not that good as almost everyone claims. Kinda blendish enviroment, annoying "sanity" thing and feeling that the game is only scary because you can't fight back.
Yeah, I was scared few times but the game lacks something... I'll give it a second try but just not now.

Anyway:
Stalker SoC with Oblivion Lost mod >>>>>> Amnesia
in terms of atmosphere and fear.

:smug:
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Eh, I liked Amnesia quite a lot, but:

Tel Velothi said:
Stalker SoC with Oblivion Lost mod >>>>>> Amnesia
in terms of atmosphere and fear.
Even vanilla STALKER SoC beats Amnesia in terms of atmosphere and FFFFUUUU- factor at times - namely your first visit in X18.
STALKER CS, despite being bug ridden, unfinished abomination, also had its moments - I'm speaking of Red Forest here.

From the same developers as Amnesia, Penumbra games were generally scarier, because AI was behaving in a more spontaneous, less scripted manner. In Amnesia enemies were very predictable, so most of the time you didn't have reasons to fear them - just back into a closet, close the door, listen, count the seconds, come back out.

Ed123 said:
If the whole package had managed to retain that feeling of those first few minutes
Disagreed. First few minutes were generally filled with character shitting himself unconscious for no reason.
it'd prolly be one of my top-five horror titles. :(
Do list them.
 

Gragt

Arcane
Patron
Joined
Nov 1, 2007
Messages
1,864,860
Location
Dans Ton Cul
Serpent in the Staglands Divinity: Original Sin
DraQ said:
Disagreed. First few minutes were generally filled with character shitting himself unconscious for no reason.

It's not hard to imagine that the process of losing your memories would leave you a bit dizzy.
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,498
Location
Swedish Empire
DraQ said:
Even vanilla STALKER SoC beats Amnesia in terms of atmosphere and FFFFUUUU- factor at times - namely your first visit in X18.

that damn lab left me with permanent nerve problems.

going down those stairs, stopping cuz i heard some noise on the last stair, see a bucket slowly float up infront of me, then suddely smack me in the face.

i emptied a clip of AK ammo and some grenades on my way back up those stairs.

on a bucket.
 

Phelot

Arcane
Joined
Mar 28, 2009
Messages
17,908
I thought the later monsters patrol and don't disappear? I know that every monster will disappear if it kills you (or so it seems)

Amnesia is one of those hit or miss games for people. You either get into it and like it or you don't. If you aren't scared or feeling the game than I can imagine it'd be incredibly boring to you. A matter of taste, I guess.
 

Phelot

Arcane
Joined
Mar 28, 2009
Messages
17,908
Ahh, I see. I never really knew what the monsters were doing as far as spawning, patrols, because I was one of those that was terrified by them :oops:
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Gragt said:
DraQ said:
Disagreed. First few minutes were generally filled with character shitting himself unconscious for no reason.

It's not hard to imagine that the process of losing your memories would leave you a bit dizzy.
Dizzy or not, it should make the character somewhat saner and a bit more composed, so I'd expect him to be a bit less likely to flip the fuck out because of creaky floor at the beginning.
Luzur said:
DraQ said:
Even vanilla STALKER SoC beats Amnesia in terms of atmosphere and FFFFUUUU- factor at times - namely your first visit in X18.

that damn lab left me with permanent nerve problems.

going down those stairs, stopping cuz i heard some noise on the last stair, see a bucket slowly float up infront of me, then suddely smack me in the face.

i emptied a clip of AK ammo and some grenades on my way back up those stairs.

on a bucket.
:lol: :salute:

Yep, X18 was beautiful because it managed to make a reasonably experienced player with character equipped with some decent firepower (usually fast-shooting AKM and stalker suit) disoriented, frightened and constantly flipping the fuck out for prolonged period of time.
:love:
 

Tel Velothi

Cipher
Joined
May 12, 2011
Messages
778
Location
beneath a lonely desert sun
Satori said:
Use AMK instead, OL makes the game too easy.

I agree that OL makes a game a lot easier than vanilla (mostly due to mega-accuracy) but random encounters are great. I remember this situation:

I'm making my way to powerplant. It's dark as shit - middle of the night. Suddenly I hear a roar of a controller. As it turned out, there are two of them. I run like hell, because I'm low on ammo and even one controller is seriously hard to kill in OL. As if that weren't enought - blow-out is about to come...
So I must find shelter to survive deadly radiation and kill two controllers. Even If I do - after blow-out few invisible Bloodsuckers will spawn... All this in the enviroment I don't know, because I'm first time here.

It's just :love: and FFFFUUUU at the same time.
 

Gragt

Arcane
Patron
Joined
Nov 1, 2007
Messages
1,864,860
Location
Dans Ton Cul
Serpent in the Staglands Divinity: Original Sin
DraQ said:
]Dizzy or not, it should make the character somewhat saner and a bit more composed, so I'd expect him to be a bit less likely to flip the fuck out because of creaky floor at the beginning.

"I just awoke in a ruined castle not knowing who I am and what I am doing there, and that's not even accounting for the possible side-effects the strange amnesia-inducing mixture that I do not recall ingesting may have. So far I feel somewhat saner and a bit more composed."

Twilightsparkle_CMC_S2E3.png
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Gragt said:
DraQ said:
Dizzy or not, it should make the character somewhat saner and a bit more composed, so I'd expect him to be a bit less likely to flip the fuck out because of creaky floor at the beginning.

"I just awoke in a ruined castle not knowing who I am and what I am doing there, and that's not even accounting for the possible side-effects the strange amnesia-inducing mixture that I do not recall ingesting may have. So far I feel somewhat saner and a bit more composed."
Well, that was the whole point of imbibing the mixture in the first place.
 

ortucis

Prophet
Joined
Apr 22, 2009
Messages
2,015
Ed123 said:
I bought it months ago and I've still only played about 2 hours (currently in the cellar archives with the water monstahs).

You lasted two hours? I quit after an hour of boredome. But then again, Penumbra was't scary or fun for me as well. I just despise games who try to imitate realistic movements in-games. Even the simple act of opening a door is more challenging than in real life all of a sudden. Yay fun. The sanity thing was annoying enough in Cthulu game from Bethesda long time ago. I don't need a even blurrier version implemented in another game.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom