Hümmelgümpf
Arbiter
http://www.videogamer.com/xbox360/alpha ... -1859.html
The preview focuses entirely on C&C. Go on and read it.A results screen pops up – it will every time you finish a mission, and some missions are dialogue only.
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More examples. Alpha Protocol employs a dossier system that enables you to gather intelligence on factions and key NPCs. As you near 100 per cent completion on these dossiers, you’ll unlock dialogue options you wouldn’t have access to otherwise. You might have the option to say something that’s personal to them – they might respect your background check, or they might hate you for touching a nerve.
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Nathan spends most of his time sneaking up on enemies and using melee attacks to down them, but you’ll get experience for leaving enemies alive. This is the stealth way.
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He stumbles upon a dossier on Grigori. If we were to do the dialogue mission with Grigori after this combat mission, a dossier dialogue option would have popped up.
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It is at the embassy that Alpha Protocol shows just how reactive it really is. Remember when Nathan was an asshole to Grigori? Well his email warning of your presence has resulted in increased security at the embassy. There’s a hard as nails marine standing outside, ready to break necks at the slightest sign of trouble. If you’d been nice to Grigori, a lame guard would have been blocking the way. Now here’s the interesting part. You’re able to try and talk your way in, which would then align all of the marines inside with you. These marines are great allies, much better than the bog standard guards. So while it seemed at first like scaring the bejesus out of Grigori didn’t benefit you, you have the potential to turn the situation in your favour. Nice.