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KickStarter AntharioN

Discussion in 'General RPG Discussion' started by The Round Peg, Oct 21, 2012.

  1. Mustawd Arcane

    Mustawd
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    [​IMG]

    :hmmm:
     
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  2. Jack Dandy Arcane

    Jack Dandy
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    Divinity: Original Sin 2
    I stand by my claim! :whiteknight:
     
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  3. V_K Arcane

    V_K
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    What killed Antharion for me was horrible writing and nonsensical quest design. From what I remember from ~10 years ago, Helherron was marginally better in that regards. Both are almost purely combat games though.
     
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  4. Grauken Professional Procrastinator Patron

    Grauken
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    its simplistic but fun
     
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  5. Abu Antar Prestigious Gentleman Tweet, tweet Patron

    Abu Antar
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    Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    I skipped all the text and just had fun with combat and exploring.
     
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  6. CryptRat Prestigious Gentleman Arcane Developer

    CryptRat
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    So are they working on another game? They probably spent half of development time on building a pleasant engine, it would be a waste that they never make another game using it.
     
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  7. Abu Antar Prestigious Gentleman Tweet, tweet Patron

    Abu Antar
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    Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    They're dead, Jim. Haven't heard anything in ages. Question is if they are even developing games anymore. They made some patches in a short time.

    I sent them a mail, asking them if they are making another game.
     
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  8. DrDungeon Developer

    DrDungeon
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    They're definitely working on a new one. Its similar to, but much more elaborate than Antharion. Rest assured the company is well aware of the improvements and changes needed. I have the honor of being the first one who will get to actually play it.
    But its rather secret right now so I'm not at liberty to discuss details. Hang in there.
     
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  9. CryptRat Prestigious Gentleman Arcane Developer

    CryptRat
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    You made my day.
     
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  10. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Absolutely great news.

    I'm gonna install my copy of madman just for this.
     
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  11. Abu Antar Prestigious Gentleman Tweet, tweet Patron

    Abu Antar
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    Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    This confirms what DrDungeon said.
     
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  12. Sacred82 Self-Ejected Dumbfuck

    Self-Ejected
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    Fucking excited tbh.
     
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  13. vazha Liturgist

    vazha
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    Antharion was quite a solid debut, if they can learn from its shortcomings and build on its strengths it might end up being a very good rpg indeed.
     
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  14. fantadomat Arcane Edgy

    fantadomat
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    The worst thing about the game,for me,was the dungeons. Very generic with long corridors and random rooms. Never felt like an actual place in the world. They felt like unity engine shovelware.
     
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  15. Sacred82 Self-Ejected Dumbfuck

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    what do you mean by "random rooms", they weren't randomly generated?
     
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  16. Zombra An iron rock in the river of blood and evil Patron

    Zombra
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    Make the Codex Great Again! RPG Wokedex Strap Yourselves In
    You'll never hear me say this again, but what this game needed was grinding. Let me back up. The whole design was on a "kill stuff, level up, kill more stuff" basis, but every enemy was hand-placed and once it was gone it was gone forever, so if you cleared the beach but only found 9/10 seagull wings for a quest, you couldn't just come back later and find another seagull ... that shoreline would now be barren of life for all time. It felt weird and wrong for a game of this type.
     
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  17. fantadomat Arcane Edgy

    fantadomat
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    Don't know if they were,most likely they were randomly generated,then messed around by the devs and put in the game. From what i know they weren't random at every game or something like that. Just never felt like something that human will do.
     
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  18. Sacred82 Self-Ejected Dumbfuck

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    the thing that was really bad about this IIRC was, until you'd taken the quest, the drops would be much less frequent/ non-existant. So you'd always head straight for the next town, avoid as many enemies as you could, and took every quest possible.
     
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  19. Zombra An iron rock in the river of blood and evil Patron

    Zombra
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    Make the Codex Great Again! RPG Wokedex Strap Yourselves In
    And gameplay aside, it makes the world feel empty and revisiting areas became dull. A fantasy RPG game world should feel dangerous even if you've already been through an area before. If I have a quest to go kill a group of bandits in the forest, it's cool if they don't appear again later, but if I can cross the mountains and kill 100% of the bears that live there, and there are no bears ever again, it's just kind of weird. Did 4 people just destroy the global ecosystem by hunting a few bears? Are seagulls extinct now because I did one quest?
     
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  20. fantadomat Arcane Edgy

    fantadomat
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    And what rpg does this? Respawning enemy is shit in most games.
     
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  21. Mustawd Arcane

    Mustawd
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    I find it weird that you’re taking things so literally. I always viewed it as an abstraction. It’s like traveling an uncharted part of forest. You have zero trails, your guys probably have to hack their way through thicks brush to make walkable paths, and you have zero established campsites or caches. Of course the initial run through is brutal, but afterwards not seeing the same wildlife makes more sense than some random bear crashing your established campsite with his gang of seagulls.

    Now, trails in the wilderness aren’t permanent, and for further realism you could have a mechanic that would treat an area as being uninhabited or unvisited long enough as to revert back to its original dangerous state.
     
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  22. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    Codex 2014
    New website, nothing about the next project yet: http://orphicsoftware.com

     
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  23. passerby Augur

    passerby
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    I didn't play the game, but:

    Quest items drops shouldn't be random, or relay on having a quest in a quest log, that's it.
    I like a sense of accomplishment after clearing a map, fuck respawns.
     
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  24. jdinatale Arbiter

    jdinatale
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    I started playing the game today and about 8 hours in. It's fun, but there are many quality of life things missing:

    -The mini-map is horrible. There needs to be a bigger one you can open

    -No fast travel outside a mark/recall spell that only grey wizards can access

    -Enemies don't respawn and there's no way to know that an item dropped is quest related

    -The load time for saving/loading is bad

    Good game for an exploration/combat fag like me.
     
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  25. jdinatale Arbiter

    jdinatale
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    Just rage quit after 9 hours. It's a fun game, but the mini-map is a mess. There are these massive labrynth like dungeon and there is no way to know what you've already explored except by mindlessly clicking and hugging the walls. And the automap does not even fill in correctly unless you hug the walls, otherwise it looks like area you haven't explored yet.
     
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