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Any C/ARPG with good technomancer class implementation?

Cryomancer

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When I mean techomancer, I mean things like creating magical robots, terraforming planets, taking control over enemy battleships and droids, creating mini black holes in a high fantasy and high technological setting. Not a guy with a electric staff and very few spells on long cooldowns(you know what game I an talking about)

Kotor 1/2 is far more satisfying in that aspect, despite having Jedi not technomancers. You can force choke, cast force storm, disable droids, hack terminals and do a lot of cool stuff.

Starfinder TTRPG has a cool implementation of that class https://starfinder.dragonlash.com/classes/technomancer/

GURPS has the technomancer class too http://www.sjgames.com/gurps/books/technomancer/

rDiiraK.png

That class seems so interesting. Mixing technology and SCI FI technology with arcane spells seems so interesting. I know that medieval fantasy is far more common on RPG's and non high fantasy medieval are very rare, but there is any game with good technomancy?
 

lukaszek

the determinator
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deterministic system > RNG
 
Last edited:

lukaszek

the determinator
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Joined
Jan 15, 2015
Messages
13,164
deterministic system > RNG
 
Last edited:

Funposter

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Mass Effect would possibly qualify, with the Engineer class and the Biotic/Tech fusion class of Sentinel. Unfortunately the Sentinel doesn't get any of those AI hacking abilities, which would maybe be fun in a LARPy sort of way. Indeed, any class with Biotic abilities sort of fall into the field.
 

V_K

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at a Nowhere near you
Rigger in Shadowrun, particularly TT where they can also take over large vehicles. TT also has Technoshamans if magical aspect is important to you.
System Shock 2 and Prey have a number of psi disciplines for interacting with and disrupting technology.
Voidspire Tactics has a Mechanist class and electricity-based spells can also activate devices (used in puzzles a few times, and for Sorcerer/Mechanist synergy).
 

Cryomancer

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To be honest, some things from techomancy on TTRPG's seems to be very hard to implement in a CRPG. Eg : https://starfinder.dragonlash.com/spells/terraform/
starfinder Terraform spell said:

"
To cast this spell, you must spend 10 Resolve Points along with technological gear worth 30,000 credits (which is magically augmented to do much of the terraforming, then consumed by the spell). (...)alters the area’s climate and normal plants to those appropriate to the new terrain, but it doesn’t affect creatures or the configuration of the ground. Transforming rocky hills into forested areas converts grasses into shrubs and small trees, but it doesn’t flatten the hills or change the animals to suit the new environment.

(...)The GM can decide that certain terrain shifts are unsustainable and shorten the duration or that some are suitable for the area and extend the duration. This spell could have many secondary effects based on the nature of the change, the type of bordering terrain, and so on; these should be determined by the GM on a case-by-case basis. For example, transforming a desert requires drawing water up from underground to sustain the plants, which could deplete the water table in nearby areas."
 

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