Louis_Cypher
Arcane
- Joined
- Jan 1, 2016
- Messages
- 1,559
I'm sick of fantasy with too much backstabbing, backbiting, political corruption and ridicule of goodness. Game of Thrones type stuff. I just want a traditional Dark Lord to oppose. Could you recommend some satisfying games that are instead compatible with a constructive life-affirming position, like Christian religion, like Tolkien? I am not talking about superficial stuff like "it has a race of angels". I mean RPGs that are not deconstructionist, sarcastic, or ironic about heroism, but rather pro-life, pro-joy, inspiring, foreboding, and ruthless against evil. They can be grimdark, but the protagonist must be earnest in their convictions. Tolkien's world is dark, grim and bittersweet at times but illuminated by light.
I'll try to start out with suggestions, please critique if necessary:
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Ultima I to Ultima IX
The original RPG seems to have a focus on personal virtue, although I've never completed Ultima I, the only game in the series I played. These are similar to the four cardinal virtues, and three theological virtues in Roman Catholicism. The ankh is used to represent a holy symbol, which isn't bad, as it represented 'life' in ancient Egypt, and resembles a cross (also being adopted in Coptic Christianity).
The eight virtues are defined as such:
Dragon Quest I to Dragon Quest XI
The Dragon Quest games generally present a positive view of religious institutions. Contrary to many JRPGs in which healing priests resemble Shinto 'shrine maidens', they are more explicitly Christian in tone, but unlike the Cathedrals of other JRPGs, are not presented as a misguided tool of some evil plot. The games themselves usually contain a constructive plot, and a demon is often the final antagonist. Anime is not my taste personally however.
Ys I to Ys IX
Adol Christin is a no-nonsense quest against evil in each game, uncovering the ancient heritage of the lost island of Ys from French/Breton mythology in the original two. The godhead is represented by two goddesses of some kind, who act as benevolent and merciful protectors, and thus you can reason them as metaphors for angelic spirits or saints.
Dark Souls I to Dark Souls III
You bring light and energy back to the world, as it slips into entropy. You fight the darkening of the cosmos, re-igniting hope and life. You persist and gain fortitude. There is an ocean (primordial chaos) under everything (reality/the land), with things becoming more disordered the further down you go (into raw information and the subconscious). The world is in a constant state of decay (like the Kali Yuga), and the duty of the individual is to combat the entropy by upholding fire.
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There is a semi-serious joke that Doom is the most Christian video game of all time, as you slay only demons. The traditional heroic spirit of Europe, preserved in tales like the Arthurian legend, is ancient but much diminished by the modern world's tendency toward doubt and self-abnegation. I think tales about the killing of monstrosities can be great when handled right. Too much fantasy however tries to humanize say Orcs, who were never intended to be a nation. They were metaphysical symbols made manifest.
If there are enough suggestions I'll add them to this post creating a list, for reference. In a way, fantasy is the genre that best preserves what I feel is much of the lost traditionalism of the Middle Ages. Sometimes not very well. Sometimes stumbling on things accidentally. I don't mind some fantasy trying to be naturalistic, but does it have to be every RPG setting now?
‘That is one thing that Men call “hope,”‘ said Finrod. ‘Amdir we call it, “looking up.” But there is another which is founded deeper. Estel we call it, that is “trust.” It is not defeated by the ways of the world, for it does not come from experience, but from our nature and first being. - Athrabeth Finrod ah Andreth
I'll try to start out with suggestions, please critique if necessary:
----
Ultima I to Ultima IX
The original RPG seems to have a focus on personal virtue, although I've never completed Ultima I, the only game in the series I played. These are similar to the four cardinal virtues, and three theological virtues in Roman Catholicism. The ankh is used to represent a holy symbol, which isn't bad, as it represented 'life' in ancient Egypt, and resembles a cross (also being adopted in Coptic Christianity).
The eight virtues are defined as such:
- Honesty is respect for Truth
- Compassion is Love of others
- Valor is Courage to stand up against risks
- Justice is Truth, tempered by Love
- Sacrifice is Courage to give oneself in name of Love
- Honor is Courage to seek and uphold the Truth
- Spirituality is to seek Truth, Love and Courage from one's own self and the world around
- Humility is the opposite of Pride – the absence of Truth, Love or Courage
Dragon Quest I to Dragon Quest XI
The Dragon Quest games generally present a positive view of religious institutions. Contrary to many JRPGs in which healing priests resemble Shinto 'shrine maidens', they are more explicitly Christian in tone, but unlike the Cathedrals of other JRPGs, are not presented as a misguided tool of some evil plot. The games themselves usually contain a constructive plot, and a demon is often the final antagonist. Anime is not my taste personally however.
Ys I to Ys IX
Adol Christin is a no-nonsense quest against evil in each game, uncovering the ancient heritage of the lost island of Ys from French/Breton mythology in the original two. The godhead is represented by two goddesses of some kind, who act as benevolent and merciful protectors, and thus you can reason them as metaphors for angelic spirits or saints.
Dark Souls I to Dark Souls III
You bring light and energy back to the world, as it slips into entropy. You fight the darkening of the cosmos, re-igniting hope and life. You persist and gain fortitude. There is an ocean (primordial chaos) under everything (reality/the land), with things becoming more disordered the further down you go (into raw information and the subconscious). The world is in a constant state of decay (like the Kali Yuga), and the duty of the individual is to combat the entropy by upholding fire.
----
There is a semi-serious joke that Doom is the most Christian video game of all time, as you slay only demons. The traditional heroic spirit of Europe, preserved in tales like the Arthurian legend, is ancient but much diminished by the modern world's tendency toward doubt and self-abnegation. I think tales about the killing of monstrosities can be great when handled right. Too much fantasy however tries to humanize say Orcs, who were never intended to be a nation. They were metaphysical symbols made manifest.
If there are enough suggestions I'll add them to this post creating a list, for reference. In a way, fantasy is the genre that best preserves what I feel is much of the lost traditionalism of the Middle Ages. Sometimes not very well. Sometimes stumbling on things accidentally. I don't mind some fantasy trying to be naturalistic, but does it have to be every RPG setting now?