ValeVelKal
Arcane
- Joined
- Aug 24, 2011
- Messages
- 1,605
Not moneypants. Just Parisian.you spend 1.5EUR for one croissant? mr moneypants over here.Yeah 3€... That's 2 croissants.
To be honest, that's more €1.2, or should I say 1,20 €.
Not moneypants. Just Parisian.you spend 1.5EUR for one croissant? mr moneypants over here.Yeah 3€... That's 2 croissants.
Gay Sub-nautica is a game for faggots so you might want to order a dildo and ride that or sumfin. Faggot ass game devs so scared of guns they made a walking sim with the mineycrafta loop.I tried Outer Wilds and some generic survival games like Rust and Forest but nothing even comes close.
After browsing the tags on Steam I discovered most crafting/survival games are still in early access and I have no interest in a bread that's still baking...
I heard Breathedge is basically Subnautica in space but it's supposedly buggy and unpolished?
procedural generation
Imagine hating a game because it does not have guns.Gay Sub-nautica is a game for faggots so you might want to order a dildo and ride that or sumfin. Faggot ass game devs so scared of guns they made a walking sim with the mineycrafta loop.I tried Outer Wilds and some generic survival games like Rust and Forest but nothing even comes close.
After browsing the tags on Steam I discovered most crafting/survival games are still in early access and I have no interest in a bread that's still baking...
I heard Breathedge is basically Subnautica in space but it's supposedly buggy and unpolished?
IIRC the Subnautica dev did mention something about non-violence and school shootings and guns but I don't think it was anything more than a PR move. I doubt how starting out with such retarded preconceptions would ever lead to good game, and that points to the more likely story that they were just using non-''violence'' and school shootings for brownie points. EDIT: article about it: https://www.mcvuk.com/development-n...ame-is-a-vote-towards-a-world-with-less-guns/ The excuse is fucking weak.Imagine hating a game because it does not have guns.Gay Sub-nautica is a game for faggots so you might want to order a dildo and ride that or sumfin. Faggot ass game devs so scared of guns they made a walking sim with the mineycrafta loop.I tried Outer Wilds and some generic survival games like Rust and Forest but nothing even comes close.
After browsing the tags on Steam I discovered most crafting/survival games are still in early access and I have no interest in a bread that's still baking...
I heard Breathedge is basically Subnautica in space but it's supposedly buggy and unpolished?
No, it's nothing like Minecraft. Different genres. Subnautica isn't even a sandbox though it's very nonlinear and you can do the objectives in any order you want. The only thing that's limiting you is your current "tech tier".But regarding building in Subnautica, is it even close to Minecraft? Building in it looks like the building you get in a survival game like The Forest or Don't Starve; not the sort of open sky's-the-limit building you see in Minecraft.
STALKER games check all those points and you disliked it.Everything you mentioned + atmosphere, story and unique (entirely handcrafted) alien setting. Not to mention it has a killer soundtrack too.
No base-building, no crafting, boring typical post-apo environments, meaningless exploration (like, what are you gonna find apart from medkits, weapons, ammo and other boring stuff?), bugs and jank... not to mention it's in a completely different genre.STALKER games check all those points and you disliked it.
Stalker: Call of Pripyat has the exploration of anomalies and search for artifacts as a part of it's economy. You ideally should keep the useful ones and trade the others (unless you're really broke). Also, the "sandbox" is even more alive than Subnautica, with a rich ecosystem where artifacts generation is tied to emissions (the storms), each type needing specific tricks and gear to collect (you know how you must learn each biome and creature pattern in Subnautica and in some cases even have specific gear to deal with them? in Stalker it's the same, a learning process to deal with it's fauna, artifacts and the geographical anomalies), and every live entity in the game (from dogs to other stalkers and everything between) having needs or agendas they pursue by wandering the Zone by themselves. Speaking of the Zone, it never looked like your "typical" post-apoc IMO, seeing as it's based on russian urban legends and weird tech, and not the typical nuclear or "zombie outbreak" clichés. Also factions relations that improve/degrade based on how you react to them and make them help you with jobs/barter/exclusive gear/etc or harm you. Crafting? check in a simplistic form in base game, more involving if you go for popular mods like Anomaly and Misery.meaningless exploration (like, what are you gonna find apart from medkits, weapons, ammo and other boring stuff?)
Ok, It started pretty good but by the end of chapter 2 I have enough of it.Just a quick impressions from dipping into Windbound for about half an hour so take it with a big grain of salt:
+ no handholding, you're washed ashore a small island and basically fuck you
+ combat is simple but perfectly functional, you have melee attacks with a knife/spear, ranged attacks with bow/sling, there's a lock on and dodges, basically miles ahead of Subnautica which had only a knife and torpedoes (there's also sneaking and hiding in bushes), I have not encountered any glitches, bad hitboxes or general jank which was mentioned in the Steam reviews
+ I like how your hunger bar doubles as your stamina, basically the hungrier you are the less stamina you have
+ resources are scarce and your inventory is very limited (you can carry a single bag + a basket on the boat)
/ you can swim but there's no diving (though I don't see any point in swimming at the moment, it quickly drains your stamina and when it's empty you drown and wake up on the nearest island or your boat if you crafted an anchor)
/ low poly cell shaded graphics, the game as a whole looks pretty nice and vibrant but there's no denying the individual textures and models lack details
/ the game takes place in some fantasy/alien setting which is a plus (I hate realistic survival games because they lack the "unknown") but so far the environments are pretty standard islands with trees, stones and some cute creatures
- no base building, I think having a home you can decorate with various trophies, flora and other random things is quite important in those kind of games
So far I'm very positively surprised. Especially for a 3€ game (currently -85%).
I never heard of it. Looks interesting but I'm skeptical of games wanting to be 5 different things at once instead of having a clear focus.How about Empyrion: Galactic Survival?
lol it's funny I like Subnautica better than most survival games precisely because it puts a much lower emphasis on the base building and a bigger emphasis on exploration. I barely built a base in it beyond a small one in the area I first started in, and then the big submarine serves as a mobile base. Nothing else required.No base-building, no crafting, boring typical post-apo environments, meaningless exploration (like, what are you gonna find apart from medkits, weapons, ammo and other boring stuff?), bugs and jank... not to mention it's in a completely different genre.STALKER games check all those points and you disliked it.
Cult classic with only 37 reviews on Steam?I just remembered this. Its got no base building but its a cult classic set in space:
How about Empyrion: Galactic Survival?
Stalker isn't gay as fuck since you get to use weapons and it ain't no walking sim. Only a homosexual or a Bulgarian could be into Subshitica.Stalker has easily the most "alive" setting I've ever seen in a videogame, and learning it's ropes was a hell of an experience, not so different from Subnautica for me.
It was a cult classic before it even arrived on Steam, and it's slavjank so most of the people who played it are (Eastern) Euros.Cult classic with only 37 reviews on Steam?