Official RPG Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Preview AoD locations at RPG Watch

Discussion in 'News & Content Feedback' started by Vault Dweller, Oct 1, 2007.

  1. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
    Joined:
    Jan 7, 2003
    Messages:
    27,786
    Tags: Age of Decadence; Iron Tower

    <a href=http://www.rpgwatch.com>RPG Watch</a> posted an <a href=http://www.rpgwatch.com/show/article?articleid=64&ref=0&id=2>article</a> showing seven AoD locations:
    <br>
    <br>
    <blockquote>The next item of interest is this "archeological" site. In the AoD world new discoveries aren't made in labs, they are dug out from ancient ruins and old battle sites. So when this ancient arc decorated by the long forgotten cuneiform symbols was discovered, it attracted many factions' attention. The arc is tied to the main quest, but it's an optional "item". You can beat the game without paying any attention to it or you can use it to influence the final events. You'd have to know how to power it up first, which requires skills and specific "how to" knowledge. </blockquote>
     
    ^ Top  
  2. MountainWest Scholar

    MountainWest
    Joined:
    May 29, 2006
    Messages:
    630
    Location:
    Over there
    I think it's safe to say that if you prove to be as good a developer and 'weaver of stories' as your ideas sound one by one, then AoD will be one hell of a ride.

    And cudos to Ehloim (I'll never get your name right). It looks fucking awesome.
     
    ^ Top  
  3. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
    Joined:
    Jan 7, 2003
    Messages:
    27,786
    Hopefully.
     
    ^ Top  
  4. Elhoim Iron Tower Studio Developer

    Elhoim
    Joined:
    Oct 27, 2006
    Messages:
    2,777
    Location:
    San Isidro, Argentina
    Thanks! :)
     
    ^ Top  
  5. Fuck Crysis and everything else. I want to play AoD! And that's coming from an FPS fan.
     
    ^ Top  
  6. TrustNo1 Scholar

    TrustNo1
    Joined:
    Mar 8, 2006
    Messages:
    174
    I just wanted to comment on how great all of this looks. Of what read I gather that you are making a short (fallout length?) game with lots of replayability questwise. Looking forward to it.

    Now is Thursday here yet? :cool:
     
    ^ Top  
  7. What happens on Thursday? :shock:
     
    ^ Top  
  8. Jora Arcane

    Jora
    Joined:
    Mar 14, 2003
    Messages:
    1,115
    Location:
    Finland
    The release, of course...


    ... on the first Thursday of 2008, that is.
     
    ^ Top  
  9. Ahzaruuk Arbiter

    Ahzaruuk
    Joined:
    Oct 15, 2006
    Messages:
    1,184
    Location:
    Just a city called Sirius.
    Any chances of seeing any hard Copies of it up in Alberta when it gets released? I can't buy anything from the internet :(
     
    ^ Top  
  10. Kos_Koa Iron Tower Studio Developer

    Kos_Koa
    Joined:
    Feb 12, 2006
    Messages:
    315
    The locations seems very distinctive from one another yet still hold a cohesive style. I'm definitely looking forward to exploring the world you created VD. Btw did you ever find an artist to help you with location differentiation? Are these screens the pre or post AoD locals? Just curious.
     
    ^ Top  
  11. VonVentrue Cipher Patron

    VonVentrue
    Joined:
    Jul 16, 2007
    Messages:
    813
    Location:
    HPCE
    Divinity: Original Sin Wasteland 2
    The environmental diversity is astounding.The game has truly come a long way since its... announcement. It not only promises to be a deep, engrossing role-playing experience, but also seems to look absolutely spectacular.

    Congratulations to Oscar, he's done a wonderful job!
     
    ^ Top  
  12. Twinfalls Erudite

    Twinfalls
    Joined:
    Jan 4, 2005
    Messages:
    3,903
    Lookin hawt, keep it up, keep up the work on AoD as well wayhayhayhay
     
    ^ Top  
  13. Amasius Augur

    Amasius
    Joined:
    Sep 24, 2006
    Messages:
    959
    Location:
    Thanatos
    AoD? WTF is AoD? *pretending to be a casual visitor* :P

    Looks great, VD surely is capable to gather talent in his little team but it was this little clause that delighted me: "the most valuable AoD loot: information. " :D
     
    ^ Top  
  14. Ion Flux Savant

    Ion Flux
    Joined:
    Jul 13, 2005
    Messages:
    1,301
    Location:
    Up way, way past my bedtime.
    Project: Eternity
    Nice work peeps! It's looking really good. AoD is looking like the only future title that will have any real lasting value. Thanks for keeping us all up to speed on development too.
     
    ^ Top  
  15. denizsi Arcane

    denizsi
    Joined:
    Nov 24, 2005
    Messages:
    9,927
    Location:
    bosphorus
    Mountain pass looks so underwhelming compared to the other places with many polygonal details. That mountain pass, it's the only one that doesn't hold up graphically. All the others are really fine.

    Is some form of shading similar to phong-shading available in the engine to make the lighting differences between adjacent faces with different angles more transitional, instead of sudden brightness changes? This is especially disturbing in, again, Mountain Pass.
     
    ^ Top  
  16. callehe Liturgist

    callehe
    Joined:
    Dec 5, 2004
    Messages:
    459
    Location:
    Gothic Castle
    there's only 4 towns in the game?
     
    ^ Top  
  17. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
    Joined:
    Jan 7, 2003
    Messages:
    27,786
    Is it a bad thing?
     
    ^ Top  
  18. Monolith Cipher

    Monolith
    Joined:
    Mar 7, 2006
    Messages:
    1,217
    Location:
    München
    How many quests are there per town per playthrough?
     
    ^ Top  
  19. Elhoim Iron Tower Studio Developer

    Elhoim
    Joined:
    Oct 27, 2006
    Messages:
    2,777
    Location:
    San Isidro, Argentina
    Yep, I agree. Mountain pass is one of the earlier works I made, and it needs a little more love.
     
    ^ Top  
  20. callehe Liturgist

    callehe
    Joined:
    Dec 5, 2004
    Messages:
    459
    Location:
    Gothic Castle

    it depends ;)... how big are they though? like junktown, the hub, new reno or Athkatla?
     
    ^ Top  
  21. JarlFrank I like Thief THIS much Patron

    JarlFrank
    Joined:
    Jan 4, 2007
    Messages:
    26,967
    Location:
    KA.DINGIR.RA.KI
    Wow, didn't know Elhoim was the creator of Oscuro's Oblivion Overhaul...

    Also, I'm hyped now. Looking forward to AoD even more than to the Witcher. If it turns out to be only half as good as it sounds, it will be a gaming experience almost as wonderful as Arcanum was, which was one of the most amazing games I ever played regarding athmosphere and roleplaying.

    Keep up the good work, guys, and don't diappoint us. I also want to see some Codex gaming theory put into action there.
     
    ^ Top  
  22. Amasius Augur

    Amasius
    Joined:
    Sep 24, 2006
    Messages:
    959
    Location:
    Thanatos
    I think Elhoim isn't the creator of OOO but he contributed to it.
     
    ^ Top  
  23. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
    Joined:
    Jan 7, 2003
    Messages:
    27,786
    Depends on what you do. Overall, there are 20-25 quests per town. I'd say that most likely you won't be able to do more 12-15, but don't call me a liar if someone finds a way to do 16.

    I tried to keep things small as I don't like walking from one town's end to another (traveling through BG2's city maps was a chore), so the size doesn't really matter here. It's the number of quests and the local politics that count. Still, to answer your question, one town is huge, one town is medium, and two towns are small.
     
    ^ Top  
  24. Jedi_Learner Liturgist

    Jedi_Learner
    Joined:
    Jun 11, 2007
    Messages:
    894
    Look forward to the end product. Best wishes to the team. :)
     
    ^ Top  
  25. Mr Happy Scholar

    Mr Happy
    Joined:
    Jul 15, 2006
    Messages:
    574
    Excellent. It always bugs me when games come up with great main-quest optional tie in quests, but then fail to really make those quests useful beyond the experience. I saw this a lot in Fallout 2 and Prelude to Darkness, in situations like the Salvatore's Enclave trade operation, and uncovering the traitorous watcher agent.
     
    ^ Top  

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.