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Aod News Main Thread

Anthedon

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Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
New patch is out, 233.4mb on Steam. No juicy patch notes yet.
 

HoboForEternity

sunset tequila
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Steve gets a Kidney but I don't even get a tag.
So AoD's text is 6x ( or more ) the amount of text inside my graduate thesis lol. my thesis is 40 MB with pictures, graphs, tables, statistical charts included. hahahahaha
 

agris

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disable word's shitty image compression and it'll blow the fuck up.
 

Beowulf

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Mar 2, 2015
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disable word's shitty image compression and it'll blow the fuck up.
What if he writes in LaTeX:
latex-writing.jpg
 

Cazzeris

Guest
So AoD's text is 6x ( or more ) the amount of text inside my graduate thesis lol. my thesis is 40 MB with pictures, graphs, tables, statistical charts included. hahahahaha

Actually, not only text had to be translated, but most graphical parts of the interface as well. In fact, Torque 3D is so bad at scaling this stuff that it is necessary to upload hundreds of small .png files containing buttons and panels at various resolutions everytime a new translation is finished.
 

Anthedon

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Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
Just finished my non-violent thief playthrough. Next up is a murderous assassin type. Once the patch hits.
 

Anthedon

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Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
http://store.steampowered.com/news/externalpost/steam_community_announcements/75836429553869167

A test build containing many changes and mechanics from Dungeon Rats, a party-based RPG set in the Age of Decadence, is now available, should you wish to give it a try.

To access the test build, right click on the game in your Steam library, select Properties, click on Betas tab. If it’s set on “None - Opt out of all beta programs”, change it to Test – Private Testing Branch.

Enter the Access Code (‘blacksheepwall’), click on Check Code, and wait for Steam to download the files.

We've tested the build and so far everything *appears* to be working correctly, but there were quite a few changes to the scripts so it's possible that we failed to detect something.

We'll continue testing for another week or so. You can either try the build now or wait until it's released officially.

Soon indeed.
 

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