Tags: Gothic 4: Arcania
It's E3 time and surprisingly <a href="http://www.arcania-game.com/">ArcaniA: A Gothic Tale</a> is getting some coverage. Both <a href="http://www.gamingexcellence.com">Gaming Excellence</a> and <a href="http://www.rpgamer.com/">RPGamer</a> put up a short preview based on what they saw of ArcaniA on the E3.
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<a href="http://www.gamingexcellence.com/pc/games/2210/p20090603.shtml">Gaming Excellence</a> is mighty impressed by the intellectual capabilities of fans of the first two Gothics because the gaming excellence apparently didn't get the games' control schemes.
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<blockquote>Ya know, I really have to wonder about the mental state of people who are big fans of the Gothic series? Not that it’s a bad series, not by any stretch, <b>but the mental fortitude that’s required to play through one of these games to completion is staggering</b>. Only having clocked around seven hours of gameplay between the second and third game the sheer beating you receive from even the first enemies can be a life altering experience. These are truly games for the hardcore gamer and if you don’t have the stones for it then too bad for you.</blockquote>
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"Staggering, I tell ya.", my little sister, who was 10 the first time she played it.
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Luckily <a href="http://www.spellbound.de/front_content.php?idcat=77">Spellbound</a> felt bad for those who are intellectually inapt and didn't just change controls, but also added a quest compass.
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<blockquote>Luckily for the rest of us humans the developers are going for a slightly different approach with Arcania. Rather than focusing exclusively on the hardcore crowd they’ve expanded their approach to make the game more accessible to the rest of humanity. A good example of the starting point of this is the fact that you can now turn on a quest tracker. This will give you a quick way of traveling to the waypoints that will help you actually find your goal.</blockquote>
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According to the <a href="http://www.rpgamer.com/event/e3-2009/impressions/gothic4imp.html">RPGamer</a> chick, who also praises the accessibility of ArcaniA, guilds are isolated quest providers, all joinable, without that unfunny choices & consequences part.
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<blockquote>Factions and guilds have been completely re-thought for Arcania; in prior Gothic games they were tied together. Now, the five guilds are factionless and a player may interact with all, some, or none of these establishments. Quests associated with their respective guilds follow the logical path: the Fighter's Guild will send the hero out to kill specific monsters for trophies, while the Mage Guild is more interested in gathering reagents (spell components) and errand-running quests. </blockquote>
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The one thing that makes guilds interesting ditched.
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To be fair, it doesn't sound bad the way combat works and the "weather affecting NPC behaviour"-part sounds like it could add a little bit to gameplay, if used wisely. But that's a big if.
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There are also some new screenshots <a href="http://media.pc.ign.com/media/908/908255/imgs_1.html">over at IGN</a>.
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<br>
Spotted at: <a href="http://www.rpgwatch.com">RPG Watch</a>
It's E3 time and surprisingly <a href="http://www.arcania-game.com/">ArcaniA: A Gothic Tale</a> is getting some coverage. Both <a href="http://www.gamingexcellence.com">Gaming Excellence</a> and <a href="http://www.rpgamer.com/">RPGamer</a> put up a short preview based on what they saw of ArcaniA on the E3.
<br>
<br>
<a href="http://www.gamingexcellence.com/pc/games/2210/p20090603.shtml">Gaming Excellence</a> is mighty impressed by the intellectual capabilities of fans of the first two Gothics because the gaming excellence apparently didn't get the games' control schemes.
<br>
<blockquote>Ya know, I really have to wonder about the mental state of people who are big fans of the Gothic series? Not that it’s a bad series, not by any stretch, <b>but the mental fortitude that’s required to play through one of these games to completion is staggering</b>. Only having clocked around seven hours of gameplay between the second and third game the sheer beating you receive from even the first enemies can be a life altering experience. These are truly games for the hardcore gamer and if you don’t have the stones for it then too bad for you.</blockquote>
<br>
"Staggering, I tell ya.", my little sister, who was 10 the first time she played it.
<br>
<br>
Luckily <a href="http://www.spellbound.de/front_content.php?idcat=77">Spellbound</a> felt bad for those who are intellectually inapt and didn't just change controls, but also added a quest compass.
<br>
<blockquote>Luckily for the rest of us humans the developers are going for a slightly different approach with Arcania. Rather than focusing exclusively on the hardcore crowd they’ve expanded their approach to make the game more accessible to the rest of humanity. A good example of the starting point of this is the fact that you can now turn on a quest tracker. This will give you a quick way of traveling to the waypoints that will help you actually find your goal.</blockquote>
<br>
<br>
According to the <a href="http://www.rpgamer.com/event/e3-2009/impressions/gothic4imp.html">RPGamer</a> chick, who also praises the accessibility of ArcaniA, guilds are isolated quest providers, all joinable, without that unfunny choices & consequences part.
<br>
<blockquote>Factions and guilds have been completely re-thought for Arcania; in prior Gothic games they were tied together. Now, the five guilds are factionless and a player may interact with all, some, or none of these establishments. Quests associated with their respective guilds follow the logical path: the Fighter's Guild will send the hero out to kill specific monsters for trophies, while the Mage Guild is more interested in gathering reagents (spell components) and errand-running quests. </blockquote>
<br>
The one thing that makes guilds interesting ditched.
<br>
<br>
To be fair, it doesn't sound bad the way combat works and the "weather affecting NPC behaviour"-part sounds like it could add a little bit to gameplay, if used wisely. But that's a big if.
<br>
<br>
There are also some new screenshots <a href="http://media.pc.ign.com/media/908/908255/imgs_1.html">over at IGN</a>.
<br>
<br>
Spotted at: <a href="http://www.rpgwatch.com">RPG Watch</a>