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Pliskin

Arbiter
Joined
Oct 26, 2008
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Château d'If
Shannow said:
Yeah, Beth were a fine example how to work with an existing setting. Which, by the way, is another argument against the value of sequels.

Yes, Beth is a fine example of how to rake in the big bux by releasing a consoletard mega-stravaganza and then hyping the shit out of it.

Don't delude yourself that game developers are out to please you --- they are there to make a profit on their product, just like any other business.
 

Shannow

Waster of Time
Joined
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Messages
6,386
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Finnegan's Wake
Pliskin said:
Shannow said:
Yeah, Beth were a fine example how to work with an existing setting. Which, by the way, is another argument against the value of sequels.

Yes, Beth is a fine example of how to rake in the big bux by releasing a consoletard mega-stravaganza and then hyping the shit out of it.

Don't delude yourself that game developers are out to please you --- they are there to make a profit on their product, just like any other business.

I don't follow your association jumps. How do you get from:"There is little to no reason for devs to make "sequels" if those sequels hardly resemble the originals (be that gameplay, writing, setting, etc)" to "The devs want to sell as much as possible with as little effort as possible"? (Changed your thesis a bit because Clockwork already pointed out its weakness)
 

Pliskin

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Shannow said:
Pliskin said:
Shannow said:
Yeah, Beth were a fine example how to work with an existing setting. Which, by the way, is another argument against the value of sequels.

Yes, Beth is a fine example of how to rake in the big bux by releasing a consoletard mega-stravaganza and then hyping the shit out of it.

Don't delude yourself that game developers are out to please you --- they are there to make a profit on their product, just like any other business.

I don't follow your association jumps. How do you get from:"There is little to no reason for devs to make "sequels" if those sequels hardly resemble the originals (be that gameplay, writing, setting, etc)" to "The devs want to sell as much as possible with as little effort as possible"? (Changed your thesis a bit because Clockwork already pointed out its weakness)

Not speaking to the sequelitis syndrome (if the formula worked once, wash-rinse-repeat ad infinitum), so much as the "our previous incarnation was too hardcore for the masses" syndrome. Clockwork seems to be laboring under the same misapprehension that you are: You are not the mainstream market anymore. You are the "hardcore". Casual Gamer / consoltards are the Mainstream. Ergo, games must be brought down to their level in order to sell well enough to justify their existence in the first place. Market forces are simple to understand --- unless you are no longer the target demographic, then it gets a tad frustrating.
 

MetalCraze

Arcane
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Jul 3, 2007
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21,104
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Urkanistan
Clockwork Knight said:
But to profit they have to make something that pleases the players
No. Making games for people which hate games is what brings huge profit. See the aforementioned Bethesda with Oblivion and Fallout 3 where you just blindly follow quest markers without any gameplay besides pointing crosshair at enemies and shooting.
Do you think all that "new shit" cinematic crap is out there to please the gamer? No it is there for people who bought xbawks thinking that they are buying dvd player.
Not speaking about MGS series which literally don't have any gameplay at all besides watching cutscenes.
 
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You are not the mainstream market anymore. You are the "hardcore". Casual Gamer / consoltards are the Mainstream. Ergo, games must be brought down to their level in order to sell well enough to justify their existence in the first place. Market forces are simple to understand --- unless you are no longer the target demographic, then it gets a tad frustrating.


Also skyway

I know, but I wasn't talking about us. Casuals are players too, and much more numerous. So they have to make something that appeals to the (majority of the) players, which is dumbed down oblivion-y stuff, which are huge sucesses. They aren't so interested in the hardcore crowd, because it's not needed.

So I think I basically agree with you two. Let me change my last post.

"But to profit they have to make something that pleases the players, who mostly consist of youtube users and not the codex"
 

MetalCraze

Arcane
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Messages
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Urkanistan
I was talking exactly about casuals when talking about people who hate games. Dumbed down = game plays itself for you thus less gameplay. Notice how they hate it when a game forces them to put at least something into playing it and has graphics that isn't a super-"realistic" bloomy crap with "cinematic" camera angles. Even stupid twitchy shooters aren't twitchy anymore - you just sit in your retarded cover system and place a crosshair over red triangles/arrows/whatever marking the enemy (ME, AP duh) to kill him.
 

Kraszu

Prophet
Joined
May 27, 2005
Messages
3,253
Location
Poland
Talby said:
Kudos to them for trying. Not every attempt at being different and creative results in something better, though. Anyway, if you would shut the fuck up with your, "IF U DISAGREE YUR A FUCKING MORON FUCK FUCK FUCK SHITFUCKASSBITCHCUNTASSAAAAFFGGGGSOJGODKGPSIDJ" type posts, I wouldn't have posted anything at all. Apparently you're too stupid to realize that someone may not share your taste in games, but at the same time not be a complete moron.

The problem is that you did not write what was bad with controls, you just offer: it is my opinion lolz.
 

Deleted member 7219

Guest
MetalCraze said:
You do remember that Codex and everything posted on it is recursively ironic, right?

Like this: skyway always gives games a fair chance and a thorough review.

:D
 

Shannow

Waster of Time
Joined
Sep 15, 2006
Messages
6,386
Location
Finnegan's Wake
Pliskin said:
Not speaking to the sequelitis syndrome (if the formula worked once, wash-rinse-repeat ad infinitum), so much as the "our previous incarnation was too hardcore for the masses" syndrome. Clockwork seems to be laboring under the same misapprehension that you are: You are not the mainstream market anymore. You are the "hardcore". Casual Gamer / consoltards are the Mainstream. Ergo, games must be brought down to their level in order to sell well enough to justify their existence in the first place. Market forces are simple to understand --- unless you are no longer the target demographic, then it gets a tad frustrating.
Now you're just trying to squirm out ;)
But to profit they have to make something that pleases the players.
Still valid. I never claimed that those had to be hardcore players nor did Clockwork. You claimed devs could turn a profit without pleasing us the "players". You didn't mention "hardcore" in that first post. Also, your thesis still has nothing to do with my comment that you quoted.

As to your clearified thesis: You sound too much like skyway. Far too much generalisation and hyperbole. Especially since you focus on devs with your claims and not on publishers and the faceless corporations behind them. Most devs still have a modicum of pride and actually want to deliver something that they think is good (even if it often is diametrically opposed to what I'd call good).
 

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