Fez said:
So what would your criticisms of NOTR and comparisons with G3 be? NOTR seems like it should have everything you wanted.
NOTR suffers from the same problem as Risen in that its concepts of politics and economy is just too narrow to be really immersive, at least for me. While the nuances between the factions in G2 were more compelling and led to a better story, the experience was rather linear. Which isn't necessarily a bad thing, but even in G2/NOTR, the Gothic series isn't exactly working with narrative in a very compelling way. What Gothic does well is give a honest experience of a character making his way through a dynamic world; as the character levels up, he not only gains strength, but also import in the world through better weapons, armor, unlocked areas, and higher stake quests. The monsters don't simply have more hit points. That's consistent through all Gothic games, but Gothic 3, where it falls short in storytelling (which was already a series weakness), outgains the previous versions through its well-considered breadth in terms of both design and character record keeping. While tracking down various dragons and beating the shit out of them was way cool, it's not nearly as interesting as being able to lull both the rebels and the orcs into thinking you're on their side, before, say, you off everyone, or accidentally back yourself into picking a side. Liberating a town was just way cooler than killing a dragon, because there's a tangible after effect that can be seen in the game (a bustling city of rebels compared to a dragon carcass and some loot). I must say that not enough was done in G3 with post-liberated towns. There should be at least a handful of quests, and some rabble rousing among the rebel leadership that could have been played out profitably.
I know there's a lot of fanfare for the NOTR add-in, but while it's a clever way to expand a game, the experience with the temples and the pirates felt inconsistent in tone with the rest of the game. I had fun, but it felt totally digressive and even hokey.
The world in G2 simply isn't large enough nor has enough moving parts to really get at that geo-political authentic immersion. And of course, it's not just scale, but how the many discrete parts are configured within such a large scale to create a total and meaningful experience.