Jason
chasing a bee
Tags: Gothic 4: Arcania
<p><a href="http://www.arcania-game.com/" target="_blank"><strong>Arcania: Gothic 4</strong></a> was briefly <a href="http://pc.ign.com/articles/109/1090936p1.html" target="_blank">poked and prodded</a> by IGN.</p>
<blockquote>Should you decide to head into battle with a mammoth two-handed sword, the difference won't just be a damage total. Instead, you'll see your character grasp the weapon differently, holding it out and behind as if it were heavy. Swings are slower, and by turning on a combo assist the sword will glow briefly while being swung to indicate when another attack command can be inputted to keep a combo going. To avoid attacks you can roll away from enemies, and potions are swiftly quaffed, meaning you don't have to go hide behind a rock if you want to regain some health in order to let an animation play out without interruption.<br /><br />At any moment you can quickly switch between modes of combat, so if you'd rather put some distance between you and your target after a few sword slashes, you can break out a bow and start charging a shot. Once a bow shot is fully charged you can hold it and move your character around, meaning you're not rooted to a spot and vulnerable to enemy fire while trying to aim. The game does feature an auto-target assist, but if you choose to take advantage of it you'll lose some of the weapon's power that would have been available had the shots been manually lined up.</blockquote>
<p> </p>
<p>Spotted at: <a href="http://pc.ign.com/articles/109/1090936p1.html">IGN</a></p>
<p><a href="http://www.arcania-game.com/" target="_blank"><strong>Arcania: Gothic 4</strong></a> was briefly <a href="http://pc.ign.com/articles/109/1090936p1.html" target="_blank">poked and prodded</a> by IGN.</p>
<blockquote>Should you decide to head into battle with a mammoth two-handed sword, the difference won't just be a damage total. Instead, you'll see your character grasp the weapon differently, holding it out and behind as if it were heavy. Swings are slower, and by turning on a combo assist the sword will glow briefly while being swung to indicate when another attack command can be inputted to keep a combo going. To avoid attacks you can roll away from enemies, and potions are swiftly quaffed, meaning you don't have to go hide behind a rock if you want to regain some health in order to let an animation play out without interruption.<br /><br />At any moment you can quickly switch between modes of combat, so if you'd rather put some distance between you and your target after a few sword slashes, you can break out a bow and start charging a shot. Once a bow shot is fully charged you can hold it and move your character around, meaning you're not rooted to a spot and vulnerable to enemy fire while trying to aim. The game does feature an auto-target assist, but if you choose to take advantage of it you'll lose some of the weapon's power that would have been available had the shots been manually lined up.</blockquote>
<p> </p>
<p>Spotted at: <a href="http://pc.ign.com/articles/109/1090936p1.html">IGN</a></p>