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FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
How is it retarded to stop swinging your sword while drinking a potion?
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
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wildly flailing it to keep the enemy at bay while chugging would be pretty rad

then again i don't know why there aren't more than 2 healing options in the game - use item (same animation, some quicker than others), or magic (very long animation).

why not have like some kind of emergency 'healing pill' that heals very little, is very expensive, but is used on the fly/instantly... ?
 

Shannow

Waster of Time
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FeelTheRads said:
How is it retarded to stop swinging your sword while drinking a potion?
It's obviously retarded because you can drink as many potions as you want while in combat in Oblivion and Oblivion is the best game ever. Didn't you get the memo?
 

Gerrard

Arcane
Joined
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Messages
12,835
FeelTheRads said:
How is it retarded to stop swinging your sword while drinking a potion?
How is it not retarded to spend 15 seconds to drink a potion while completely immobile?

Shannow said:
FeelTheRads said:
How is it retarded to stop swinging your sword while drinking a potion?
It's obviously retarded because you can drink as many potions as you want while in combat in Oblivion and Oblivion is the best game ever. Didn't you get the memo?
How about you get some real arguments, bro.
 

Shannow

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Gerrard said:
FeelTheRads said:
How is it retarded to stop swinging your sword while drinking a potion?
How is it not retarded to spend 15 seconds to drink a potion while completely immobile?

Shannow said:
FeelTheRads said:
How is it retarded to stop swinging your sword while drinking a potion?
It's obviously retarded because you can drink as many potions as you want while in combat in Oblivion and Oblivion is the best game ever. Didn't you get the memo?
How about you get some real arguments, bro.
I was just about to say the very same thing. What a coincidence.
 

Shannow

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Ah come, I'm bored enough to do this:
Disclaimer: I'm only taking the ones that you seemed to be serious about.
What kind of a retard would invent healing potions that need to be 300+ml?
What kind of retard would invent medicine that doesn't always work and needs repeated application? (I'm looking at you, health industry)

Watch the fucking Drunken Master or something.
Yeah, a technique that doesn't require being drunk (or drinking while fighting for that matter). I'm sure you believe the Tiger Claw involves transplantation or something.
How is it not retarded to spend 15 seconds to drink a potion while completely immobile?
How is adding another 10 seconds on the real time not retarded?
Or to put it another way: The Realism angle: How is drinking while fighting not retarded? Try playing table tennis while drinking a beer.
The gameplay-mechanic angle: You're not supposed to be able to (easily) drink potions while meleeing in Gothic. Don't like that added difficulty? Go back to Oblivion (or Arcania for that matter).

Hey, that didn't take long at all. You really didn't have any arguments. I am surprise (,not).
 

Gerrard

Arcane
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Messages
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Shannow said:
How is adding another 10 seconds on the real time not retarded?
Or to put it another way: The Realism angle: How is drinking while fighting not retarded? Try playing table tennis while drinking a beer.
The gameplay-mechanic angle: You're not supposed to be able to (easily) drink potions while meleeing in Gothic. Don't like that added difficulty? Go back to Oblivion (or Arcania for that matter)
How is not being able to move while drinking not retarded? How is not being able to drink using one hand? It was a "gamey" concept in Gothic, and a retarded one.

Fuck man, I never eat or drink while I'm walking, that's for casuals.
 
Joined
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The island of misfit mascots
Gerrard said:
Shannow said:
How is adding another 10 seconds on the real time not retarded?
Or to put it another way: The Realism angle: How is drinking while fighting not retarded? Try playing table tennis while drinking a beer.
The gameplay-mechanic angle: You're not supposed to be able to (easily) drink potions while meleeing in Gothic. Don't like that added difficulty? Go back to Oblivion (or Arcania for that matter)
How is not being able to move while drinking not retarded? How is not being able to drink using one hand? It was a "gamey" concept in Gothic, and a retarded one.

Fuck man, I never eat or drink while I'm walking, that's for casuals.

How big are the potions in Gothic? I know in DnD they're all supposed to be 'mouthfulls', but the graphics in G2 made them look a bit more like pint-glasses, maybe even a bit bigger than that. Plus some of them look like they're fizzy. I can see that being tricky to scoll while fighting.
 
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The very idea of drinking potions mid-combat is retarded, so you're all wrong. It doesn't matter if you have to stop swinging your sword and the animation takes 20 seconds and you have to say a prayer or whatever. Even if it's "magic", it's still a concoction that should take a while to work (unless you've been hurt in the esophagus or something).
 

Gerrard

Arcane
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It's fucking magic, there's no explanation how it works. Maybe it would be faster to just pour the potion all over yourself.

Also in regards to the the "HURR CASUALS" argument, your super hardcore Demon's Souls has healing items that take about 2 seconds to use. So yeah.
 

Martin

Educated
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Nov 24, 2009
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Lusitania
SerratedBiz said:
IGN said:
The game also features an install program which will create a shortcut on your desktop. Double-clicking this shortcut will automatically start the game for you, as long as you don't turn the power off. If you want to close the game you can quit simply by pressing the quit button on the main menu or options screen.

Speaking of which, the game's options allow you to change various aspects of gameplay and graphics. You can adjust the game's resolution if your monitor can support higher sizes. There is also an option to increase or decrease the volume of sound effects and music. If you would rather not hear music at all, you can mute it.

:wink:


According to the OP its going to be hand holding popamole shit.

Player skill focus on combat? Always nice for this kind of game.
Check.


Player skill level required? Pratically none. Here look do a combo now, here no need to worry about timing for consumables and position, no cooloff or timer for health regeneration actions. Strafe all over the place at rocket speed with your bow "armed".
 
Joined
Dec 1, 2009
Messages
178
Health potions exist in RPGs/fantasy gaming because, when they were developing DnD, they needed a way besides spells, scrolls or resting to give people their HP back. There's no reasonable, logical, rational, sensible explanation for them. :P I think most games would be better off with entirely different solutions to the problem of mid-fight and between-fight HP regeneration; all that health pots ultimately accomplish is a way to trade gold for sloppiness during combat.

games are stupid i hate them argh >:~(
 

korenzel

Educated
Joined
May 18, 2010
Messages
278
forgotmypasswordagain said:
I think most games would be better off with entirely different solutions to the problem of Health

Fixed.

Potions that heal instantly are about as realistic as characters still perfectly able to fight to the best of their abilities while lingering on the brink of death, ready to die from a bee's sting. It makes sense to require time to get it out of the belt pouch/backpack, uncap it and drink the content.

Gothic games discourage the use of potions during combat. With the ridiculous damage each blow does in these games, it's really not an option to get hit at all anyway. In this sense, it was quite realistic. So sad to see Gothic go further and further away from its roots: G3 joined the clickfest crowd, and now G4 will add the drinking contest.
 

korenzel

Educated
Joined
May 18, 2010
Messages
278
Yeah, but the nameless hero had enough common sense not to participate. They drink for what ? Three game days before one finally gives up ? That's german alcohol resistance for you.
 

Felix

Arcane
Joined
Sep 23, 2009
Messages
3,356
Gerrard said:
hurrv.jpg

Try gulp down the whole bottle at once why moving and don't spill, faggot. Demon's Souls is a dungeon crawler with combat and combat, Gothics are games focus on opened world exploration, realism(to a certain extent) and immersion, real similar, riiight.
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
In a universe where quaffing a third of a litre or more of liquid is the difference between perfect health and dying from any assortment of reasons (spear through spleen, demons jaws clamped on ass/taint, too much fire, blood turned into acid, etc.) I imagine humanoids would evolve to feature some kind of insta-pour hole in their body that would gulp down liquid in a split second (of not a camel like interior sac to hold the liquid from the start).
 

FeelTheRads

Arcane
Joined
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Messages
13,716
The point really is not if it's realistic or not, nor if it makes sense in a world where people should "evolve to feature some kind of insta-pour hole in their body".

The point is that it was a mechanic to discourage you from a Diablo/Oblibian/whatever style of play. And it worked. Removing this and making it like in all other games, is dumbing down.
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
While I am not exactly a fan of the way Gothic handles potion drinking, I certainly understand and appreciate why it was done - if I had the chance to drink potions in combat easily, I probably would, which would turn challenging, often deadly fights into boring clickfests where you only lose if you don't have much in the way of potions on you.

One might argue that it is an artificial difficulty construct and if the devs wanted to make a challenging game, they should've done it in some other way - but that's just the thing, no, they shouldn't have done it in some other way. The beauty of various game mechanics is that they're different rather than homogenic. I don't want to have all my 3rd Person RPGs to feature the same mechanics, the same constraints and the same difficulty.
 
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FeelTheRads said:
The point really is not if it's realistic or not, nor if it makes sense in a world where people should "evolve to feature some kind of insta-pour hole in their body".

The point is that it was a mechanic to discourage you from a Diablo/Oblibian/whatever style of play. And it worked. Removing this and making it like in all other games, is dumbing down.

Yeah, it didn't make sense and wasn't realistic, but it worked....one might say that solution was...good for what it was :smug:
 

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
That is effectively what potions are to begin with - unrealistic illogical constructs put in to fulfill a need. I suppose handling them the same way makes... sense, heh.
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
I suppose handling them the same way makes... sense, heh.

Umm, what? No. It makes no sense at all.

Different games have different mechanics, they are not forced to use the same mechanic on an item they share because you think that makes sense.

Would you say that all games should use mana for magic because it would make more sense than having games with mana and games with memorization?

Plus, there are games in which the healing potions don't heal instantly, are those bad too?
 

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