cyborgboy95
News Cyborg
- Joined
- Aug 24, 2019
- Messages
- 3,179
Tired of waiting for an Arcanum 2 that may never come? Sick of the way Bethesda handle Fallout franchise with their theme-park approach that doesn't hold up lore-wise?? You've came to the right place then. I myself harbor the same feeling, so I decide to step up and create a setting of my own that can hopefully fill in Fallout and Arcanum's shoes, a steampunk fantasy post-nuclear-apocalypse setting.
I know I know, you are probably thinking "too much tropes/genres crammed into one setting" or something along the line, but please hear me out first. After all, Shadowrun and Arcanum prove that combining Tolkienesque fantasy with other genres can work if done right. I think I may have something here, but I would like top hear others' thoughts about it first, so here is the introduction to my setting:
"In a run-of-the-mil fantasy setting with dungeon, dragons, mages, elf, deities and the likes; there was a period where the the force behind every spell disappear or at least severely weaken, forcing civilized races to stop relying on magic and develop techonology instead.
By the time magic finally return, the world was already at the Steam-age. It was then that people discoverd that that magic cost significant less mana than usual when used in conjunction with steam-powered tech and later hydroelectricity-powered and even nuclear reactor-powered tech (because from what I understand, A nuclear reactor is basically a more complicated steam engine, people in my setting can use magic to deal with the 'complicated' parts). As for why, lets just handwave that the water of this world is special, shall we?
With the aid of low-cost spells/wands/scrolls that especially designed to elevate those kind of tech, they manage to soon mass produce and commercialize pretty out there inventions that our modern world can still only dream of (robots, advanced AI, power armor, steam-engine vehicles that float or ran as well as modern real car, vv...), while maintaining the Victorian aesthetic. Oil is pretty much worthless in this world though, people there never has a reason to look at or develop diesal-fuel tech like our world.
However, the civilized races of my setting try to use this kind of technomagic to build an artificial god that can analyze and even predict the future, with a super-AI as an important part of this god, which trigger the nature-born gods and lead to a war between their followers and the builders -> nuclear holocaust (yes they have nuke like our world for reasons mentioned above)
The builders want an artificial god that is wholly on mortals' side and maybe capable of overthrowing other natural-born deities just in case, I think this reason is quite believable, given that the temporary disappearance of magic earlier may have something to do with civil wars between the natural gods which caused great damage to the world (though not to the extent of the nuclear war later on)
After the nuclear war, most natural-born deities are dead, the world become cursed and irradiated, which explain why the radiation cause fantastical mutation like in Fallout instead of just cancer IRL. It also ensure that the existence of magical anomalies in my setting make more sense than in Stalker.
The magic of my setting become twisted as well. Back before the nuclear war, the only people who can cast spell effectively are those who are born with innate magical talent (which require appropriate training to fully utilize its potential also) , or clerics who worship the natural-born gods. After the apocalypse, anyone can use magic... at the risk of becoming more radiated and mutated further.
Those who are born with magical talent still exist after the war that ends the world. For them, the price/risk of using magic (irradiated, mutation) is less than normal person, or they can just transfer that price/risk to someone or something else.
In my Victorian Tolkienesque post-apocalyptic fantasy setting, legendary weapons with special effects exist, and unlike Fallout 4 there is a good reason for it: magic can be imbued in normal objects or weapons like sword, armor, guns as well; it is just that the cost of mana and level of spell to do such thing are high, which explain their rareness.
Last but not least, the civilized races of my setting are: human, elf, dwarf, orc & goblin (barely civilized), half-elf, half-orc."
So what do you think? This is just the most general idea about my setting, I intend to do research and develop it more in my spare time long-term, could be fun having it as a setting of a tabletop rpg campaign, and who know? Hopefully one day, this world of mine may serve as the basis of a new crpg... Until then, any input would be appreciated, thanks for reading this far. Cheer!
I know I know, you are probably thinking "too much tropes/genres crammed into one setting" or something along the line, but please hear me out first. After all, Shadowrun and Arcanum prove that combining Tolkienesque fantasy with other genres can work if done right. I think I may have something here, but I would like top hear others' thoughts about it first, so here is the introduction to my setting:
"In a run-of-the-mil fantasy setting with dungeon, dragons, mages, elf, deities and the likes; there was a period where the the force behind every spell disappear or at least severely weaken, forcing civilized races to stop relying on magic and develop techonology instead.
By the time magic finally return, the world was already at the Steam-age. It was then that people discoverd that that magic cost significant less mana than usual when used in conjunction with steam-powered tech and later hydroelectricity-powered and even nuclear reactor-powered tech (because from what I understand, A nuclear reactor is basically a more complicated steam engine, people in my setting can use magic to deal with the 'complicated' parts). As for why, lets just handwave that the water of this world is special, shall we?
With the aid of low-cost spells/wands/scrolls that especially designed to elevate those kind of tech, they manage to soon mass produce and commercialize pretty out there inventions that our modern world can still only dream of (robots, advanced AI, power armor, steam-engine vehicles that float or ran as well as modern real car, vv...), while maintaining the Victorian aesthetic. Oil is pretty much worthless in this world though, people there never has a reason to look at or develop diesal-fuel tech like our world.
However, the civilized races of my setting try to use this kind of technomagic to build an artificial god that can analyze and even predict the future, with a super-AI as an important part of this god, which trigger the nature-born gods and lead to a war between their followers and the builders -> nuclear holocaust (yes they have nuke like our world for reasons mentioned above)
The builders want an artificial god that is wholly on mortals' side and maybe capable of overthrowing other natural-born deities just in case, I think this reason is quite believable, given that the temporary disappearance of magic earlier may have something to do with civil wars between the natural gods which caused great damage to the world (though not to the extent of the nuclear war later on)
After the nuclear war, most natural-born deities are dead, the world become cursed and irradiated, which explain why the radiation cause fantastical mutation like in Fallout instead of just cancer IRL. It also ensure that the existence of magical anomalies in my setting make more sense than in Stalker.
The magic of my setting become twisted as well. Back before the nuclear war, the only people who can cast spell effectively are those who are born with innate magical talent (which require appropriate training to fully utilize its potential also) , or clerics who worship the natural-born gods. After the apocalypse, anyone can use magic... at the risk of becoming more radiated and mutated further.
Those who are born with magical talent still exist after the war that ends the world. For them, the price/risk of using magic (irradiated, mutation) is less than normal person, or they can just transfer that price/risk to someone or something else.
In my Victorian Tolkienesque post-apocalyptic fantasy setting, legendary weapons with special effects exist, and unlike Fallout 4 there is a good reason for it: magic can be imbued in normal objects or weapons like sword, armor, guns as well; it is just that the cost of mana and level of spell to do such thing are high, which explain their rareness.
Last but not least, the civilized races of my setting are: human, elf, dwarf, orc & goblin (barely civilized), half-elf, half-orc."
So what do you think? This is just the most general idea about my setting, I intend to do research and develop it more in my spare time long-term, could be fun having it as a setting of a tabletop rpg campaign, and who know? Hopefully one day, this world of mine may serve as the basis of a new crpg... Until then, any input would be appreciated, thanks for reading this far. Cheer!
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