We are short on time. Dawdle at the station and a gnome will quickly deprive you of one of the best followers in the game.
Why are you kicking the dog?
I really wouldn't do that if I was you
No longer shall you trouble existence with your mere presence!
Yeah, yeah..
The dog's happy to be rescued.
Now, you might be thinking "the dog is mangy and it was being beaten to death by a gnome. It's pretty useless in a fight, right?" Wrong.
What you think you're getting:
What you're actually getting:
It's a beast. You can still lose him if he gets ganged up upon by gores or other high level enemies, but keep him safe and he'll be an invaluable companion.
He needs a name. How about 'Chaucer'? That'll do.
It's a grand old party
Ashbury's centrepiece is the haunted castle that looms large over the village
We'll visit it shortly. First, anything of interest at the gunstore?
Nothing. The hand-cannon is one of the best firearms in the game. Off the top of my head, there's only 2 rifles that are better than it. So we'll refrain from buying weapon schematics.
What does the tailor think of Bates?
Typical elfish snobbery. Off we go to Ashbury Premium Armature. Sounds exciting.
What? Armouries don't buy leather armour in Ashbury? F*** that.
We accost a few villagers for gossip.
Inexplicably one of the guards charges us just as we finish our conversation. It might be related to the dead gnome.
He has a weird inventory.
Dragon Cologne?
There might be some lore behind this of which I'm not aware. We'll see. He also has some nice gear.
(Not pictured is a round metallic shield, which I gave to Sogg)
Any other gossip?
Interesting
There's a big cemetery nearby and we go for a visit. More love lights on the way:
There's a lonely mage wistfully standing watch over the graves. Mourning a lost loved one, perhaps?
As soon as he opens his mouth, you realize he's not mourning anyone. I don't think the guy is capable of mourning. He sounds like the most insufferable prick we've met on our journey so far.
Byron. What are you doing?
How droll..
(A zombie walks into view during the conversation. Not all is as it first seems)
And what is your background, Geoffrey?
Which college?
What are you doing here?
The last of the sunlight is snuffed out by the night as we talk
What's the problem?
But if he's dead..
And so?
Perhaps you need help?
Let's work together on this
Here's your armour. *gives him shitty leather armour*
We charge straight trough the gate. Our sheer numbers shatter whatever stands in our way.
That mage ( I've already forgotten his name ) can conjure mummies. Nice.
There's an expansive building in the cemetery, housing a conspicuous tombstone adorned with garish bouquets. There's a strange room adjacent to it: it traps several fire elements within, whilst a steam grate occasionally relieves the pressure via sporadic outbursts. There are buckets and a pool of dried blood underneath it. I honestly don't know what is happening here. Are they part of the legions of undead rising from their graves? Why are they in that little room?
There's a trapdoor leading underground nearby
The first level is just rats
And the second level is a zombie maze. I was wondering where the mage was when we were half way through it. Apparently he had depleted his energy fighting the rats, fell unconscious and auto-ejected himself from the party. We have to go back and manually retrieve the bastard.
Oh yeah, it's 'us' who took our time
Trash mobs
Boring, boring dungeon
We do level up though
1 point in intelligence it is, then
Ominous long corridor at the end
Now, this final room can be a little tricky for weak characters. I think it's the first instance of gores that we see in the game. It's the same sprite as the zombie, but blue. They're much stronger than their green brethren and hit pretty hard. I think they can poison you as well.
We quickly deplete our emergency molotov stockpile to put them down
The mummy conjured by the mage goes gore huntin'
But it's Sogg who finally puts him down
A jewel shimmers on the floor
We get an unidentified mace as well
Wait, so does the necromancer want it?
It doesn't seem to register. Ok, then, tell me about Ashbury.
Gerontocracy
Let's go back then.
We've forgotten something? Let's go back, then!
There's literally nothing here. Game's glitched.
We leave the place a 2nd time, but before we leave for good I've collected the (unique) epitaphs. Enjoy!
Great Stillwater Beast
I had no idea
That doesn't sound like Chad
Now that sounds like Chad
Many Chinese names in Ashbury. What means?
So back to the question of giving the gem to our newly acquired companion. We leave the cemetery and boot him from the party.
Then we invite him straight back in..
Wanna join?
(Bug's fixed!) Here it is.
Sorry, Geoffrey, not now.
We leave him to play with his little green gem. Can we extract more info from the locals?
The house is standing in a lane called 'harbour view' That's some view, you have.
Literally a 3 metre wide puddle
We go into the next house but the woman inside attacks us immediately. I don't know why.
Her neighbour is friendlier
And finally we reach some hapless chap who's in desperate need of our help
You need my assistance
What's the problem?
You want me to go in there?
What do I get out of it?
2..200
Yeah, ok, I'll play along for now
There's a poisonous arachnid inside the room
Get 'im, Chaucer!
With the iron spider out of our way, we descend into the huge basement. There's a crate in the middle and a chest to it's right. Get too close to the chest and you get your first encounter against a n Automaton. It's basically the arachnid, but upright, using it's free appendages to wallop you across the head.
He kills us in 1 hit
Where there's a will there's a way. Let's not approach the crate, keep close to the wall and slowly walk to the treasure chest. It works!
It's beautiful..
But it weighs 1000 pounds, so we're forced to walk
Let me try it on real quick
Superb aesthetics. 200g or steampunk power armour? Haha. That's not even a choice.
Yeah, so?
He tries to punch us, suffers a critical miss and knocks himself unconscious. Sogg and Gar then run hum through with their swords ( Gar shooting off his usual whinge about morals )
Heh. My sides still hurt a bit from that exchange.
Back at the town 'square' we run into the mayor
I'm Lord Byron
What's going on around here?
Meeting?
Tell me more
I am always fascinated with local politics
Can I help?
I'll do it!
What's the human to halfling ratio in this room? Too low, in my opinion.
Ahem. Ladies and gentlemen, we are gathered here today to discuss the pressing matters concerning the construction of a certain monument in this very town. Let us discuss our options and reach a compromise on the matter. Any questions? Ah yes, the gentleman in the front row.
A nice statue is an object of art and virtue for all to appreciate
(What are you, a philistine or something?)
Thank you, thank you. Any more questions? The gentleman in the red suit
Could both sides agree on a 3rd location, perhaps?
The little gentleman here, has another question!
Certainly, in Ashbury, a wealthy benefactor could be found!
Dwarves will give us the highest quality!
Yes, the lady in the purple dress has a question
Steel alloy on a granite base, of course. We will not settle for anything less!
"Do it right the first time, or if that fails, the second time!"
They're not happy with that answer and the congregation disperses. It doesn't matter though. We've done well.
and we get a new reputation
We ask the mayor for gossip
Thank you for your time, mayor.
There's a junk trader not far from the town centre and he's selling something very very interesting
It's a Li'tani statuette, which is required for the ancient gods quest. The Dexterity gloves wouldn't go amiss either. Virgil gets a +2 DX.
There's some guy who sells just glasses. He might seem a bit redundant at first, but he'll show up in a later questline
The Meager Draught pub is quite lively. Actually, it looks like the biggest pub in Arcanum, 2nd one being the seaside one in Blackroot.
More gossip
Some guy calls me over
He's with the Molochean Hand, so he attacks us. One of the guards attacks us as well. It seems to recurring in Ashbury.
To the south is the prison. One of the inmates is quite a colourful character
Oh my
And finally we reach a man of religion who is not a Panarii prelate
Greetings. What is your name?
Can we trade?
You appear religious, but not Panarii..
Tell me more
Peaceful? Not many like that, these days
Give penance?
What happened?
How did you manage to do that to yourself?
Your order seems quite harsh
Your order's fanaticism is a disgrace! ( Not really. The guy was a high profile bandit after all. I'm surprised they didn't hang him )
If we restart the conversation and agree with the order's decision:
Your order sounds most interesting, sir
Now, I've read online that this guy is the Master of Firearms. I'm not yet expert unfortunately, so we'll have to buff up before we come back. A master usually has a quest for you in order to earn the highest rank in any skill. But it doesn't show up for us, yet.
There's a lonely halfling farmer who wants us to kill some wild pigs that have moved in on his land. The pigs are 'good' though, and your karma falls when you kill them. I kill one, but it feels so boring that I abandon the endeavor. There's some shady guy hiding behind the town hall.
Any gossip?
Let's pay it a visit then. But before we do that, we go back and retrieve Geoffrey. We'll need all the men we can get at this stage, even if they act like swine. The castle sits on a little island, connected to the mainland via a winding path.
Zombies haunt its halls
Not anymore
The mage casts some protective shield. Looks pretty impressive tbf
We begin to systematically clear the castle of the skeleton filth that has infested it. It's pretty boring, but the xp is always welcome
The throne room has ghouls
But we prevail through sheer numbers
The castle is broken up into 3 levels: the ground floor ( this one ), upstairs and the basement. The latter 2 are locked away and you have to get the keys to access them. The key to upstairs is beside the throne, whilst the key to the basement is upstairs
There seems to be blood seeping from the walls. Spooky.
Upstairs is exclusively reserved for skeletons
They're pretty weak, but the bowmen can be annoying in real time, especially if the whole lot are targeting just one of your companions
It's strange that a lot of the skeletons actually have money on them. The ghouls never drop anything.
And up here we find the library, with a lesser lich accompanying the skeleton squad
The key to the downstairs is here, together with some goodies
Gores guard the stairs to the basement, presaging the pain that will be dished out down there
Geoffrey conjures fire elemental. Nice!
We level up just as we reach the downstairs and we finally learn how to craft the skeleton key
+10% lockpicking. Ten fucking percent
We're not robbing Bates. We'll have to either kill him or play along with his demands.
Moving our camera, we get a little preview on the head honcho of the haunted castle
The main guy is the Lord of the Dead ( I think ). I'm not sure if it's Molochi Rench, but it's probably him. Who else could it be? Standing at approx. 10 feet tall, he's accompanied by the Lord's Slaves, which have a vicious attack that will immediately kill me if it connects.
We circle around and stop just out of their sight in the next room. So what do we do? The Lord will always be accompanied by at least 2 slaves. If he's not aggro'd, then they will continue to rise from the ground. But there are far more than 2 slaves hidden away in the ground and we need to draw them out. Running inside is suicidal, since the Lord himself is level 50 ( I think ), whilst the slaves can 1-shot kill me. What follows is a prolonged game of cat and mouse: I tell my party to wait here, creep inside the room and wait until 1 or 2 of the slaves spot me. Then I flee. The slaves run after me and end up right in my trap, where they're outnumbered. That wouldn't mean much if the ai in arcanum was better, but the ai is so limited that the slaves chase
me . I run around in circles whilst my party lands free hits. If a slave inadvertently finds himself hemmed in from all sides by my party members, only then does he start swinging haymakers ( which kill half of the party and force me to reload ). Soon their corpses decorate the floor.
Alright, boys, it's make or break time. I gather my party and venture forth. The fight is tough. The slaves attack the party rather than chase me and I try to help wherever I can with molotovs. Gar and Sogg are brought within an inch of their deaths, but we pull through. Malachi Rench lies dead.
On him is an unidentified helmet. I can't remember what it is, but it's probably very evil and (unfortunately) magical.
There's over a thousand in gold on the floor and the chest near the far wall is a veritable treasure trove
All of it is unidentified, but that will have to wait for the next episode.