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Archquest - Alpha demo now available

Discussion in 'General RPG Discussion' started by The Avatar, May 28, 2021.

  1. The Avatar Pseudodragon Studios Developer

    The Avatar
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    http://www.pseudodragonstudios.com





    I have been posting various screenshots over in the Codexian Gamedev thread, but now it's time to announce my game with it's own thread. Archquest is an RPG that combines immersive first-person exploration with tactical combat based on tabletop rules. The idea for this game came about while I was replaying some old Gold Box games and I thought that there aren't a whole lot of games these days that do it this way. First-person is ideal for exploration, but not so great for party-based combat. For that, the best way to do it is turn-based. So, why not combine both, just like Gold Box did?

    I have been developing this game for about a year and a half and made quite a lot of progress. Here are some of the features I have done:

    -Character creation with Race-as-a-class
    -Inventory and paper doll system
    -Turn based combat system based on PF2 RPG
    -Vancian magic system with spell memorization mechanics
    -Custom branching dialog system

    Alpha demo now available!
    https://pseudodragon-studios.itch.io/archquest-alpha-demo
     
    Last edited: Jun 21, 2021
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  2. hello friend Arcane

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    Interesting
     
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  3. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Ah yeah. Need more games of this ilk.
     
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  4. ExposedBrainMatter Educated

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    I hope to see a very philosophical approach to the race essentialism in your game.
     
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  5. Dorateen Arcane

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    Agree, more of this please!

    The Realms of Arkania series included race as a class, and used the first person exploration transition to top down combat method, too. Would you consider those games (Blade of Destiny, Star Trail) an inspiration as well?
     
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  6. Ninjerk Arcane

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    I quite like the visual identity of your game as far as the overhead battle camera goes. We will follow your career with great interest.
     
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  7. Hag Learned

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    Those graphics, and the transition between first and third person view, are really neat. Same for the interface. I'm not usually a big fan of blobbers' graphics but I like what I'm seeing here.
    My only gripe, for what it's worth, it's that on third person view fighting the opponents seem to be really close to your character, but hard to know more on a short video.
     
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  8. AdolfSatan Magister

    AdolfSatan
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    Looks great! Blobber exploration + tactical combat is the best combination of all.
     
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  9. nlfortier Esturia Games Developer

    nlfortier
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    I love the visual style. I really like the transition animation when going from first person to the battle screen. It makes it much less jarring than the old Gold Box Games.
     
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  10. The Avatar Pseudodragon Studios Developer

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    To an extent, yes. Those games had a lot of potential, but I never got very far, either because it was too hard or I didn't know what to do.
     
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  11. ERYFKRAD Barbarian Patron

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    Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Wonder what's happening to DavidBVal 's Archaelund in the meantime?
     
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  12. DavidBVal 4 Dimension Games Patron Developer

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    PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Pathfinder: Kingmaker
    We keep working and progressing, I've wanted to replace the trailer and screenshots for a while but I never found the time, hopefully soon we'll make announcements. Anyways, not my thread!
     
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  13. Bad Sector Arcane Patron

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    Insert Title Here RPG Wokedex
    Sheer brute force is a valid tactic after all :-P
     
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  14. ERYFKRAD Barbarian Patron

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    Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    A game after my own heart.
     
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  15. PrettyDeadman Victim of C*dex *dministr*tion Patron

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    Pathfinder: Kingmaker
    Gameplay???
     
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  16. WhiteShark Learned

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    Looks great! How do you plan to handle saving? I'm of the opinion that save-anywhere only makes sense if every encounter is hand-crafted and a deadly threat. Otherwise I think saving (aside from suspend-saves for when you have to leave suddenly) should be more restricted.
     
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  17. The Avatar Pseudodragon Studios Developer

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    Right now it's save anywhere except in combat, which is pretty standard for games in general but might be fun to experiment with. The bigger question is what to do with resting. If players can rest anywhere, that kind of defeats the point of spell memorization. On the other hand, spellcasters are kind of weak in PF2, so maybe that would be okay.
     
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  18. WhiteShark Learned

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    Well you have a choice to make there, and I think it's relevant to the save question too. You can either focus solely on the tactical layer, in which case you allow save-anywhere and unlimited resting, no carry weight limit, etc; in this case the game is mainly about each individual fight and they should be designed with that in mind. Or, you can have both a tactical layer and a strategic layer, in which case you limit resting, possibly limit carry weight, possibly limit saves, don't allow easy teleport escapes from the dungeon, etc; in this case the player must plan ahead for a whole delve, not just the next fight. Most games these days seem to trend towards the former, which is decline imo, but either way your game looks cool.
     
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  19. The Avatar Pseudodragon Studios Developer

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  20. Tavernking Don't believe his lies Patron Shitposter Developer

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    You finally made a thread about it, looks great!
     
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  21. Galdred Studio Draconis Patron Developer

    Galdred
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    It looks good indeed. For some reason, I didn't see the thread here before, and there is a definitive shortage of games using 1st person exploration with turn based party combat.
     
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  22. The Avatar Pseudodragon Studios Developer

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    Just testing out some spells. In PF2, the sleep spell no longer has any Hit-die limitations, but enemies no longer fall prone. The spells are all kinda bad compared to PF1, but I will be making them better.

    [​IMG]
     
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  23. Ninjerk Arcane

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    Not sure what your race->class breakdown is, but you could further differentiate them (if you're going to go with an in-depth strategic layer) by how exactly they can make resting a safer (if not completely safe) proposition. The caster-type class can magically ward a door at the cost of a low-level spell slot, maybe a dwarf could bar a single door, a rogue type could make a lock inoperable/conceal the party, etc.
     
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  24. The Avatar Pseudodragon Studios Developer

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    Pathfinder:Kingmaker has something similar where Octavia can cast an Alarm spell. Resting isn't really dangerous in that game though. I do like the idea of doing different things at resting time. PF2 has non-magical healing through the medicine skill, so that's another option for character to do things when resting.
     
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  25. The Avatar Pseudodragon Studios Developer

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    The Steam store page is now up. In liew of any crowdfunding, I plan on going Early Access sometime next year.
     
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