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Archrebel: Tactics - A reincarnation of the classic Rebelstar.

Gandalf

Savant
Joined
Sep 1, 2020
Messages
676
Looks foggy, which kind of makes it less crispy clean to look at. Also fog should not obscure the interiors? Will there be snow levels and day and night missions? Will the weather affect the combatants in a way?
 

Ularis Badler

Arcane
Developer
Joined
Mar 17, 2021
Messages
139
Looks foggy, which kind of makes it less crispy clean to look at. Also fog should not obscure the interiors? Will there be snow levels and day and night missions? Will the weather affect the combatants in a way?
Yeah, it will be hard to make fog visible while maintining crispyness, which goes against the very nature of the effects of fog. However, the fog strength is not definitive and I will probably have an option to control its strength. I will rely on everyone's feedback for this. I think I could even also a "safe-zone" in the middle of the screen that runs along with the camera. That would prevent the center of the screen of having fog, simulating how reallife works.

About snow leves, that is something I still need to think about it, but there will be a day-night cycle. Also, the game takes place in an alien place that still needs to be transformed.

The weather effects will not be visible inside structures and will impact on units in some way. I'm still deciding on the effects but fog will mostly imapact on visibility range.

Here is a screenie with weather disabled inside bases:
NoWeatherInsideBase.jpeg
 
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