deuxhero
Arcane
There's a difference between the classic, technologically dated, sci-fi and the abomination "steampunk" has been made into, which has degraded into "what if they had modern stuff but it worked on STEAM!".
Steampunk means niche and that's generally good thing from a sales perspective.but steampunk, ingeneral, test audience's mind, which mean lower sales.
That's the amount Vampire: The Masquerade and ToEE sold combined in the beginning - they performed much worse initially.The game proved a commercial success for Troika following its release, selling over 200,000 copies and generating revenue of over US$8.8 million
Niche mean easier to sell, doesnt mean bigger amount of sale. You gotta know the difference.Steampunk means niche and that's generally good thing from a sales perspective.but steampunk, ingeneral, test audience's mind, which mean lower sales.
The game proved a commercial success for Troika following its release, selling over 200,000 copies and generating revenue of over US$8.8 million
That's the amount Vampire: The Masquerade and ToEE sold combined in the beginning - they performed much worse initially.
I wouldn't give up on a bigger Steampunk RPG - if there's interest in the overall topic and there are games from other genres who worked well, it still can happen - but maybe not as AAA. But it also depends on your definition of success. As you stated Darkest Dungeon sold only 2 million copies - that's nothing to sneeze at, except you are in the range of AAA studios but RedHook isn't AAA. But I'm also not aware of dozens of other successful FPS games in the Steampunk genre except Bioshock Infinite and Dishonored. But only time will tell.
1/3rd of Magic & Mayhem used that setting.Irish mythology is incredibly underused in nearly all mediums despite being well preserved due to the gradual christianization.
The nightlands wouldn't make any sense without breaking from everything WH Hodgson wrote about the world. It was just an abyss. No coherence, no sense at all. The only object was reuniting his lovers. The story itself is a tremendous bore, a real labor to finish. I was happy for the characters, but happier to be done. Anybody using this setting would diverge so far, they'd just end up making their own setting. Personally, I don't think it would make a good setting for an rpg, because its far too bleak, edgy, and uninspired.Absolutely top class setting.W.H. Hodgson died in 1918, and the setting described in his classic novel The Night Land has been public domain for some time.
Artwork by Stephen Fabian
Reading the original story is certainly a greater labour than writing it might have been.The nightlands wouldn't make any sense without breaking from everything WH Hodgson wrote about the world. It was just an abyss. No coherence, no sense at all. The only object was reuniting his lovers. The story itself is a tremendous bore, a real labor to finish. I was happy for the characters, but happier to be done. Anybody using this setting would diverge so far, they'd just end up making their own setting. Personally, I don't think it would make a good setting for an rpg, because its far too bleak, edgy, and uninspired.Absolutely top class setting.W.H. Hodgson died in 1918, and the setting described in his classic novel The Night Land has been public domain for some time.
Artwork by Stephen Fabian
Maybe the Nightland is the world after Cthulhu awakens.Reading the original story is certainly a greater labour than writing it might have been.The nightlands wouldn't make any sense without breaking from everything WH Hodgson wrote about the world. It was just an abyss. No coherence, no sense at all. The only object was reuniting his lovers. The story itself is a tremendous bore, a real labor to finish. I was happy for the characters, but happier to be done. Anybody using this setting would diverge so far, they'd just end up making their own setting. Personally, I don't think it would make a good setting for an rpg, because its far too bleak, edgy, and uninspired.Absolutely top class setting.W.H. Hodgson died in 1918, and the setting described in his classic novel The Night Land has been public domain for some time.
Artwork by Stephen Fabian
Then again if Lovecraft's works could be adapted into an rpg, no reason why Night Lands shouldn't. Probably more like quick forays out of the Redoubt and Back again rather than extended expeditions I suppose.
Maybe. Though the presence of a God that wards against the evils of the Night Lands suggests otherwise.Maybe the Nightland is the world after Cthulhu awakens.Reading the original story is certainly a greater labour than writing it might have been.The nightlands wouldn't make any sense without breaking from everything WH Hodgson wrote about the world. It was just an abyss. No coherence, no sense at all. The only object was reuniting his lovers. The story itself is a tremendous bore, a real labor to finish. I was happy for the characters, but happier to be done. Anybody using this setting would diverge so far, they'd just end up making their own setting. Personally, I don't think it would make a good setting for an rpg, because its far too bleak, edgy, and uninspired.Absolutely top class setting.W.H. Hodgson died in 1918, and the setting described in his classic novel The Night Land has been public domain for some time.
Artwork by Stephen Fabian
Then again if Lovecraft's works could be adapted into an rpg, no reason why Night Lands shouldn't. Probably more like quick forays out of the Redoubt and Back again rather than extended expeditions I suppose.