- Sep 20, 2021
Three chapters with environments ranging from forests and swamps to castles and crypts.
Carry over ten weapons including swords, axes, fire bombs and even holy hand grenades.
Discover secret areas full of useful items, player-enhancing ancient relics, and hidden levels
20+ unique enemies: Saxons, spiders and skeletons, to demonic imps, wolves and knights.
20+ unique enemies:
20+ unique enemies: Saxons, spiders and skeletons
20+ unique enemies: Saxons, spiders
Honestly I don't think I get the joke.
If you're getting at what I'm thinking you're getting at, then he isn't actually dishonest about the number of enemy types. There are multiple sorts of human and undead enemies, with different melee weapons, with bows, and warlocks for both and then additionally two types of armored knights for humans. And then you have multiple types of spiders, wolves, demons.
Having finished this I daresay that, alongside Mundaun and Metroid Dread, this my GOTY. 'Twas a pretty pathetic year in terms of anything I'd be interested in playing of course, but I'd also say that this is among the most enjoyable of these neo-retro first person games I've played so far and I've played most of them since this 90s FPS revival began.
It received a number of patches but none of addressed the performance issue. It's an engine issue so it's questionable how much the dev here can even do save for redoing the game on another engine...
I understand he's got a full-time job, so that may be what's stopping him from releasing regular updates.