udm
Arcane
- Joined
- Aug 14, 2008
- Messages
- 2,760
Just finished it after wading through a whole bunch of glitches. Performance dropped dramatically in Episode 3. Also kept getting corrupt quicksave/quickloads, meaning every time I died or nearly died, I had to quit the game and boot it back up in order to quickload properly. I was very close to giving up and calling it quits at E3M6.
One of the Steam reviews said the game becomes somewhat repetitive towards the later sections. That's kinda true; I felt that Episode 2 and 3 dragged on for too long. Some of the levels looked quite similar (although this could have been exacerbated by the annoying repeated need to quit and reboot the game). However, overall I'd say the game has some fantastic level design not seen in many FPSes. I'd go as far as to say the general feel (fun + presentation) of the levels surpasses Blood and rivals DN3D. It mixes up wide landscapes and claustrophobic corridors with good monster, brush and furniture item placements so you're constantly challenged to use whatever you have at your disposal. In fact, all items are useful, even the Antidote. I think I used Strength Potions the least but that's more due to me forgetting about them. I'm also constantly kept on my toes, wondering what the next encounter is going to be like, looking out for sudden surprises. The game gets very intense in Episode 3.
Would easily give this 4.5/5 for overall design, but the glitches pull it down to a 3.5 or 4 (if I'm feeling generous). It doesn't try to do anything new, but thank god for that, it doesn't have to. It takes 90s FPSes' mechanics and refines them to a point where it's all very well-balanced and well-executed.
One of the Steam reviews said the game becomes somewhat repetitive towards the later sections. That's kinda true; I felt that Episode 2 and 3 dragged on for too long. Some of the levels looked quite similar (although this could have been exacerbated by the annoying repeated need to quit and reboot the game). However, overall I'd say the game has some fantastic level design not seen in many FPSes. I'd go as far as to say the general feel (fun + presentation) of the levels surpasses Blood and rivals DN3D. It mixes up wide landscapes and claustrophobic corridors with good monster, brush and furniture item placements so you're constantly challenged to use whatever you have at your disposal. In fact, all items are useful, even the Antidote. I think I used Strength Potions the least but that's more due to me forgetting about them. I'm also constantly kept on my toes, wondering what the next encounter is going to be like, looking out for sudden surprises. The game gets very intense in Episode 3.
Would easily give this 4.5/5 for overall design, but the glitches pull it down to a 3.5 or 4 (if I'm feeling generous). It doesn't try to do anything new, but thank god for that, it doesn't have to. It takes 90s FPSes' mechanics and refines them to a point where it's all very well-balanced and well-executed.